I think Malta should have 85 limit for settlers. Otherwise it turns out to be imbalanced. French, Mexicans and Dutch have a limit for settlers (although they could have done without it), but for some reason Malta, whose ALL units eat up two limits except for archaic ones, does not have one. For balance, you can add power to the Sicilian supply.
Or just…make less vills…
Civs have lower vill pops because they have better ecos (except for Dutch and possibly Japan who simply have more pop efficient ecos). Lowering Malta’s vill pop would just be a nerf, even if you grab the 6 SWs (which they need because they lack a second factory).
Dutch have Banks that generate Coin.
France have Coureur des Bois which gather resources faster.
Mexico has Hacienda which generate resources on their own.
Those civilizations have lower villager limits because of things that help their economy built into them. No good reason to lower Malta villager limit which would be a big nerf. If you want more military just don’t max out on villagers its that simple. You can use Portuguese Tongue card for a 1 pop Skirmisher unit.
Yes, you are right. There is only one problem. The Dutch have weak soldiers, the French have cavalry that eats up 3 limits, and Mexico has two limits of soldados. And only Malta and Germany have units for 2-3 limits, but at the same time have a classic eco of 99 wheels. Only Germany can play in wagons, and Malta cannot. That is why it turns out that everyone necessarily plays crossbowmen or cassadors. No one plays musketeers for Malta, because they have not a language for 1 pop musketeers. I think this is a big mistake.
Your only chance to win for Malta is to accept Vittoriosa and reach the vills limit before your opponent. If you don’t do this, you lose. Because your opponent always has either a bigger army or a stronger economy.
They recently lowered the population cost for stationary weapons. In a standard game for Malta, you put 3 weapons. That is, you won 3 crossbowmen from this innovation . Making weapons not subject to the population limit is also one of the solutions to this problem.
It won’t be a nerf if Sicily’s supply is buffed.
Or just, buff that card and don’t lower the limit.
I don’t want to sit and count pressing vills button instead of doing micro in a fight.
This is a pretty odd take
Why would you nerf maltas late game further? Its already pretty terrible vs most civs unless they lack proper artillery and even then cav is an issue…
I don’t understand what the weakening is here. They will simply get 15 limit due to the greater influx of food.
You know, you can play not only with cavalry. You can make culverins and falconets, that also works.
Ofc you do
But those cost coin
Coin thats in short supply thanks to no 2nd factory, no inherent coin bonus, and needing to focus on wood the slowest resource. Your culvs are great but not so great theyll insant win. Falcs 1%hp bonus doesnt really change culvs 2 tapping you.
And your suggestion is nerfing more?
Edit: malta cav has solid powerspikes. But late game is the worst in game. Cav combat or eq instantly pushes your stuff past maltas.
There is a tactic to play skirmishers + dragoons. You don’t need to crash into the enemy army like Spain or France. What do you want to tell me that the Maltese dragoons won’t cover the skirmishers? They won’t cope?
I suppose he’s suggesting a buff to the age 4 card. It took me a second to figure out what Sicilian Supply was referring to. Buffing it enough to cover for -15 vills would make Malta insanely op in team games and would allow for some crazy 1v1 FI builds. Not a good idea.
I’ve been giving some thought to how to solve Malta’s late game issues. I’ll probably post something before the year’s end.
In my opinion, the idea is simply magnificent)))
What will change? They won’t have to build 15 wheels and they all outplay all nations? How does sending this card at age 4 STRENGTHEN malta? Saving 750 food and a couple minutes of weather won’t make a difference in a team game. And 1v1 fights rarely reach age 4.
If it’s going to need be good enough to fill a 14 vill hole (per your suggestion) it would need to be the equivalent of at least an extra 14 vills worth of value (and you need to fill in for 14 Imp vills unless you’re asking for a major nerf to their late game). It’s already got a small food trickle, can you imagine a card worth like 20-22 vills in age 4 (because the vills are worth less in age 4 than age 5)? That’s near or over 2 factories (assuming you aren’t nerfing their late game massively).
10% stat goon isnt going to have much fun vs 2x or greater carded hand cav.
No, the fact that vills are cheaper does not mean that we need to compensate for their greater number. We only evaluate the speed of their work. Accordingly, approximately 8.0 food trickle and 30% collection speed on farms. This will not be a weakening or op. I checked now in the Supremacy, I played in general in 72-81 vills are quite enough for an average fight, not for something similar to Treaty of course. So I’m not suggesting anything supernatural.
I’m not talking about dueling fights. There will be a crowd of crossbowmen/cassadores that these horsemen will beat. And dragoons only inflict anti-cavalry damage. Let them have at least 100 HP, they are not needed for this.
If you’re interested, I killed French dragoons with Cossacks limit on limit. Even now they can’t fight properly with it.
Duh cossack late game are beasts. What does this have this have to do with malta? Do you think cause goon squishy vs melee that maltese goons still arent crud late game?
What is a cashmaster???
Who 100 hp?
Yes! Why does this surprise you so much?!
ah ffs… Don’t pay attention.
Dragoon.
I never said they did. That’s ridiculous.
Edit: upon rereading your statement, I don’t even know what your saying. The cheapness of the vills is totally irrelevant. The “greater number” is because you get 6 SWs which help deal with a missing factor (and then a tad). I’m saying Malta’s vill count shouldn’t be lowered.
An extra 5.5 food and 10% food rate isn’t going to cut it in treaty, it might be okay in sup, though even there I’m not sure it would be fair to give a civ an 8 food per second trickle. That’s more than a factory on food, that can’t be destroyed, and comes with 30% faster mill rates.
All you would have done with this is make an already good card insane in 1v1 and weaker in treaty. It’s a bad suggestion.
I didn’t say anything about the vagons. I only talked about the settlers.
You know what? Isn’t it INSANE that Malta has no limit on soldiers?
You’d think someone was playing with Malta in a treaty. LOL!