I’ve never understood that way of thinking. Why on earth would it be frustrating to lose to a much better player? Why does it even matter if he completely outplays me on a micro or macro level? If I lose to a player who kind of smashes me from all sides all I can do is clap and work on myself to become better.
This is the attitude to improve, congrats.
For me is also difficult just to think “I should learn”. Most of the times I lose against a slightly better player, I feel like I could have done a lot of things that I haven’t done and got mad.
the balancer needs to read some of history. in the mongol army, 70 percent of mongolian are mangudai, they weared no amours to improve their move speed.
i cant imagine balancer just cut mangudai’s move speed.
in real history, mangudai should be faster than euroupean paladins, please read more history, it is a histoy game, please make it more real. in other way, mangudai is the only way to deal with man at arm and knights, mangudai is also fking expensive. in the next patch, trust me. HRE French English Rus can just stand in mongol’s TC to kill villagers, it is hard to pass age 2 for a agressive civilization.
Please tell me, the biggest land ownner cant even pass age 2?
i mean, mangudai nerfing is sucks. it even should be improve. if u really wanna balance mass mangudai at the team game. please add a buff TC and tower can deal 50 percent damage to mangudai, that is good way to do, instead nerf the move speed and attack of mangudai . please stop improve english, english is strong enough.
the balance will lead this game to be English civil wars. all palyers will have to play English, because unions from other civs are balanced.
acording to mongol history :
How could a force of 100,000 mounted, lightly armored warriors armed with bow and arrows defeat nearly every other army that came against them? Most of the Mongol’s enemies outnumbered them by the hundreds or thousands. How then could the Mongol army continually win against such odds? A combination of training, tactics, discipline, intelligence and constantly adapting new tactics gave the Mongol army its savage edge against the slower, heavier armies of the times. The Mongols lost very few battles, and they usually returned to fight again another day, winning the second time around.
What European and Middle Eastern armies saw as weaknesses were actually strengths in the Mongol army: their much smaller horses were more agile than their heavy counterparts. The light compound bow used by the Mongols had great range and power, the arrows could penetrate plate armor at a close distance.
Mongol Army: Training
Mongols began riding at any early age, and hunting as soon as they could hold a bow. Both Mongol horses and people were tough, agile and sturdy with great endurance. The Mongol army continually trained the troops in rotations, formations and diversionary tactics. They trained for as many circumstances as they could think of so they could react fast and sure to any tactic of the enemy.
Archery
The Mongol army was primarily mounted archers using a compound bow made of horn, wood and sinew. The bows’ range was unmatched at the time for force and accuracy, and the archers could shoot in any direction, even behind. The archers made possible many of the Mongol’s battlefield tactics, riding to encircle the enemy then raining arrows among them, killing many men and horses from a distance.
Discipline
Every soldier received a share of whatever booty was taken. Mongol warriors fought under strict discipline, and every man was subject to it, from generals to the lowest soldier. The training regimen, discipline, leadership and superb intelligence made the Mongol army an unconquerable force.
Mongol Army: Breakup of Tribal Unity
Genghis wanted his army loyal to him, not to their tribal leaders. He broke up the tribes when he assigned men to various units in the army to ensure their basic loyalty was to their units and to Genghis. Genghis then organized his army by the decimal system in groups of 10, 100, 1000 and 10,000 with leaders at each level. Each unit could fight at the unit level or in combination with all of the other units, generally without constant supervision.
Mobility and Speed
The speed of the Mongol army wasn’t repeated again until the 20th century. Mongol warriors could ride 60 to 100 miles a day, an unheard of speed in those times. Each man had four or five horses that traveled with the army so he could switch to a fresh horse often. Mongol ponies were small but fast, and could live off even the sparsest grasses. Mongol horses had great endurance and could run for miles without tiring.
(cited form What Made the Mongol Army So Successful? - History )
It is a video game.
Balance takes priority.
I can’t imagine what happened to mangudai. Mongolia should change their name because terrible mangudai it doesn’t correspond to the real historical situation.
Maybe the balance of a multiplayer game really should be more important than the national pride within the game.
I would prefer mangudai to be easier to kill by defensive towers than to weaken its movement speed and be easily killed by pursuing enemies, as this is at least respectful to mangudai
It had the opposite effect for me. I was enjoying the grind until that game. 300 elo is a massive difference. I can adopt little improvements here n there but the amount of micro they were doing was seriously impressive. It was like watching a beasty game. I have no illusions about being that good one day, it is not going to happen, I’m not 17 anymore. I was already at my peak time commitment. It was very obvious that I would have to dedicate months of full-time play to get close to that fast of APM. And I just don’t enjoy heavy apm games like that. There was no strategy to it, it was just me trying to catch up to or run away from the mangudai for 20 minutes.
The other problem is it was a 2v2 game and the two players I got matched against were a conquerer ranked premade team. (They were both conquerer in solo too) They had matching names and a hundred games together. They were probably communicating on discord and had a practiced strategy. I’m freaking plat 1 bro with a random queued ally. I think I have a right to be frustrated.
Before making a game, designers wanted to make it more historical, native American civs in aoe 2 have no stable, that is unbalanced, but there weren’t no horses originally from America land . Mangudai is 70 percent in a mongol army in history. Almost everyone took a horseback archery job. they took off all of the armors for upping their mobility. that is real history and realy physicals. if mangudai is too strong in teamgame, u can add a debuff : mangudai will take 50%damage from Tc and towers, that is, engouh, also big stone wall counter mangudai.
That is fascinating.
Balance>Historical accuracy however.
The mangudai will still be in the game, they will just require some measure of skill to use.
You comment shows me a fact, u are under Pt rank or u are not mongol players. every mongol players knows mangudai sucks on 1v1, it is expensive, low damage and ez to be countered , but mangudai is the only way to deal with armored unions.
they will raid villagers same but they are useless against armored units now because of that they deserve a discount,nerf decision was right they were killing everything problem is they overnerfed them
People often say that micro is no strategy but why exactly would that be the case? It’s being spread like it is some sort of a fact but I’ve literally never seen any sort of satisfying explanation behind it. The amount of decision making involved when microing should be pretty much the same when making macro decisions. The only difference I see is that micro strategies usually have a short term impact while macro (economical) decisions are focused on mid to long term impact. The micro options may usually not be as complex but the fast decision making that is required makes up for that. To me it feels like people who tend to say that micro is not strategic kind of use it as an excuse for not being good at this strategic part of the game. If someone has no fun doing it, so be it, but saying that it is not strategic is simply not true.
I can understand the nerf, -2 attack on feudal and -5 (-3-2) on castles, but movement speed decreased from 1.62 to 1.56? is to kill unity. it’s a buff for all his counter-units: archers, towers, spearmen, horsemen, mangonels… because their flight will be slower. The early charge of knight (190 hp) over mangudais (85 hp) will be more common. I think the right thing to do would be to reduce the cost of the mangudai.
Maybe they should change the gold cost for wood cost, that could make the unit viable again since they are not as strong now.
Also when it comes to speed, what they could have done is having the unit move at 1.62 speed but reducing it to 1.56 when they start shooting.
Believe me or not, Mangudais are the worst unique unit in the game!
A palisade wall… 10000000%, counters it…
And here we go, devs over-nerfing the unit like hell!
It costs 120 food and 40 gold, and now it cannot kill any armoured unit…
It was the only unit that prevented enemy armoured units from running over the Mongol base since they don’t have walls…
The Mongol civ is just a boring tower rush, useless boring civ now!
The devs removed Age 2 Mongol Early Lancer, nerfed Mangudai, and Khan and it doesn’t have any walls.
On the other hand, Holy Roman Empire gets all the buffs… In every update.
low ranked player dont know how to wall or maybe they dont want waste wood or stone to wall instead build army, that is a point. mongudai need buff rather than nerf
I feel like this nerf didn’t really change how the low-level team games are going to be played but definitely unbalanced Feudal for Mongols in 1v1s in favor of other civs, it’s going to be very hard to counter MAA rushes and cut off reinforcements. Not to mention trade is now basically undefendable vs. civs that have MAA in Feudal.
That’s my point though. Mangudai have a huge gradient of usefulness from being basically trash in the hands of a low APM noob to being godlike in the hands of a pro player. There’s not many other units in the game that can be exponentially more OP the faster you control them. Their movement speed was definitely the problem in this case. Upgraded camel riders are the fastest cavalry in the game and give -20% dmg reduction to the mangudai. Should be a hard counter on paper but as long as the mangudai keep moving they were winning every battle. When a melee unit swings they basically stop moving for a second and when the mangudai turn in formation they can keep a targeted or weakened mangudai off the back line and continue kiting while my riders drop 1 by 1.
Their double silver tree trading kept the mangudai pumping so as soon as I fell behind on military it was impossible to catch up.
and civilizations that has knights such as French and the Rus.