If you remember anything about what I’ve said about Mangudai in the past, I still stand by it. Unpacked Trebs should get -2 melee armor, but +2 siege armor, which will reduce the Elite Mangudai’s damage against trebs from 5 to 3, and very, very barely affect the survivability of trebs otherwise.
The Mangudai is a strong unit, but it’s fine. The problem is you can’t kill the castles the Mongols make to limit the Mangudai production because no siege units work to properly assail Mongol Castles so long as the Mangudai exists in it’s current state. Not being able to kill the Mongol castle is the problem, not the Mangudai.
Modifying the trebuchet armor numbers helps to nerf the Mangudai without reducing the Mangudai’s Anti-siege bonuses, which is a much more severe nerf.
For the record, I think the movement speed nerf was still unnecessary and poorly targeted. I still don’t care if they are given the speed back, as it makes absolutely no difference, which is why it was poorly targeted then. I just wish we weren’t now having to nerf the Mangudai again because we failed to address it properly the first time.