Villagers have unique acknowledge soundsets among game files for building, repairing, farming and praying, but they don’t work. The reason: they don’t work because the target has “building” unittype, it has been disabled intentionally…
It’s ridiculous, in Age of Empires 2 villagers have unique sounds for these tasks.
The current targetlogic in snds files can’t differentiate tasks like farming, repairing, praying and building, but you should enable acknowledge sounds at least on “AbstractFarm” as an expection and make sure choice name=“farm” is the last entry under targetlogic in villager snds files. It’s the easy way to enable at least 1 of these acknowledge sounds.
However it would be better the fix all of them somehow.