Map Editor Wish List

After using the DE editor for several months now, I have a few quality of life improvements I’d love to see added to the editor. I’ve mentioned a few of these in other threads, but rather than making a new thread for each one, I thought I’d put them all here.

  • The ability to Select or Highlight multiple Triggers at once
  • The ability to Right Click on a Trigger
  • The ability to Right Click on Triggers (with multiple selected) and change ownership of the Trigger/Events and all of it’s dependents from “Player X” to “Player Y”
  • The ability to Right Click and Copy multiple selected Triggers/Effects
  • The ability to Right Click and “Insert a Trigger” anywhere on the Trigger list (they default to the bottom of the list, but for retroactive Trigger additions, it can be a nightmare to keep your directory clean)
  • The ability to create Trigger Directories to de-clutter the Trigger list
  • The ability Deactivate/Activate a Trigger Directory
  • Copying a Trigger also copies the Trigger Name
  • The ability to Globally Modify Attribute
  • The ability to Globally Modify Attribute by Player Number
  • Universal Villager Object (currently there are 13 Iterations of villagers and all of them need their own trigger for each modification)
  • Change Object Size of individually placed Trees from the Unit list (Currently there is an invisible box surrounding these that prevent the player from building near them)
  • The ability to Undo last edit/change
  • A History list of your previous changes (like in photoshop). Say for instance you want to undo all the recent Shallows painting you did.
  • Alphabetize the Modify Resource Tribute List
3 Likes

3 posts were merged into an existing topic: A few ways to improve the scenario editor