I really hope that, too
Anyone know if they fixed the Napoleonic Era card refunding it’s cost after it comes in?
I saw the beta and nothing has changed in the interface it could change because in the beta everything can change but I’m sure we won’t have these things.
Or at least the interface changes, and the increased stats in the various buildings like the training time of a summer palace army or the training time of an abus in both the abus icon and the foundry
Let’s hope for the best.
This is intentional.
It could be compensated by increasing the food cost of the units, also they cannot reach imperial, therefore I don’t think they are OP and even less considering that the mounted grenadiers are easy to counter.
F for Finland.
China has been nerfed a lot, chu ko nu were very strong late game and have been nerfed further with their damage going to 32 or 33 while now at 30, the arquebusier has been nerfed 2 damage and now at 2 age goes to 18 damage and in 4 age to 24 damage (very low so it is better to use chu ko nu in 4 age), the armor of their 3 age horses has been heavily nerfed and this will have a big impact because now you will have to have more to make up for this nerf. The existing building has been destroyed but for normal ff nothing changes you can easily do the same ff you did before, the change occurs in the rush which is now more difficult for the macro because you have 100f less, the summer palace, wonder of disciples in terms of resources is worth more than summer palace now , also summer palace will train all armies more slowly and if you used to do defense timing as soon as you pass in 3 ages now when you pass in 3 ages except if you don’t do with few vills to wonder you will no longer have your army coming out of marvel in time but slightly later. A small nerf for China but it will always be a strong civilization.
For india sincerely strange changes nerf karni mata, ottoman consulate nerf and the artillery like the 2 infinite rockets which now have normal stats ok but the rest is quite stupid it was better not to change the india units because they were all balanced.
Brit honestly dunno I’d say the players complained too much and the developers thought they were unbeatable pure S+ and nerfed heavily but for the team they still seem playable for 1v1 I don’t know we’ll have to try.
Changes for Russian I would say is not what russia needed, what russia needed is what Khorix said (excluding the boari change because russia is focused on playing in 2 ages and it seems stupid but that 10% does against certain units that they take 1 more shot to kill a strelets or a cossack and the same goes for russian units, if before the strelets had +2 damage now it has +1 damage with boyars (if i’m not mistaken) and it makes a lot of difference if you add the multipliers. Malta maybe a nice nerf more than a buff lol.
Ottomans don’t understand this civilization as they want to play.
The Japanese nerf on the 2 cards for ashi and naginata are ok but the rest boh strange things, the remaining civs I don’t know what impact they will have because I didn’t use them or I used them very little. The yumi card in 2 ages before was +20% or +15%, I saw that in the beta they have +20%
This is amazing! thanks!
No others Revolution Nations change? No full decked Revolt like Revolutionary France and those of the Mexicans? No new civ?
The yumi card in 2 ages before was +20% or +15%, I saw that in the beta they have +20%
It was +20% before the beta
I’m not sure I’ve seen it mentioned but skirms do considerably less damage to ERKs. Before they had a 2x multiplier vs them but now they do 1.25x damage to ERKs. (before they did 0.75x vs hand shock infantry now they do 0.5x vs all shock infantry)
ummm that post is from march 2022…
so no, they haven’t confirmed anything for this year yet…
Thanks, I had not noticed the publication date.
ummm that post is from march 2022…
so no, they haven’t confirmed anything for this year yet…
removing something like 3 vills from a civ is absolutely massive, if you wanna do that you should give compensation by making manors 130w (cheaper) for example and it will still be a nerf overall. double nerfing like this is not good and hurt brits way too much.
BRITISH
UNITS & BUILDINGS
-
Manor House: Cost increased to 140 wood (from 135 wood); Build+KillXP adjusted accordingly to 28 and 84 (from 27 and 81).
-
3 Settlers (I): Removed from homecity
Commentary: I still think the British should start with just 3 villagers and have no villager shipments in the hometown.
I was seeing that the argentina revolution has the caballeros card, but Italy and Germany gives them the option to take out lancers being useless for this civ. this must be a mistake?
- iege Elephant: Now inflicts 2.0x bonus damage against Walls.
COMPLETELY WHAT THE FU**
- SIGHS in sadness *
I would say that they do 2x at range
I was seeing that the argentina revolution has the lancer card, but Italy and Germany gives them the option to take out lancers being useless for this civ. this must be a mistake?
I want to be optimistic, and think that these bugs are because this patch is just a tiny fragment of the big patch that was promised months ago.
PS: In my opinion revolutions should have their own set of units and not rely so much on the original units of the civilization they were revolutionized from.
Since when is this change? Su tad they were 15% I also think at the beginning De they were 15%