Melee anti-inf unit for incas

Indeed. Skull Knights are better and 2 population. Some kind of charge is exactly what they need, like the caroleans have maybe.

Indeed, the Incas need an improvement in their Kallanka units, such as the huaraca, the Bolas Warrior and the Maceman, which are useless at the age where they should “shine” the Bolas Warrior is useless against large masses of third age cavalry and against masses large heavy infantry and even light cavalry, the huaraca has a low range and with its firing speed the musketeer is in range to trade 1 huaraca and the maceman, what has not been said about the maceman? I think the most logical solution would be to enable light cannon training for the Incas

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yeh youre right actually, I can only speak for treaty, but bolas havnt been used in a long time as the spearmen and 20 goons + 10 musk you get from the infinite shipments is all the anti cav you need with them.

The problem with inca isn’t a new potential unit, but the fact that their military was nerfed all the way to trash tier. Even their fortress guarison was nerfed. Maceman is completely useless, even against cav, bolas warrior are more cost effective. Even with its powerful economy (kanchas + infinite fur trade + excellent food gather rate) and best fire pit (priestess + llamas) its military has become so trashy that only a pro can make something out of them. I’m very aware that they were OP, but the nerfs were excessive to the point of turning Inca into a meme civ. I have no hopes for them other than a complete rework of its military, starting with its lack of high range anti artillery.

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they should just remove the hurraca bonus vs infantry and make it a pure anti artillery unit with more range, inca doesnt need more anti infantry units. They still do seige/bombard damage so the unit itself can still do good damage vs most units in the game.

They can already train Maceman, wich is far better than JPK.

Worse than skull knight though and skull knight is 2 pop.

But SK cant be massed, train slow af and waste plaza seconds

I feel like part of the the design was a sort of faux overpop with the kallanka but that is hard to pull off due to the fact that in order to train the units you need to have pop space available.

Maybe somehow improving that mechanic maybe the way to go without changing anything

If you’ve got 10 priests then they train fast enough, quite easy to mass them for a FI with the age up, shipments and training from the plaza. Also it’s not as if you can mass macemen easily either, they cost the same as a cuirassier and they are far worse.

They can be trained in batches of 5 from more than a building that can be built in forward bases. Its not worth it after the FI, that much time as they will be killed easily by musks, canons, skirms, whatever.

SK arent usable in treaty, like the dog soldiers. You need the plaza working on other things.

I know nothing about treaty so perhaps it’s reasonable to train macemen there but in 1v1 at the most you’d train like 1 batch of 5 if they were actually good, like with cuirassiers you send 3 and train 5 for a timing push.
In 1v1 SK’s are good though, at least the FI is. It’s odd because they are quite similar to macemen other than the ability but in practice macemen just always seem to die.

This post is not even about treaty. I read your posts why do you just assume everything is talking about treaty?? Maceman is hard to mass probably even harder than SK

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In itself, the main thing about the post is that the Incas do not have a unit to kill infantry (apart from the jungle archer that is made of paper) and that they have nothing to kill cannons, in itself, the Incas are poorly designed

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They did have an aswer to infantry, previously bolas warriors did great damage vs infantry until they nerfed them hard, same with huaracas. Now they just don’t trade cost effectively. The real issue is artillery because even the aztecs that also struggle vs massed infantry have the arrow knight. Simple answer is either make huaracas have longer range so they can snipe falconets like the arrow knight or in age 4 have some way to enable light cannon training.

Because if they cant kill small infantry armies in supremacy they wont do it with larger treaty armies LOL, not everithing is about supremacy. Not needed to be salty.

My point is that lakota and aztecs have 2 units that are too niche to use. At least they could have an infinite shipment in age IV.

I think something like a urumi would be cool asf

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All anti infantry artillery has 0.5x vs arrow knight. That makes their total multiplier 1.5x. The same doesn’t apply to huaraca so huaraca dies to cannons super fast.

It out ranges falconets too which is the most important thing.

Nah man, they are super slow to train. You only get 1 every 10 seconds with the plaza at full capacity.

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