Small battle teach you to value your units and bad small fight snowball into big disadvantage. In your experience non-treaty games = sweden giant grenadier. It shows the only non treaty games you play are 4v4 large map noob game which is exactly what I said in previous post. In real supremacy competitive game giant grenadier is useless for sweden. I don’t lose to them.
it is unfortunately a valid game mode which is part of the game and has been for 15 years. you dont have to like it, or play it, but you dont have to be so rude either.
continue to move the goalposts, its all good
If you have an issue with treaty that’s fine, there is still no need to attack others just because they play it, and ask for proper balancing for it.
The game supports treaty only techs, which they could make more use of.
Of course they will hurt,supremacy. I have seen player asking for imp pavesier, buff sweden eco (absurd), buff italy etc.treaty players complaining sweden mercenary is not strong enough because they cant make 100 vills on coin and spam only mercenary…they also want games to balance for 4v4 large map size because some civs are bad there. They don’t care how games on normal size map and normal mode plays out.
If all their buff requests becomes true then supremacy is unplayable. Every game sweden vs italy so sacrifice the fun for majority of players for the damn treaty
Like I said, this game provides treaty only techs.
They are already used for ottomans for example.
Calm down.
w8 otto has treaty only techs?
i guess i have never seen them lol where are they?
there are plenty of cards like +15% farm speed that realistically only matters for treaty, you can just touch them and you will not affect 1 vs 1.
<tech name="DETreatyImperializeOttomans" type="Normal">
<dbid>6668</dbid>
<status>UNOBTAINABLE</status>
<flag>Shadow</flag>
<prereqs>
<techstatus status="Active">Imperialize</techstatus>
<techstatus status="Active">Age0Ottoman</techstatus>
<techstatus status="Active">DETreatyShadow</techstatus>
</prereqs>
<effects>
<effect type="Data" amount="1.05" subtype="TrainPoints" relativity="BasePercent">
<target type="ProtoUnit">Settler</target>
</effect>
</effects>
</tech>
Here
I think you missundertstood what i mean.
I ment, that you can change the balancing of the game, to a different, when TREATY is active.
Code wise.
i see its a shadow tech make sense
I was thinking they already implemented the idea of having specific techs being available for research for treaty to balance out things
I was floating this idea around but this could be another direction as well
edit: interesting so from looking around into this, treaty seems to getting an additional -10% train time on most units in imp in addition to the faster training on imp that is also in supremacy
Wow, this is the solution for treaty balance problems
The only reason this is effective is because a lot of players see a fort in the middle of the map and think they have to attack it for some reason, even though there is no reason to. Whenever I see a fort in the middle of the map, I think ‘hey, cool fort’ and then walk around it making sure not to ever come within range of it. For the life of me I cannot understand why people attack forts that aren’t guarding anything the other player desperately needs at the moment. Fort should be the LAST place you would want to attack, not the first!! Forts should be built to PROTECT villagers/eco in most cases. I think the Agra fort is particularly effective at protecting if placed in base because everyone thinks it is stronger than it actually is, so it has the effect of keeping people away, which is its main purpose.
Totally agree, especially with civs that are bad in treaty and really good in supremacy.
you have to respond to it else the opponent can just have their army in a well defended position near your face and has much less walking and reinforcement time to your base
you can walk around it sure but your opponent likewise can intercept any army of yours that tries to slip through and they have much less to scout to spot ur little slip.
and even if you try to slip your army through to attack their base , they are closer to your base then you are to them so they will always win the base trade
if you mange to like sneak a forward base yourself then that might work but its harder to do after they already have their bulding up