Migration Perriod DLC concept

Huskarl version

I made different version of the Huskarl. Making them regional unit is good. I think they need a feudal age version because this is an unit used mostly in early Middle age. I made a viking version because this unit was used by the vikings.

Gambeson : Now affect the Huskarl line. This because this is an anti archer unit and now this technology affect militia lien and fire lancer line.

Light huskarl

For this Huskarl I increase the Line of Sight to 6 (same as militia line) because this is an anti archer unit. +1 Pierce armor than militia line because this an anti archer unit.

Available at Feudal age

Cost : 75 Food, 35 Gold
HP : 45
Melee attack : 7
Attack bonus : +4 vs Archer, +2 vs Standard building
Reload time : 2
Melee armor : 0
Pierce armor : 2
Armor class : Infantry, shock infantry
Speed : 1.05
Line of Sight : 6

Huskarl

Available at Castle age

For this Huskarl I reduce the damage by 1 to equal the damage of the Long swordsmen. I give +1 ranged armor.

Cost : 75 Food, 35 Gold
HP : 60
Melee attack : 9
Attack bonus : +6 vs Archer, +4 vs Standard building
Reload time : 2
Melee armor : 0
Pierce armor : 3
Armor class : Infantry, shock infantry
Speed : 1.05
Line of Sight : 6

Elite huskarl

Available at Imperial age

The final stage of the Huskarl line equal to the old one minus less ranged armor.

Cost : 75 Food, 35 Gold
HP : 70
Melee attack : 12
Attack bonus : +10 vs Archer, +6 vs Standard building
Reload time : 2
Melee armor : 0
Pierce armor : 4
Armor class : Infantry, shock infantry
Speed : 1.05
Line of Sight : 7

Goths

Original gothic anti archer cheaper huskarl

The goth huskarl is the same as the original, anarchy give him his original Pierce armor. Also he have the bonus damage against building of the goths. Have blast furnace but lack plate armor. I put gambeson technology inside anarchy so he gain gambeson but only for the huskarl (other gothic infantry don’t gain gambeson), this fit well with the anti archer purpose of the unit. Also he have the infantry discount of the goth

Anarchy : + 5 ranged armor to the Huskarl line

(Skadidesu propose +4 Piercing armor to equal the old version of the Huskarl but I put +1 similar to gambeson but only for the huskarl because without them my viking huskarl will have more armor (0+3 melee, 4+5 Piercing total 3/9) and regeneration + damage against cavalry in comparison with the goth huskarl (0+2 melee, 4+2+4 Piercing, total 2/10) only one more than the viking but with anarchy who give +5 the total is 2/11)

Saxons

Free upgrade + charged attack + speed charge

This version is based on the Bayeux tapestry who show Huskarls armed with two handed axe. This men fought with a charge attack and a speed charge like the samouraï : they charge during a battle a give a powerful first blow with their two handed axe. Also the anglosaxon huskarl were famous, this give them the free upgrade of the Huskarl line. For the UT see Dane axe article on Wikipedia.

Civ bonus : Free upgrade of the Huskarl line

UT (Castle age) Long axe: Huskarl have a charged attack and a speed charge

Charged attack : who give +5 attack over 40 seconds.
Speed charge: The charged-up speed activates when its target is within 2 to 6 (7 for Elite) tiles. Its speed increases by 25% (to 1.312 before Squires, 1.433 after) in this distance, and dissipates once impact is made.

Vandals

Burning building huskarl

This version have a UT who give the all the infantry the power to deal burning damage to the buildings. The Vandal huskarl gain burning damage.

UT (Castle age) : Infantry gain burning damage against the buildings.

Vikings

Regenerating anti cavalry huskarls who gain gold when killing civilian units

Huskarl were used by the vikings. In this version they have all armor upgrade (including gambeson) all damage upgrade and can regenerate at a lower speed than the Berserkers after researching the technology Chieftains who give also a bonus against cavalry. The rate of regeneration is 10 HP for the Huskarl (a quarter of the Berserker, 40 HP)

Chieftain : Give all the benefits of the technology + a regeneration of 10 HP per minute to the Huskarls.

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