Hi! i don’t know if this was proposed before, but i though about this and wanted to share to see what are the opinions of the forums on this take.
So militia line has some problems, obviously castle age is not the moment when they shine and, altough they could use help in that regard, today i mainly want to focus on another problem i see, which is transition cost
atm, transition to militia line in the late game is very costly both in terms of times and resources.
for a comparison, the whole upgrade with all techs costs about 2300, and requires 260 seconds.
FU a knight to paladin requires about 3000 res, and 270 seconds, so not that much compared on how much more powerful the unit is
FU and arbalest costs 85 seconds and about 2370 res, but also considering chemistry and ballistics which also unlock other units and affects more targets and situations than just the arbalest alone
so to sum up, i think a switch into militia should be cheaper and easy to do compared to other unit, since its supposed to be the cheap “well-rounded” unit and not a power unit like knights or crossbows, so it’s ok to be weaker than them, but the upgrade cost should reflect that weakness. So my proposal is simple: Remove the THS upgrade
this change alone would save 400 resources and 75 seconds, making the transition much more easy and considering champion upgrade already costs 1100 res total i do not think it would be a problem.
this would change some other civs, which is why i’m asking if this could be ever a good idea, since i have some ideas but maybe they are bad. for example:
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Malay Forced Levy would be stronger. removing supplies could balance that to have champion with no gold, but at 80 res and not 65. this would also make them a better actual infantry civ, which i do not think would be bad at all
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Bulgarian Bagains would be stronger on the champion: could be balanced by making the tech just +3 MA or such, keeping the same cost to offset the free champion upgrade their would have from their civ bonus
basically any other civs that hasn’t the champion upgrade could balance it out by losing supplies, or squires, or something, or maybe even nothing since its not a powerunit after all
THEN the THS could be reworked into a completely new unit keeping the model to spice up the barracks building, making it a unit you get right in castle age for example and with a unique ability, so no bonus vs eagles and buildings, but maybe a bonus vs other infantry or something different
so what do you guys think about this? i think it would be quite a nice change to both help the militia line and the barrack building which is atm the worst military building imho