Personally I feel the militia line is pretty good at the moment. They have utility throughout the game for different purposes. Even in Castle age, given the right circumstances, they can be good.
The only thing I’d change if anything is the upgrade costs, making them a little cheaper to tech switch into would make them more common for the situations where they’re the best option.
Your statement was that “longswords are fine because they are trash-counters”. Countering a composition that doesn’t get made seems pretty irrelevant to the game.
In that case you haven’t been paying attention.
Light cav are fine. They’re pretty similar to the knight, so they’re not really “missing” in the castle age. Also full-on scout play happens fairly often (whereas full-on M@A play happens only from Goths), which makes light-cav feel less missed in Castle age, and civs without Hussar will occasionally engage in light-cav spam in Imp. Sometimes pros even spam light-cav in Imp when their civ has the Hussar upgrade because they can’t afford the upgrade. I’ve never seen longswords spam in Imp.
UUs that I’ve said I’d like to see more in Castle age (or implied as much with likes:
longbows (should outrange xbows)
War Elephants
all infantry UUs (should be buffed together, at the same time as long swords)
true. Neither do you if you want to give them a speed boost.
get of your high horse. You also want to see longswords buffed. You just favour a speed buff instead of an attack/hp/armour buff.
For clarification, I meant with full-on scout play the situation where you make 20 scouts and get all the upgrades.
I don’t think that is the same thing as making 3-6 M@A at the start of Feudal, which is what happens in pro games.
this is false. routinely see gold + non gold unit in 1v1.
as an example
assuming you somehow haven’t already researched M@A, despite it being one of the most common openers.
really? of all the infantry civs in the game, the worst are arguably goths and teutons, and teutons are a solid mid tier civ as is. the worst civs in the game (in 1v1), are Indians, Italians, Spanish, Teutons, Goths, and Malay. so yeah, most infantry civs are more then fine.
so you got to drop 7 racks and your opponent did nothing? didn’t scout it? poor play on his part.
funny i see trash all the time, no matter what age it is.
lol what? i rarely see light cav at all in the castle age, people would rather go knights because they have more longevity.
and scout isn’t light cav. but guess what one of the most common openers is? militia into m@a. guess that meets your own requirements then huh, if scouts is good enough for light cav then you just destroyed your own argument about LS.
no we just see militia into m@a as the most common opener in the game, and late game we see transition into champs as needed.
well yeah, because one keeps the unit BALANCED around its INTENDED ROLE and keeps it where its cost and training time can remain what it is, and the OTHER REQUIRES REBALANCING THE ENTIRE GAME.
doesn’t matter. its arguably the most common opener in the game. per his argument about “light cav are fine because we see scouts in the feudal age” then his own argument is bunk.
they don’t even make it to the eco.
you get into the base and are met with 2HS ready to shred your army, and can’t even make it past them.
i’m not talking quickwalling. i’m talking walling in advance. if mayans are booming to imp to raid with elite eagles you think people are just going to twiddle their thumbs and not prepare for that?
Well. I remember that Liereyy play as Vikings in KOTD3 finals and he trained many MAA. I checked it again and 5 MAA.
But I also watched the game Hoang train more than 10 MAA with playing Celts. That strategy can be useful even outside of Goths.
And 20 scout in Feudal in 1v1 not in Team game? That is extremely rare and would not happen.
they have to run through the 2HS to get into the economy i nthe first place. GLWT, they would get shredded. you think people are just going to let them run through the wall unopposed? LOLOLOL
lol they routinely still mix in counter units to whatever they are facing, even in early castle. facing knights? mix in some spears/pikes as a meatshield/pointy boy damage.
oh please this is bullcrap. m@a has been the most common opener all year.
no, you just send them wherever the eagles are going, that’s the funny thing about staying at home, you only have to defend your base.
some maybe, but they won’t be killing no 50 villagers against anyone with a head on their shoulders. and each eagle that dies is 50 gold gone, and seeing as even 2hs do 20 damage a swing with no attack upgrades, all it takes is 4 swings to kill them. you ain’t getting anywhere close to 60 eagles in a base without the other player playing poorly.
You will always late, because Eagles will OUTRUN 2HS all day
They will kill 1/3 of your eco, no way you can protect them and May/Azt/Inc switch to 2HS counter easily that time. This is how Azt/May work and Incas can work.