I just developed a new Concept for Infantry.
Sorry if it doesn’t fit this topic perfectly, but it’s where the current discussion is going on.
The idea is to add a new compositional partner to Infantry. Similar to what I did with my Thread for new Trash Units .
But this isn’t a trash unit, neither it’s a Power Unit. It’s designed to work well together with the current Infantry in the Game, especially the militia line. This line is mostly weak to Archers, but also to some extend to Siege. It’s intended to be “all purpose” but atm it lacks on a lot of edges, not only against Archery.
So the new Unit idea is the “Bowman” (very creative, I know). It’s an Archer with Bonus against Archers and Siege. But instead of having a lot of Armor and Bonus vs Spears as the Skrimisher, it instead has extra Range. This is intentional to give it a usable feature tor micro, especially skirmishes. So much, that the unit will probably one of the best profiteurs of good micro. And this is totally intended, as the composition partner Infantry is one of the units benefitting the least. So it’s compensating for the Skill downfall of Infantry this way.
The best counters to it is probably Cavalry. But also Siege and generally defences should be good, despite not countering them as hard as regular Archers. Even good armored Infantry itself might be quite strong against it.
It has an Imperial Upgrade, but this is only almost exclusively to be put in for Infantry civs missing Bracer. Ofc there might be one or two civs that get it with Bracer, but only as a destinct exception. This is due to the Scaling of the unit as low Gold and Infantry support, which both scales very well in the lategame. Skirms also don’t get an Imp upgrade for good reason.
Here is my current design idea:
Name |
Bowman (F) |
Elite Bowman (C) |
Imperial Bowman (I) |
Armor Class |
Archer |
Archer |
Archer |
Produced at |
Archery Range |
Archery Range |
Archery Range |
Production Time |
27 s |
27 s |
27 s |
Production Cost |
20 G, 45 W |
20 G, 45 W |
20 G, 45 W |
HP |
30 |
35 |
40 |
Speed |
0.96 |
0.96 |
0.96 |
ROF |
2.4 |
2.4 |
2.4 |
Attack |
3 Pierce |
4 Pierce |
5 Pierce |
Atk Bonus |
2 vs Archers |
2 vs Archers |
2 vs Archers |
Atk Bonus |
2 vs Siege |
2 vs Siege |
2 vs Siege |
Range |
5 |
6 |
7 |
Accuracy |
80% |
85% |
90% |
Melee Armor |
0 |
0 |
0 |
Pierce Armor |
0 |
0 |
0 |
Benefits from |
Archer Upgrades |
Archer Upgrades |
Archer Upgrades |
Upgrade Cost |
|
40 s, 150 G, 200 F |
60 s, 300 G, 350 F |
There might be some general changes needed when this is added, especaially a compensatory buff like extra HP for archers and increasing the Raneg of the (non-elite) Longbow by 1, just so it wouldn’t get outranged by the Bowman for Britons
.
Edit: for the TO: This concept alone won’t do much to bring Infantry in the meta, so there will still be Changes needed to it. I’m currently thinking that probably the general idea a lot of people already proposed in the forum for kind of a “Bloodlines” for the militia line would be the most promising “easy” adjustment.