hi all! i always struggle to understand why the magyars has no real economic bonus, unlike pretty much any other civ.
Other civs that have unit discount either have it wider and stronger (like berbers) or have something else in addition (like bizantines)
i guess the free blacksmith attack upgrade are an indirect bonus, but they are not as good as buff as the defense one, and are locking you into a very specific tactic to take advanatge of it (feudal rush with scout, or M@A at best). Either way, if you rush with infantry, you forgo your scout bonus, and if you rush with scout, you are predictable as heck, while strong
i personally don’t think magyars are bad, on the contrary, but i do believe there is room for improvement especially in the civ bonuses that could be very much improved. Looking at berbers sound like a no brainer over magyars for cavalry, for example, while also having a strong eco bonus, giving you more resources that you can spend how you like, instead of bonded with specific tech for free
my idea is to give magyar a new civ bonus to sinergize with their wolf bonuses, that can be a small economical advantage with their flavour of nomad/raiders/savage. here some proposition to break ice:
-herdables and huntables decade slower. magyars vill are fierce enough to kill a wolf bare hands, i guess they can take a bit of rotten meat
- Villagers can collect food from wolves when killing them directly on you stock (example, vill kill a wolf, instantly X food appear on your food stock) sinergyze with their wolf bonus
-Magyars are nomads, so their houses are special (like mongols and huns) you can build house for half the price and half the time, but they have half HP
-on the same topic of houses, magyar starts the game with 2 houses, equivalent to a 50 food bonus and a bit of food in work time
-to sinergize with wolf bonus and forward villagers, a bonus could buff Outpost. Outpost drop their stone bonus, or convert it into wood, costing only wood, and could have either more HP, less build time, or maybe villager could drop huntable/herdables food at the outpost like is a mill, making it an economic building of sort. would make for a cool reason to send a villager forward and hunt
these are just proposition because i think magyars could use a limited economical boost. On the other hand, since their drop point is the castle age, a bonus could be specifically targetted to that moment, but i tried to keep in touch with the wolf bonus since atm it seems very weird to me and rarely useful, and could be expanded and doubled down on