Minor Economic bonus for Magyar?

interesting concept, but i suspect it would be swingy. either super strong if you convert a lion and add it to a drush or useless if you don’t find a wolf or find it too late.

also i do not think it speaks for the concept. magyars kill wolves with one hit because they are fierce nomads who are used to migration and dealing with the environmental hazards of a new land. this speaks more about something in regard to hunt/fish, or outposts for exploration. at least, for my personal taste

anyway yeah, the point is not to give magyars a fat eco bonus, but just an expansion to a lame bonus since they only have 3 already, meaning they can afford to have something better than a cosmetic bonus like the actual wolf bonus

Their economic bonus is that their free military upgrades leave room for more economic spending earlier, or more military. All of this adds up to more chances of getting villager kills. And as you should know already, being even a one or two villagers advantage can give you a massive lead

Magyars are too slow to use that military advantage I reckon, and in general free attack is fairly meh.

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attack buffs are weaker than armor buffs. and that free military tech is saving you resources only if you were to use them into the game anyway, which means going for scout/knights or infantry, which means knights basically, which also makes you extremely predictable and easy to counter. Infact, if the magyars do not win with the first raid, they tend to lose in mid game much more often than not

in other words, they have an eco bonus only if going heavy into scouts, which can backfire since its food intensive and predictable as hell. so no, it’s not an economic saving in every situation but only in one specific case, which makes you a one-trick pony

and yes you could go infantry but besides feudal age, you have no bonus for infantry and infantry usually sucks compared to xbows and knights, options that are both available for magyars, which also have full upgrade for paladin and arbalest, so it scales even better into late game to tech into archers or cav early

free tech are a eco bonus only if you would have takes that skill in every game at some point. like byzantines town watch for free, or free loom, or free lumberjack upgrades…not all free tech are the same

Lol magyars have one of the top 3 fastest and strongest scout rush. They are already in a good spot.

But I do agree with OP. They need something extra as situational backup:

This is the only thing that makes sense and looks fun. Like a secondary effect given to their current wolf bonus. 30 or 50 food should be ok. Also it will open a new strat utility because magyars could pull a wolf/jaguar/etc rush safely. And just eat them in case things go wrong.

yeah i know that, my point is that your scout rush is pretty predictable, and if it fails, magyars do fall off a lot in mid game. they are not a one-trick pony, but they are definitly predictable and have no eco to support a versatile plan

looking at something like koreans, they have a similar set of bonuses, in free tech (free tower upgrade, free archer armor updgrade) but more and wider in options than magyars. they have a bigger and wider discount (-20% wood on all units except siege) which affects much more units, and they still have a eco bonus for stone and other miscellaneous bonuses

so to me, there is really no harm in giving the magyar a new civ bonus to help them as a backup or just to expand the boring wolf bonus

Very true. To me their military options are like limited version of Huns. Huns with their very flexible eco and better military bonuses can work with their very narrow tech tree very effectively. Magyars despite having slightly boarder tech tree can’t use the versatility effectively.

Magyars is better than Koreans in open maps though and EW settings.

How about animals killed give them +5 Gold?

My idea: reseed Farms is 20% cheaper. So, when you seed a farm normally, you have no discount, but when you reseed it, you get a 20% discount. Or reseeded Farms can provide more food.

That just sounds like the Teutonic farm bonus, but with more steps and half as much payoff.

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tbf maa into tower/ /archers with magyars is also viable, esp. if your opponent expect scout opening

Another one I heard hunter generates gold. I think free gold in Dark Age with free Forging will be too strong for their M@rush.

my comment about koreans was merely to say that there are already civs that have similar bonuses to magyars while having also eco bonuses and useful bonuses like +LOS vills, and they are fine. of course magyars is different but was just to prove that a minor bonus would definitly not break anithing while making the civs much more interesting and maybe, less predictable

yeah infact i’m not saying they are one-dimensional and total one trick pony, just that their bonuses force you into scouts, which makes you predictable. if you are not using scout, your getting very little value to go magyars in the first place

what would be the logical explanation about it tough?

Magyars are already pretty strong, yes they don’t have an eco bonus but the free Forging and subsequent upgrades are a form of eco bonus and their Scout rush isn’t “predictable”, they can go for it or not but even when you predict it correctly, it’s still strong. For example, if you decide to wall off the map, and the lone villager gets caught by the starting Scout, it is always dead whereas vs a generic civ you can generally escape or get him help in time.

This is before the opponent has time to react (make first spear etc.) so in a way Magyars always are up 1 vill with respect to opponent. Anything else you get is a bonus but even the classic 3 Scouts going to berries or to a woodline, generally at high level you don’t get to kill anything as the vills fight back but with Magyars you are fast enough to do the damage to kill vills.

And it only gets better from there. In CA, you have above average Crossbows with a nice Team Bonus on top of them and full upgrades. You also can do Knights who have +2 off the bat and that puts you at an advantage vs most Knight civs including top tier ones like Lithuanians or Franks.

To end it all, you have a SICK Imperial age with 1 of the best UUs in the game (if not the best depending on how you look at it), a very good Cav Archer (I personally prefer Tatars one as imo armor is more useful on CA but extra range is also an extremely strong bonus), and a VERY broad tech tree, including Siege Engineers (a somewhat rare tech), full Stable and a very good Archery Range (iirc u get Arbalest too), you even get Halberdier tech, yes you lack Squires and last armor but that still leaves you better off than many Pikeman-only civs like Mongols or Italians or Aztecs.

It’s worth mentioning that not all eco bonuses are created equal, take Britons for example, a top-tier civ on most modes, their eco bonus EARLY game amounts to something like 70 extra food. Yes you also get the TC bonus and that’s big but also comes in relatively late.

Magyars have free attack upgrade. So their M@rush is already pretty decent. With extra gold in Dark age they don’t need to collect the 10 gold for the 3rd militia. This will be another advantage on their M@rush. I’m not saying this will be OP (unless the gold generation rate is too high) though.