KLAMATH
CURRENT TECHS:
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Klamath Work Ethos (100f, 100w, 100c): Villagers gather resources +5% faster.
Rework: “Settlers work slightly faster”= Villagers gather resources and move 5% faster.
Why: This tech pays off after several minutes and even so it might not pay off at all.
Analysis:
I.e: 40 vills on a single resource is worth 42 vills with this tech, but even so, with 100f alone, you’d get 41vills.
100c+100w are worth more than 200f (200f= 2 settlers) in villager-sec. That would lead you already to more than 43 settlers! This tech simply does not pay off as it should! -
Klamath Huckleberry Feast (150w, 150c): Ships 100 food for every 3 minutes the game has passed, up to 30 minutes
Rework: Cost increased to 175w,175c./ Ships 150f instead of 100f OR ships 100f for every 2 minutes instead of 3 minutes.
Why: Honestly: it’s a good and cheap tech. But it pays off sooooooo late! =\
At best, after half an hour you get only 1000f. Mid-game of 12 min= only 400f. Increasing the base food crate by 50f helps the mid game a bit. -
Klamath Strategy (200w, 150c): Klamath Riflemen get +25% attack
Rework: Cost reduced to 150w, 100c, moved to Commerce Age. New Effect: Klamath Rifleman get +30% ranged damage.
Why: On top of being more expensive than their Elite upgrade, this tech is unavailable on age2 and doesn’t increase HP (elite techs ramp up attack & HP).This tweak makes it more attractive to be used during long matches in commerce age while the price is almost the same as the Elite Upgrade.
NEW TECH
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Klamath Trade Culture (200f, 150c): improves market buy rate by 20%
Why: Differently of many tribes, Klamath praised individual hard work and their results: Wealth was something acknowledge as reward from individual prowess (the technology Klamath Work Ethos derives from it). Nowadays they’re one of the wealthiest tribes in USA. This technology complements the focus on (developing) a better economy given by this minor civ. -
Check in ECONOMY AND SOCIOPOLITICAL CULTURE:
Klamath | Encyclopedia.com *