Randomly thoughts on the Bhakti
Tiger Claw are a solid unit. Good stats for the price, nice large build limit. No complaints, they can stay the same.
The Berry tech is also solid. Niche application, but strong affect for cheap price. Only change I’d consider is making it affect Cherry Orchards. Right now, it only affects Berry bushes and blueberries. Obviously the TAD devs must’ve considered this when balancing them initially, however with the addition of Akan, whose berry tech does affect Cherry Orchards, it seems fair to buff them to match.
The tech that buffs the attack of infantry, cav, and shock inf is also fine. It’s the natural design counterpart of the Cree and Navajo hp techs. My only criticism is that +5% attack for 200f 200c feels a pittance, esp compared with the Cree hp tech. Maybe the TAD devs though increasing attack was more dangerous? In any case, rather than increase the effect, I’d rather reduce the cost to 150f 150c.
Last, the Tiger Claw hp tech is fine. It seems expensive at first, but the effect size is +50%, basically the equivilent of Feast Warriors. No changes needed.
Overall Bhakti, much like the other TAD natives, seems in a good place. While you might not see them every game, they have a solid unit and techs that strike a balance between strong niche options and broad ones.