My requests…nay, demands (in no particular order):
- Night mode
- Garrisoning units in respective buildings post-creation. All civs can garrison vills in houses…that’s what they’re for. See #3. Give Khmer different tech.
- Garrisoned units take siege damage if building is razed with them inside; possibly killed. Adds common sense approach while still not allowing games to go on forever.
- Single-player trading between towns (TCs) at reduced rate (think national vs. international trade); trading is nullified in single-player currently.
- Smart units (e.g. pikes attack cav instead of champs when both present, archers attack champs over skirms when both present) and units don’t run headlong into a castle/keep unless player forces.
So let it be written, so let it be developed.
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1 is fine
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I don’t dare to think what it would give if you could just “hit and run” with mangonels by spamming garrison/ungarrison with your siege workshop
Actually n.3 was considered by Ensemble Studio in the alpha of Age of kings, so if they did’nt put it in it must have been for a good reason
n.4 isn’t needed since there are already trash units and relics for such situations
n.5 would be nice to give to the AI but not to the players, anyway it’s not that hard to micro your counter unit, no need to let battles play themselves.
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Ok, I’ve been treating this conv like a rebalance of the base game, but if it’s a mod I guess there should be nothing against the 5th point (all I would need are mangonels with an attitude set to passive at creation lol) But if the 4th point was to be modded in the game said mod wouldn’t be very popular cuz it would mean that some civs that got a lot of victories in history like Mongols would be at an advantage against any other ones, wich would lead to some civs being more played than others and to unfair matchup in random games : with your idea, if you get cumans vs mongol you’re completely doomed, while in vanilla AOE2DE even if you get say khmer vs maya you still have a good chance since the most important thing is your skill, even if important bonuses still help of course. And ultimately, there are a lot of cases where history isn’t as clear as Group of people1 got beaten by group of people 2 (in your exemple, it would be more like playing Tlaxcala > Aztecs. And if smallpox could be a civ then smallpox >>>>>> mesocivs)
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