Hello team!!!
I saw recently, a AOE DE match hosted by a streammer of my country, in this match, players could develop the same technology multiple times.
I could not found how to do this.
Do you know the exact name of the mod that allow me to do this?
Does this mod has any requirements? I dont have all DLCs installed
Another question: Which DLC should I buy to have all civs?
Thanks in advance
Regards,
Damián
This is AOE II DE
Anyone?
In spanish:
Hola, hace poco vi en Internet, un partido de AOE2 DE, con un mod que permitía desarrollar las tecnologías, infinitas veces, alguien sabe el nombre de ese mod y los requerimientos?
Gracias.
Thanks
Regards
Hay, I moved your post to the aoe2 section.
Now people will most likely be able to answer you.
In scenario triggers, there is an effect named: “Enable Technology Stacking”. You can use this to enable a technology to be researched as many times as you want. The limit being 2147483647. (which becomes infinite I believe.)
1 Like
Hello JeremyLevegood!!
Thanks for your answer!
Do you mean in the scenario maker?
There is not such option in spanish version, I changed de AOE languaje to english and I see this option, but you can only select one technology for one player.
Is there a way to “Enable Technology Stacking” for all technologies and all player instead of create a lot of effects?
I have tried many different x256 tech mods, and I get the same behavior:
- If I use random civs, an error appears
- If I select specific civs, I can play like normal, just 1 time each technology.
Maybe I need to buy any DLC to use this, but I dont know
Thanks in advance.
Regards,
Damián
Yeah the Scenario Editor.
Well, the Scenario Parser should be able to loop though it and manually make each trigger per player. Although, I am sure xs might be able to do it too.
edit: The xs below should be roughly the same idea you would need to do for the parser. Although, the code would be different.
(Actually, there is an xs script to do it. Dunno if you tried it though. This should be the easiest one to do. Just add a trigger with an effect, “Script Call”. Copy/Paste this code below. Click the effect so it checks the code (to make sure it worked. it should become green text on the effect.), and just test the scenario.)
void main()
{
for (player = 1; <= xsGetNumPlayers())
{
for (tech = 0; < xsGetPlayerNumberOfTechs(player))
{
xsEffectAmount(cModifyTech, tech, cAttrSetStacking, 1, player);
}
}
}
The thing is, there are some… ‘exception cases’ that you need to be careful of. The main one being ‘hitpoint’ effects. Anything over 32767 will instantly die. I’m sure there are others but, you need to be careful of that one the most.
[Partially Off Topic] Speaking of which, I have a random map script that changes all the prices of techs/units to free. (but, still has issues.) Although, I see you can also do it with the ‘ATTR_SET_STACKING’ in RMS. So, it should be possible in multiple ways.
It really depends on your needs. Let me know if you want it done a specific way and I can try and help you out. If you just want the easy way, use the xs script and make the scenario however you want. (auto generate or create one yourself.)
2 Likes
Thanks a lot, JeremyLevegood!!
I will try the script.
Regards,
Damián
1 Like
Hello,
The script works well!!
I never made an scenario before, but I could create one and play on this without any problem
Thanks a lot
Regards,
Damián
1 Like