Modify Attribute (Attack) doesnt work on Buildings (Castles)

:arrow_forward: GAME INFORMATION

  • **BUILD #:
  • PLATFORM: Steam /
  • OS: Windows 10 /

:arrow_forward: ISSUE EXPERIENCED

:question: DESCRIBE THE ISSUE IN DETAIL (below). Limit to ONE issue per thread.

Castles do not get Attack from Modify Attribute, includes very likely ALL Buildings

:arrow_forward: FREQUENCY OF ISSUE

:question: How often does the issue occur? CHOSE ONE; DELETE THE REST.

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

:question: List the DETAILED STEPS we can take to reproduce the issue… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Create a New Scenario
  2. Place a Castle and a few enemy units
  3. Create a Trigger with Modify Attribute, Choose Attack as Object Attribute
  4. Choose Attack
  5. Use Set, Multiply, Add or Divide
  6. Set any Value
  7. The Castle doesn’t change at all

:arrow_forward: GAME FILES

:question: Include a OneDrive or Google Drive link to a SAVE GAME or REPLAY FILE (.aoe2record) of the match where you encountered the issue.

:arrow_forward: IMAGE & ATTACHMENTS

:question: Attach a relevant PICTURE (.jpg, .png, .gif), VIDEO (.mp4, YouTube), DXDIAG FILE (.txt), or CRASH/GAME LOGS (.aoe2record, .txt) below.

1 Like

You need to select which attack type to modify. For ranged units, it’s generally Armor/Attack Type 3, and melee (and siege) it’s 4. So to change attack of a castle, use Attack Type 3, like this:

And in game it will result in this:

Dude you are a life savor, tho I swore it didnt work for me when i tried it, I will join the Discord. Thanks
Is there anyway to surpass the 255 Attack Limit (Yes i could add, but i need a fixed Value)