More info about Retold

Looking at the few screenshots we have and the little they told us it will likely be very similar to the Definitive Editions with a little more changes like reusable god powers and higher population.

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I wish we would get some news in June about a release date

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Well, there’s a Xbox Showcase in June:

Fingers crossed it has some info on AoM.

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Not unlikely that we will see AoMR there.
The release is planned for this year after all and they did show AoE4 on the same kind of event before it’s release.
And not like Microsoft has much else to show.

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It’s a shame they didn’t include AoE 3 DE…about AoM, yes, it will arrive in August, September at the latest (AoM The Titans arrived in September 2003)…

It’s a remaster like the DE ones, but they will add so many things, that it will be like a remake…

Pre-release information

The game will be made using Age of Empires III: Definitive Edition’s version of the Bang Engine and all units and animations will be completely redone (with Gaia as an obvious example). Its soundtrack will be a new fully symphonic version, it will be given lot of tweaks and modernisations, and will contain more options for players. It will feature and improve all the playable content up to and including the Age of Mythology: Tale of the Dragon expansion.[2]

On January 31, 2024, it was announced that a sneak peak will be shown in the “New Year, New Age” livestream scheduled on February 23, 2024, where a few myth units will be unveiled.[3]

On February 23, 2024, the “New Year, New Age” livestream showcased the Medusa, Pegasus, and Cerberus, and announced a release date of 2024. The Steam page and all showcased content and released text omit any mention of the Chinese civilization, as well as lack portrayal of any units (such as Bogsveigir or Khopesh Swordsman) or any other content added in the Extended Edition.

The following changes have been confirmed in the videos and articles shared by official sources or game journalists. Unconfirmed ones are marked as such.

General changes:

  • Myth unit abilities can be activated by players at will, rather than cast by the unit automatically.[4]
  • As per an interview, god powers are now generally multi-use with cooldown.
  • Population limit is increased.
  • Addition of ray tracing.
  • Hotkey buttons are displayed on icons in the command panel.
  • Crush armor, reload time, and attack multipliers are displayed next to the other unit/building attributes in the information panel.
  • The Scenario Editor has a text filter option to find objects faster.

Specific changes:

  • Titans can move over water and are stronger against buildings.
  • The Son of Osiris has more hit points, more attack, and damages more targets.
  • Nidhogg has more hit points and more attack.
  • The Colossus has more hack attack.
  • The Wadjet can spray through the poisonous to enemy units.
  • The Scarab has more hack attack.
  • The Mummy has more pierce attack and add the poison to their attack.
  • Plague of Serpents has more attack.
  • The Mountain Giant can instantly kill soldier units with its smash ability.
  • The Behemoth has a special ability and increased hack attack.
  • Kronos: Manors have a Temporal Scaffolding passive ability which speeds up nearby construction.

Yes, I think they will say something about it…although most likely they will focus on their big AAA games and that AoM RT will have a few minutes or seconds but not much more…

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At difference from other DE, this game has been done from 0.

Between that and more changes, this seens more like a remake.

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Technically, the Definitive Editions were always a mixture between Remake and Remaster. They all still use the old engine (Retold will do so as well but it’ll use the updated version used by AoE 3 DE) but each asset is redone from scratch.

Wasn’t each AoE3DE asset being remade from scratch too?

DE were made by working on the old game. Sometimes, they even had the same bugs.

AoMr has been done from 0 as a new game.

Yep, that’s something that applies to all DEs

Which is technically also the case for Retold. After all, both AoE 3 and AoM run on Bang.
But as you said, for Retold, the difference is that they have to reimplement all AoM features into the 3 DE version of Bang.

A lot of AoM features are technically still in AoE3(DE) they where just disabled.
Like Godpowers for example.

AoMR is similar to AoE2 ROR where they ported AoE1 to AoE2DE.

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They focus on the fact that AoMr was being done from 0. They said all animations doing from 0, etc… this is different from other DEs.

I have seen too that many units are different from the original game. The same idea but different models. So this is proof that the entire game is being made from scratch. If this is not a definition of a remake, then I don’t know what is

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If all the code, so all the logic and so on is still original and just the animations are redone it’s not a remake.
The game runs on the same engine (just an updated version) and uses the same code to control the same units, which also will have the same stats (with a few balance changes).
It’s essentially mostly a facelift.
It’s still a remaster and not a remake.

Actual remakes are really rare, most video games are remasters or reboots.

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I can say that at least AoE1 and AoE3 DE had the same bugs that original games. So they were made working on original games.

We know that. We also know AoMR uses AoE3DE’s revamped Bang engine

Which could mean that Retold inherits any bugs AoE 3 currently has

No, using the same graphics engine has nothing to do with it. Hundreds of games share graphics engines and are very different.

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Two different games using the same engine are different.
But AoMR is not a different game.
They did not completely throw away AoM and made everything entirely new from scratch.
They only remade the surface level elements like models and animations.
It’s just getting a new paint.

But not like game developers or publishers care about what a remake or remaster is.
They are sometimes seeling remasters as remakes and remakes as remasters.

It really doesn’t matter if we call it a remake or remaster but it can lead to wrong expectations.
People might expect completely reworked gameplay and will be surprised to find out the game feels pretty much exactly the same as the original, including some of the old bug.

I personally expect the “same game” with a few new mechanics, units and things like pathing updated.

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The Bang engine isn’t a graphics engine tho.

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