Skirmishers attack bonus vs spearman armor class increased 3 → 4
Genitour attack bonus vs spearman armor class increased 2 → 3
Monks do not have the conversion charge when switching from building to unit.
Villagers now stay at work for 1 second when a monk starts converting instead of immediately stopping work.
Celts: Gain Ring Archer Armor
Japanese: New Bonus: Cavalry Archers +2 vs Archers
Magyars: Magyar Huszar 80F/10G->35F/45G
Magyar Huszar +5HP, training time reduced to 14 seconds,
Corvinian Army replaces gold cost by additional food cost
Poles: Lose access to Guilds
Romans: Centurion area effect affecting Militia-line attack speed reduced to 20%
Saracens: Camels +10hp->Camel units +25% hp
Mameluke HP increased to 80(90)
Zealotry replaced by Bimaristan 300W/200G->Monks passively heal all units in a 5 tile radius
At least according to Ornlu the saracen hp bonus applies BEFORE bloodlines. So heavy camels are unchanged, elite mamelukes have 2.5 more hp (idk how the rounding would work).
saracen non-heavy camels and non-elite mameluke are probably slightly worse, but it’s free so in practice a buff.
You mean better?
Camel HP went 110 (130 after BL) → 125 (145 after BL).
Mameluke HP 75 (95 after BL) → 100 (120 after BL).
Does the bonus apply to Mameluke though?
so technically castle age saracens have a slightly lower ceiling than before, but now you hit that ceiling immediately upon reaching castle age and save 400f 400g.
NP. we are taking about four different units, over two balances, with two techs and two different versions of a bonus. It’s a smidge complicated. I probably didn’t explain it the best either at the beginning.
Okay. Now you tell about that, make me realize how good both of us, and probably almost all of us are good at calculating AOE unit stats. 11
Had we also be this good in our life, we might be working in Microsoft and came up with a better game. 11
Slaughtering archer in every possible way is the direction balance team went ever since DE as they can’t fix path finding. Consider this just a path finding change on civ specific level.
LMAO they shuld just give to ### an alt upgrade to the heavy cav archer called Yabusame, Legiannaries and Savarans now exist, time to do the same for cav archers.
TC and docks work 5% faster in dark age as well
Cavalry produce 5 gold per enemy military unit killed
Parthian tactics available in castle age
Savar replaces Paladin upgrade (1000f, 600g), Fu Savar is 165 hp, 14+4, 3+3/4+4. Not sure about its bonus damage vs archers. Dies 1 hit sooner against camels, but mostly same against other units. But insane against big masses of archers.
Mahouts automatically apply to Persian elephants. New UT turns castle fire into organ gun like bullets, extra damage vs infantry and rams and makes caslte take less bonus damage.
So Devs have gone like “Did we hear Persians are weak?”