I like the concept.
It allows to spam magyar huszar better in the midgame cause it’s lower on the food side.
And in the lategame it’s basically unchanged.
The one single change i don’t get is the bonus for japanese CA.
For me Japanese are since years in a perfect spot and don’t need any changes.
MAybe you should have a look on their stats…
Castle Age Mayar Huszar are no joke. The only stat where they really fall behind knights there (when you factor in cost) is the melee armor.
Btw, funny how Franks winrate on arabia remained unchanged after the castle nerf
Its almost like the super smooth eco (specially the free mill rechs) is what makes them so good for nobs and not the castle bonus as so many people here said .
Thats another discussion. I don’t think it’s worth going for castles to make magyar huszar. But that’s truw for basically every cavalry UU anyways. Cause in comparison to Knights you lose on two main factors there:
A) Ressources: Castles are Expensive
B) Timing: Stables you can built preemptively, Castles you first need to construct which takes either ages or puts you even more behind in res when you send a whole village.
Even Units like Leicai suffer from that, and it’s especially noticable for Cav UUs as Knights are just so powerful with that timing advantage. It’s almost impossible to compensate.
What I refer is to when you already have buitl the castle anyways the change would allow to make magayr huszar from them way smmother than rn. And I think it’s exactly what devs tried to achieve here.
yeah i think devs started on the safe side with that bonus.
maybe it will get the same treatment as the burgundians earlier upgrades with a reduced cost
true. But I like that cause there is a risk involved with that. You don’t know if the opponent is going for knights. When he goes for something different you are kinda screwed.
Armenian Eco is strong, but only really in the lategame. Early game they have almost nothing, mid game they have like a little bit better wood supply - only when they get all the eco upgrades in the lategame they really have an amazing eco.
If I’m honest I think the kinda bad early eco with also no military bonus will really hurt their perfofmance. And I think devs need to think about a bonus for them cause I’m really suspicious about how Armenians will perform in the current aggressive meta.
Mule cart with 5% faster eco on everything but farm. “Nothing” is really a wrong word here.
A lot of players wanted that however I’m personally against this cheaper and earlier concept. And since this is not happening, let’s continue the 1100+ Dravidians thread or maybe create a new one.
Sad that the Dravidians still miss the Elite Battle Elephants…
Pretty nice, so nice that may even need to remove the Husbandry in exchange.
Its gold cost should be cheaper, since I feel no one would like to pay so many gold for a light cavalry in the Castle age.
For example, 35F/30G. Just make sure that it cost 80F after researching the UT.
Still a very situational unit, especially the camels get better now.
I may try to just rework it.
Rides horse, no longer a camel unit.
Becomes a heavy cavalry unit, with maybe 100 HP, and not as afraid archers as the current one.
Basically loses the range and attack bonus, but give it a charge bar.
Attacks with the sword in 0 range close combat, but can throw the sword in a range of 3 when full of charge. The ranged attack will cause a great damage vs cavalry.
Still has an expensive cost.
I want to know the passive healing rate.
Why not allow the Monasteries can also get the passive heal with a greater radius and rate than Monks? After all the bimaristan seems to mean a hospital building.
I would prefer this over Monks having the ability. That’s basically the Baptistery building for my Armenians, and it would have interesting map control implications.
Are there honestly situations where swapping camel armor for cavalry is an advantage? Certainly not vs spearline and other camels. The rest sure I can get behind possible