Mounted riflemen does not attack in trample mode

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD: 100.13.58326.0
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Mounted rifleman has a trample attack, but they cannot perform it.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)
    *They can’t trample anyone except the treasure guardians.

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Select a mounted Rifleman.
  2. Change him to Trample mode.
  3. Attack an enemy unit.
  4. See how he cannot attack, only stays there, trying approach his objective.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Trample mode should work, or Mounted Rifleman should not display Trample mode.

:arrow_forward: IMAGE

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:arrow_forward: GAME FILES (SAVE / RECORDING)

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  • n/a
  • GAME BUILD #: 14.7908
    This bug is still present, fix it please!

Solved. Anim files for mounted rifleman, both horse and rider, do not have animation for Trample Attack: You just need add this:


<anim>Attack_trample<assetreference type="GrannyAnim">
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.46</tag>
		<assetreference type="GrannyAnim">
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.41</tag>


<anim>Attack_trample<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackA</file>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackB</file>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>

somewhere between animations. Those codes are copied from Harquebusier anims, who uses musketheavycavalry.tactics, like Mounted Rifleman

I think TrampleAttack is intended: is declared in proto