Mounted riflemen does not attack in trample mode

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD: 100.13.58326.0
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

Mounted rifleman has a trample attack, but they cannot perform it.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS)
    *They can’t trample anyone except the treasure guardians.

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here’s the steps to reproduce the issue:

  1. Select a mounted Rifleman.
  2. Change him to Trample mode.
  3. Attack an enemy unit.
  4. See how he cannot attack, only stays there, trying approach his objective.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?
Trample mode should work, or Mounted Rifleman should not display Trample mode.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.


:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe3Ysav) or GAME RECORDING (.aoe3Yrec) of the match where you encountered the issue. Link it below if using an external file service.

  • n/a
  • GAME BUILD #: 14.7908
    This bug is still present, fix it please!

Solved. Anim files for mounted rifleman, both horse and rider, do not have animation for Trample Attack: You just need add this:

mounted_rifleman_horse.XML

<anim>Attack_trample<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_trample_A</file>
			<weight>40</weight>
			<tag type="Attack">0.57</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.46</tag>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\horse_trample_B</file>
			<weight>40</weight>
			<tag type="Attack">0.47</tag>
			<tag type="SpecificSoundSet" checkvisible="1" set="Swoosh">0.41</tag>
		</assetreference>
		<component>ModelComp</component>
	</anim>


mounted_rifleman_rider.XML

<anim>Attack_trample<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackA</file>
			<weight>40</weight>
		</assetreference>
		<assetreference type="GrannyAnim">
			<file>animation_library\cavalry\sword_trample attackB</file>
			<weight>40</weight>
		</assetreference>
		<component>ModelComp</component>
		<attach a="sword" frombone="bone_sword" tobone="Bip01 Prop1" syncanims="0"/>
	</anim>

somewhere between animations. Those codes are copied from Harquebusier anims, who uses musketheavycavalry.tactics, like Mounted Rifleman

I think TrampleAttack is intended: is declared in proto