My Honest opinion after almost two years

Yep, and as soon as there are no players in their game, they just change the game xD
They play to make money, to make a living, not to have fun…
That is esports players.
They only push what will make their favored playstyle benefit.
They are a completely biased group of people.

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since the low elo tournament, they use the same rules, while we add evidence of stagnant and long games, the ones biased with your tastes are you :wink:

3 hour game

you lose in statistics but you win the game


game had to be won with a wonder

a professional taking an hour and a half to someone with just 64% winrate, etc etc

Yes, I brought it up on purpose. Like I said at the time, I was having a bit of fun. But it was also a fair point. I didn’t mean to turn the discussion into it though.

Not in the screenshot I highlighted. Which was my point!

The second screen shot in that post was a shot from the home screen not an in game shot. So houses aren’t perfectly sized in AoE 3 but that is not a shot from an actual match, just a home screen for the game.


This shot right just to make sure we are talking about the same thing.

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the aoe3 AIs talking shit to you was always the most memorable part, and aoe2 loss excuses made it good too, just not as good

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Oh, my bad. It was presented as an example of ingame graphics (or at least, it wasn’t clarified). Regardless, that’s on me (for something that was a lighthearted dig anyway).

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to be fair aoe4 is doing better than many games, look at halo or even battlefield, numbers aren’t far apart, for an RTS in this time, aoe3 and 4 are holding up darn well, aoe2 is ofc in a league of its own

its fine gorb, we’re just discussing games here, not irl politics :smiley:

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It is perfectly normal to skip over an iteration in a series for any number of reasons but by doing so you won’t have the knowledge others will have. In this case, for those that have played every AoE game that accumulation of experience is important in the context of what AoEIV did right and where it took a step back. We all have our favorites which is also normal. The biggest difference is some folk are invested in their favorite while others look beyond that and are more invested in the AoE franchise in its entirety. Both are valuable in the insights they can provide.

For me, I never played AoEO so I can’t comment on how it evolved beyond AoE3 in various aspects as I’m sure there are some that I would applaud.

As for divisiveness, I’d rather a series attempt to try different things than keep beating the AoE2 horse. AoE2 will always be there for people. AoM, AoE3, and AoEO are there for people that want something a little different than the standard formula. I’m so glad ES never let the success of AoE2 stifle their creativity. AoM and AoE3 were in no way failures no matter what a historical revisionist says. The evidence is there.

I can point out mistakes ES made upon its launch in 2005 that contributed to it having a stigma. The two biggest problems regarding the game itself were you needed a beefy PC (at the time) in order to play it and cards were locked behind HC levels. However, most of that stigma had to do with the community itself and the dogma this franchise is engulfed in. And now we have another rearing its head in the form of how much weight should be put on competitive play.

Was never a fan of the direction ES took with the campaigns. AoE2 and AOM had fantastic ones though. That being said I commend ES for taking a different approach to the campaigns. In the end, there were a handful of factors that limited AoE3s potential which is also the reason why we haven’t recieved new campaigns with 3DE. Then again WE don’t seem interested beyond the stellar support and DLCs to try so that potential will remain untapped.

No problem man. I was thinking we might have been talking about different shots :smiley:.

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On May 2008 AOE3 sold more than 2 milions of copies and It continues to sold.

Without a wrong " card system" at launch (now they are all unlocked) and a different period, ancient or medieval, AOE3 would have sold more more copies. But It has been the most innovative game except AOM) in all franchise setting a new graphic standard for all RTS game.

Aoe4 should had done the same but It was a downgrade for several reasons. It’s not a bad game but it’s the less strenght of all franchise, imho. It doesn’t have personality.

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That the whales of AoE 3 generate coins for the whale oil that was used to illuminate streetlights, candles and to lubricate industrial machines…

It is that this is how combat was in the modern age, ships with more cannons won… although in aoe 3 you have canoes that can destroy large frigates

I agree, treasures on land and in the water…

Yes, I try to be optimistic…

There is talk that they would put vol 2 of skins for explorers…

Sure…

Of course, it still doesn’t hurt to try the different games and stay with the one or the ones you like the most…

Exact…

Well at least the devs of III and Online are receptive to what the community says and they have no problem in reworking things of the games so that the community feels more comfortable with those games…

Actually the neutral sites are not from aoe 3 but originate from the Ruins of aoe 1…

Ruins are megalithic structures in Age of Empires that can only be acquired when they appear within the Line of Sight of a unit. The color of a civilization corresponds to the color of the owner of a specific ruin.

Once all of the ruins are acquired by a certain team or player, the countdown to victory starts with 2,000 years (which is five minutes in the real world). If an opposing team or civilization does not acquire a ruin within the time frame, the player or team with all ruins wins the game.

Trivia

  • They have a similar appearance to Stonehenge.
  • Although the in-game stats reveal the hit points to be 1, they are actually indestructible.
  • Any unit that approaches unclaimed ruins automatically convert it to the player’s color once it appears in the unit’s line of sight. Consequently, units do not have to be right next to the ruins in order to claim them.
  • If a player maintains the ownership of ruins, other players have to approach it in close range regardless of the line of sight in order for the ruins to change their ownership.

image

It had to be said and it was said…

Sure, AoE 2 has like 14 AIs per civ… AoE 3 has only 1 AI per civ, but it’s more immersive because you can talk to her like a real player…

That’s right, exactly…

The AoEO devs took everything from AoE 3 (home city, politicians and cards) and reworked it into AoEO…the home city became the capital city that you can customize as you like by moving all the buildings around, the same the politicians that became advisors and you can change them in the advisors tab so that they give you different bonuses during the game… then the cards became MMO-type single-use consumables, which you can get in the treasures that are around the map or create them in the capital city… the civs level up passing you the mission arcs of each civ; the Greeks, for example, have the fight against religious Acolytes, then the Trojan War, then the rebellion of the Greek cities against Persia prior to the Greco-Persian Wars and thus a long etcetera…

Sure, I couldn’t have said it better…

Yes, it’s that they wanted to repeat the same concept that AoM had with their campaigns, but since people didn’t like it, they corrected it in the expansions…

It’s because they didn’t make good tutorials and the game’s encyclopedia isn’t too detailed in that sense, just being conceptual…

It happens that the buildings and the units are very strong and they didn’t want to break the minimum balance of the game…

It is that they were not going to make a medieval game again, since AoE 3 was the sequel to AoE 2, therefore it had to be set after AoE 2 (ergo the colonial era) and how well they did, because the medieval period already I have very oversaturated in the genre and something in the colonial period felt and feels fresher, I love fighting with musketeers, pirates and cowboys with shootings all over the map …

I agree, AoE4 has potential, but it lacks personality… it feels like a CoH but medieval…

The thing is that originally AoE 3 had European maps and RoN-type campaigns, but then the devs wanted to turn it into a more American-focused spinoff and MS told them no and what came out came out…

image

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There are no devs for Online anymore, and the game did so poorly that they had to shutter official support for it. Project Celeste is fantastic, but let’s not compare third-party / fan efforts to an official release. I can update a mod I made for Dawn of War fifteen years ago, because I can. Ironically, because I’m not getting paid for it.

As for the changes made to III, well, they often cause a bit of controversy, no? I just got finished reading a thread where people were complaining about “colonial” being removed from the game text (a few years ago). It’s very funny to find a bunch of folks mad at invisible SJWs though, I gotta say. Takes me back :smiley:

The devs for IV rework things all the time. It’s never as fast as some people want, and it’s never as much as some folks want. That’s understandable. I don’t blame folks for wanting more, and I don’t blame folks for wanting faster patches.

But given that we’ve just had a Season 5 release, where they reworked units, fixed map spawns, and rewrote the terrain renderer (and other things), I feel it’s pretty unfair to say the devs are not receptive. Those are all things players wanted. Not tackling every single thing people want changed !== not being receptive.

Do you have any clues about that? I would like to see a campaigns like RON for the future AOE

Yes, but it is what it is… I would like the Project Celeste team to join FE, they could contribute a lot to the games in the saga…

Yes, that’s quite a topic, the devs justified the change because colonialism didn’t exist in Asia except in Indonesia and the Philippines…obviously you get used to it later…

Yes, I am aware of this, that’s why I expect big changes from October…

Yes, and that’s fine… I congratulate the work of the devs, it’s that sometimes the changes don’t taste like much, but I’m optimistic…

In the game files there is that… it was called “world conquest” and it would be like a RoN type mode where every time you won a game on that map, they would give you new cards and it would be like a dynamic campaign like Empire Total War or CoH 3…

Beautiful. Are there any screenshots ?

Does anyone have a tl;dr version of what the OP’s honest opinion is after almost two years?

Tried reading to get the answer, but after reading several paragraphs of history and early pre-launch impressions of AoE footage and such, which I didn’t come here to read, and skipping several paragraphs and still not seeing answer, I gave up

what? theres no pause button? lmao

game from 1997 had them in multiplayer and this game doesn’t have that?

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Delusion maybe? It’s pretty clear, with few hopes to see bigger updates upcoming .

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No, I’m sorry… although in the digging aoe 3 post there is an image explaining the mode, but it doesn’t exist as such… maybe they could add it one day…

Yes, what things aren’t?..

I don’t expect anything big until October…