Hi all, this will be a long thread on disappointments and some hopes for the actual version and about Aoe4 future.
Shortly, i had very high expectactions about the new installment in the AOE serie: are were not waiting for 15 long years since the AOE3 launch?
What were the reasons behind my expecations? I suppose the same of the most of you:
-
the first announcment at gamescom 2017 and the renovate XBOX efforts on this legendary franchise: 2017 was the 20th anniversary of the Aoe. During the Gamescom was streamed the live show fo the future of AOE. How many incredible moments there: AAOE2 and AOE3 definitive editions were announced https://www.youtube.com/watch?v=iI_bFPIYfbY
-
the first announcment of the AOE4: the live reactions were amazing
I loved the many speculations about what periods would have been covered. Personally i were pretty sure about the medieval times since the 2018 when i seen a â a promotional internal videoâ by Relic (accidentally leaked and than removed due Copyright claims). It was a really short video (about 3 â 4 minutes) and some frames showed âmotion captures with real horses, knightsâs fights, first 3d renders of a medieval knights and some Relic staff who were visited a ancient chaple when a voice was saying âwe travedeled a lotâ
https://www.reddit.com/r/aoe4/comments/7ucq5n/leaked_motion_captures/
(i opened that thread on reddit)
-
Relic: personally i always like this Developers becaude they have produced two of the most important RTS in the history of this genre: Warhammer Dawn of War 1 and COH 1 and 2. Yes, DOW3 was a big failure because Relic tried to achieve different genres at the same times: MOBA and RTS, maybe following a wrong path. But there can always be a failure along the way.
-
During the X019 show, the trailer of Aoe4 was shown for the first time.
This video was initially criticized for being too colourful, however you could see the epicness of the battles, the zoom out to dominate the battlefield (see the last frames) and the zoom in (already included in aoe3de and all games Relic except for DOW3) which allowed you to see battles more close for greater immersion and a cinematic sense (appreciated by casual gamers anyway).
Initially I wasnât too happy with the colorful and playful graphic style, but Adam Isgreenâs reassurances about the options for saturation and the âbehind the scenesâ video reassured me.
I also opened a thread about that.
So I havenât always been a critic of the graphical aspects. In the end, from the AOE4 presentation video, everything seemed epic: the majestic buildings (with a very good scale), the imposing walls, the living city and the great battles and very good animations (see the arrows in this video). A new beginning for AOE that many fans would have liked.
What happened next?
In 2021, after two years of waiting, a show was finally announced to illustrate the state of AOE4 and I was very happy, as I think many of you.
I thought: if in 2019 they showed a pre-alpha version (which was already good) now the graphics will be great!!
It was a shock not only for me but for so many fans too. What were we watching in that video?
Giant weapons that looked like plastic, low-res models, soulless maps and one of the ugliest UI ever seen in a RTS game. Everything seemed lifeless and without immersion.
The reactions to that video were really many: most people didnât like the graphic style, the poor animations, the proportions of the buildings, the low resolution textures, the representation of the water. Initial reactions were âis this a mobile gameâ? Threads on reddit, and steam and youtube videos spread quickly.
Also on this forum there were many criticisms and most of these were collected in a huge thread opened by me and which became the main one on the gameâs graphics.
What I remember is that there were tense discussions with several users and, for my part, I have always justified my observations using comparative graphs and screenshots.
The speech was not necessarily about the art style as much as the quality of the textures, the the building size, the animations and allof those criticisms that had already been discussed on the web.
Some people tried to justify this behind âgraphic is not importantâ: only gameplay counts. But i always said that this statement was legit for e-sport players or for who often play in multiplayer mode. And this is a good prospetctive for those players.
But the most of players were casuals and âthe graphic immersionâ with deep and narrative campaigns (AOE saga always had these kind of campaigns and missions) non era presente in AOE4.
We were started from the X019âs presentation to arrive to that video who broke all of hype of many fans.
A sort of embarace was clear on the face of Developers (Adam Isgreen) when interviewers asked him why of that graphic.
We were started from what seen in the X019âs presentation (i remember you, a pre-alpha) to what showed during the AOEâs preview show. There was a really downgrade.
What the reasons behind this, in my opinion?
- Relic never worked on this type of RTS. They made very good RTS which play in different ways in comparison to AOE. And watching different video interviews they said to play AOE2 a lot to understand the meaning of AOE.
So, i can understand that Relic was the only rts developer with a good experience, good portfolio and a team available to develop a new installment in this saga but i think (and this is my opinion) that Creative Assembly would have been the best developer for a medieval game: great battles, great graphic engine and a possibile dynamic map for a new generation experience;
- It seems that a only a few part of the AOEâs Council had a certain role during the developmentâs way despite what developers said. Why iâm saying this?
Because itâs hard for to think that all of memeber of that Council gave to developers those bad suggestions: giant weapons, small buildings, low textures, poor gaia, low detailed biomas and poor of life (in comparison to AOM, AOE3).
After almost two years of developement and several patches we have only 3/4 animals for all biomas: itâs ridicoulus. Nothing have been changed abou that.
I have to sorry with Andy due my several discussions with him during the âmerged graphic threadâ. How many words we spent? But after the Aoe4âs release i understood that Andy had the same opinion of many fans like me : "AOE4 doesnât have the same features or the same âgraphic majestyâ of the latest AOE games or their personality (AOEO didnât have the same graphic of AOM or AOE3 but a lot of care in all of the aspects of the game: from the âliving home cityâ to âthe many missions around the ancient worldâ).
Speaking with Andy along this two years it seems that many suggestions from Council have been collected by Relic but they not implemented they into the final game.
So, what kind of players into the Council have been listened most? The answer brings to the next point;
Speaking with Andy along this two years (iâm referring to his perplexity about UI, graphic, gaia, biomas, gameâs personality and more) it seems that manysuggestions from Council have been collected by Relic but they not implemented most of them into the game.
So, what kind of players into the Council have been listened most? The answer brings to the next point;
- E-Sport: AOE4 have been development thinking to e-sport and tournments related. This explains:
a. the giant weapons and the small buildings due the readability;
b. the limited âzoom inâ (it had been available during the alpha closed test, i rememeber well and it allowed to you to see the units more close) because multiplayers fans donât play watching the battles in this way. But it means, on the other hand, that Immersion doesnât matter;
c; all the tournments launched since the release of the first beta version.
Furthermore, the âe-sport visionâ behind AOE4 have been well explained into the âartbookâ
So, at the end of history, after almost two years:
-
there were updates about this game? Sure, i canât say the opposite. Developers tried to their best, iâm sure about that;
-
Are those updates an answers to casual players? No, i suppose. We had two new civilizations without new campaigns or dedicated missions. This is useless for those players who are interested to more immersion living a narrated history.
-
the most of updates are related to balance for multiplayer matches and this is the main critics that i seen arounf the web.
What is the current state about the graphic after the latest big patch?
I have to say that developeres have totally re-made some textures, in particular the mountains now appear in really HD textures. So, well done about it.
And also some aspects of the terrain look better.
What could we say about the other aspects of the graphic?
Nothing have been changed. We have the same low textures for the most of units despite the request for some updates for them, the same plastic weapons, the same ugly animations and water.
Some examples:
UNITS (note, i have to move on the highlands beacuse developers have not implemented a better zoom in to see the units closer)
Sincerly, when i see those spears i think to MIKADO:
Itâs not realistic for AOE
Water:
- Beautiful for the rivers
- horrible for the sea
Animations: always the ugly arrows
UI:
Hi all, this will be a long thread on disappointments and some hopes for the actual version and about Aoe4 future.
Shortly, i had very high expectactions about the new installment in the AOE serie: are were not waiting for 15 long years since the AOE3 launch?
What were the reasons behind my expecations? I suppose the same of the most of you:
-
the first announcment at gamescom 2017 and the renovate XBOX efforts on this legendary franchise: 2017 was the 20th anniversary of the Aoe. During the Gamescom was streamed the live show fo the future of AOE. How many incredible moments there: AAOE2 and AOE3 definitive editions were announced https://www.youtube.com/watch?v=iI_bFPIYfbY
-
the first announcment of the AOE4: the live reactions were amazing
I loved the many speculations about what periods would have been covered. Personally i were pretty sure about the medieval times since the 2018 when i seen a â a promotional internal videoâ by Relic (accidentally leaked and than removed due Copyright claims). It was a really short video (about 3 â 4 minutes) and some frames showed âmotion captures with real horses, knightsâs fights, first 3d renders of a medieval knights and some Relic staff who were visited a ancient chaple when a voice was saying âwe travedeled a lotâ
https://www.reddit.com/r/aoe4/comments/7ucq5n/leaked_motion_captures/
-
Relic: personally i always like this Developers becaude they have produced two of the most important RTS in the history of this genre: Warhammer Dawn of War 1 and COH 1 and 2. Yes, DOW3 was a big failure because Relic tried to achieve different genres at the same times: MOBA and RTS, maybe following a wrong path. But there can always be a failure along the way.
-
During the X019 show, the trailer of Aoe4 was shown for the first time.
This video was initially criticized for being too colourful, however you could see the epicness of the battles, the zoom out to dominate the battlefield (see the last frames) and the zoom in (already included in aoe3de and all games Relic except for DOW3) which allowed you to see battles more close for greater immersion and a cinematic sense (appreciated by casual gamers anyway).
Initially I wasnât too happy with the colorful and playful graphic style, but Adam Isgreenâs reassurances about the options for saturation and the âbehind the scenesâ video reassured me.
I also opened a thread about that.
So I havenât always been a critic of the graphical aspects. In the end, from the AOE4 presentation video, everything seemed epic: the majestic buildings (with a very good scale), the imposing walls, the living city and the great battles and very good animations (see the arrows in this video). A new beginning for AOE that many fans would have liked.
What happened next?
In 2021, after two years of waiting, a show was finally announced to illustrate the state of AOE4 and I was very happy, as I think many of you.
I thought: if in 2019 they showed a pre-alpha version (which was already good) now the graphics will be great!!
It was a shock not only for me but for so many fans too. What were we watching in that video?
Giant weapons that looked like plastic, low-res models, soulless maps and one of the ugliest UI ever seen in a RTS game. Everything seemed lifeless and without immersion.
The reactions to that video were really many: most people didnât like the graphic style, the poor animations, the proportions of the buildings, the low resolution textures, the representation of the water. Initial reactions were âis this a mobile gameâ? Threads on reddit, and steam and youtube videos spread quickly.
Also on this forum there were many criticisms and most of these were collected in a huge thread opened by me and which became the main one on the gameâs graphics.
What I remember is that there were tense discussions with several users and, for my part, I have always justified my observations using comparative graphs and screenshots.
The speech was not necessarily about the art style as much as the quality of the textures, the the building size, the animations and allof those criticisms that had already been discussed on the web.
Some people tried to justify this behind âgraphic is not importantâ: only gameplay counts. But i always said that this statement was legit for e-sport players or for who often play in multiplayer mode. And this is a good prospetctive for those players.
But the most of players were casuals and âthe graphic immersionâ with deep and narrative campaigns (AOE saga always had these kind of campaigns and missions) non era presente in AOE4.
We were started from the X019âs presentation to arrive to that video who broke all of hype of many fans.
A sort of embarace was clear on the face of some of developers (Adam Isgreen) when interviewers asked them why of that graphic.
We were started from what seen in the X019âs presentation (i remember you, a pre-alpha) to what showed during the AOEâs preview show. There was a really downgrade.
What the reasons behind this, in my opinion?
- Relic never worked on this type of RTS. They made very good RTS which play in different ways in comparison to AOE. And watching different video interviews they said to play AOE2 a lot to understand the meaning of AOE.
So, i can understand that Relic was the only rts developer with a good experience, good portfolio and a team available to develop a new installment in this saga but i think (and this is my opinion) that Creative Assembly would have been the best developer for a medieval game: great battles, great graphic engine and a possibile dynamic map for a new generation experience;
- It seems that a only a few part of the AOEâs Council had a certain role during the developmentâs way despite what developers said. Why iâm saying this?
Because itâs hard for to think that all of memeber of that Council gave to developers those bad suggestions: giant weapons, small buildings, low textures, poor gaia, low detailed biomas and poor of life (in comparison to AOM, AOE3).
After almost two years of developement and several patches we have only 3/4 animals for all biomas: itâs ridicoulus. Nothing have been changed abou that.
I have to sorry with Andy due my several discussions with him during the âmerged graphic threadâ. How many words we spent? But after the Aoe4âs release i understood that Andy had the same opinion of many fans like me : "AOE4 doesnât have the same features or the same âgraphic majestyâ of the latest AOE games or their personality (AOEO didnât have the same graphic of AOM or AOE3 but a lot of care in all of the aspects of the game: from the âliving home cityâ to âthe many missions around the ancient worldâ).
Speaking with Andy along this two years it seems that many suggestions from Council have been collected by Relic but they not implemented they into the final game.
So, what kind of players into the Council have been listened most? The answer brings to the next point;
So, what kind of players into the Council have been listened most? The answer brings to the next point;
- E-Sport: AOE4 have been development thinking to e-sport and tournments related. This explains:
-
the giant weapons and the small buildings due the readability;
-
the limited âzoom inâ (it had been available during the alpha closed test, i rememeber well and it allowed to you to see the units more close) because multiplayers fans donât play watching the battles in this way. But it means, on the other hand, that Immersion doesnât matter;
-
all the tournments launched since the release of the first beta version.
Furthermore, the âe-sport visionâ behind AOE4 have been well explained into the âartbookâ
So, at the end of history, after almost two years:
-
there were updates about this game? Sure, i canât say the opposite. Developers tried to their best, iâm sure about that;
-
Are those updates an answers to casual players? No, i suppose. We had two new civilizations without new campaigns or dedicated missions. This is useless for those players who are interested to more immersion living a narrated history.
-
the most of updates are related to balance for multiplayer matches.
What is the current state about the graphic after the latest big patch?
I have to say that developeres have totally re-made some textures, in particular the mountains now appear in really HD textures. So, well done about it.
And also some aspects of the terrain look better.
What could we say about the other aspects of the graphic?
Nothing have been changed. We have the same low textures for the most of units despite the request for some updates for them, the same plastic weapons, the same ugly animations and water.
Some examples:
UNITS (note, i have to move on the highlands beacuse developers have not implemented a better zoom in to see the units closer)
Sincerly, when i see those spears i think to MIKADO snacks:
Itâs not realistic for AOE. Some comparison with AOE3de
Water:
- Beautiful for the rivers
- horrible for the sea
AOE3de
Animations: always the ugly arrows
UI and MenĂč Interface
It think this is the worst UI that i ever seen. Soulsless and without personality and colours
AOE3de
ZOOM IN and ZOOM OUT
The first time I played the closed alpha (NDA, so I canât say more) there was a great âzoom inâ that allowed you to see units and battles up close to appreciate the battles by increasing the immersion, also thanks to the spectacular sound.
To my surprise, after the first beta versions, this option had been reduced with the âzoom levelâ we have now in this version of the game. As a result, you will never get to see the battles up close (I had to place up troops in the mountains to post screenshots in this thread).
This is a strange choice to me because it seems to be an answer only for the multiplayers fans. It brokes the immersion during the skirmish and campaigns. Developers said that AOE should give to gamers the sensation of âliving historyâ: please, give this feeling. Actually AOE4 seems poor in many ways.
The probably reasons behind this:
- E-sport: multiplayer fans were very vocal about this and returning to what i said about the AOEâs Council, they were the members to be listened the most. They said "readabilty, readability, readability". Ok, but readabilty itâs not improved now;
AOE3de seems to reach a very good equilibrium: great graphic with a cinematic zoom in + good readability
- The low textures details: this is one of the most critized aspect about the game not only by many fans but also by differents professional reviewers and interviewers. Limiting the zoom in prevents other criticicims by fans who could say the textures are ugly.
The criticims to the graphic seem legit and it could be a reason about the recent updates (see the screenshots about mountains) by developers. However also the textures models, building and waters need the same treatment.
In the same time, Aoe3de continues to add new historical units very well detailed (these are from the upcoming patch)
AOE4 recevied only few new units with the new big patch. There are not âsingle player contentsâ;
The Buildings size
this is another argument discussed a lot. There was a drastic change between what we seen in X019 trailer and the actual game version. We didnât see any updates about it.
These are not the original sizes and they are degrading the immersion and also the quality graphic of the buildings themself