It’s been a while since KOTD5 ended. The tournament revolved around mostly archer meta. Most of the game had drush into archer or direct archer opening. And for the most part, archer play dominated the tournament. Even in one game, Franks player didn’t build a single stable, and still won the game. On the contray, knight is dominating ranked ladder for a long time now. Though last patch helped a lot by reducing “Pikeman” upgrade cost.
Also there was very little to none “Militia” line play despite Gambeson being added. And Cavalry Archer play was relatively uncommon and a questionable decision. Last but not least, Battle Elephants are still limited to Malay only. And even Elephant Archer performance was not worthwhile to mention.
I’m thinking of ideas to make archer play balanced and consistent for all elo. And I believe that will be the biggest step to balance civ balance across all elos. High level players, in general, are very good at dodging projectiles whcih results in archer play so much powerful to the extent that some counter units like mangonel, just doesn’t work as a counter.
Here are my proposals for next balance changes.
New Technology – Mahouts
Effect: Elephant unit +10% speed.
Cost: 75 Food and 25 Gold, 30 seconds
Civilizations gaining Mahouts are also listed in the civilization specific balance changes category:
Mahouts Available for:
Bengalis, Dravidians, Khmer, Persians
Mangonel, Onager, Siege Onager projectile speed 3.5 → 5
Thumb Ring cost 300 food, 250 wood → 250 food, 250 gold
Two Handed Swords Man upgrade cost 300 food, 100 gold → 250 food, 100 gold
Champion upgrade cost 750 food, 350 gold → 600 food, 250 gold
Champion speed increased 0.9 → 1.00
Cavalry Archer training time reduced 35 seconds → 33 seconds
Eagle Warrior training time increased 35 seconds → 38 seconds
Eagle Warrior upgrade cost increase 200 food, 200 gold → 300 food, 200 gold
(Elite) Battle Elephant cost changed 110 food, 70 gold → 75 food, 105 gold
(Elite) Battle Elephant training time increased 24 seconds → 33 seconds
(Elite) Battle Elephant gains +18 (+22) bonus armor on “Elephant” armor class
(Elite) Elephant Archer gains +3 attack vs spearman
Scorpion and Heavy Scorpion speed increased 0.65 → 0.70
Scorpion gets +6 attack bonus Battle Elephant
Heavy Scorpion gets +8 attack bonus vs Battle Elephant
(Elite) Jaguar Warrior speed increased 1.00 → 1.10
Unique Tech Paiks cost reduced 375 wood, 275 gold → 250 wood, 200 gold. Paiks no longer give benefit to Ratha and Elephant Archer.
(Elite) Ratha (Ranged and Melee) Rate of Fire reduced 2.00 → 1.80 (1.70)
Ratha gains +2 attack bonus vs spearman.
Mining camp technologies are free → Miners work 10% faster.
(ELite) Hussite Wagon cost changed 110 wood, 70 gold → 100 wood, 70 gold
Hussite Wagon MA increased 0 → 1.
Unique Tech Burgundian Vineyard is moved to Imperial Age.
Unique Tech Flemish Revolution is removed.
Flemish Militia is available in Barracks upon reaching Imperial Age.
Flemish Militia gets +8 attack bonus Battle Elephant.
(Elite) Coustilier training time increased 15 seconds → 18 seconds.
New Unique Tech Royal Cavalry is added.
Effect: Fallen knights return 33% gold.
Cost: 300 food and 300 gold, 40 seconds.
Technologies are 10%/15%/20% cheaper in Feudal/Castle/Imperial Age → Technologies except unit upgrades are 15% cheaper.
Team Bonus Docks provide +5 population space → Fishing Ships have +2 LOS.
Foragers work 15% faster bonus is removed.
Arbalester is added to tech tree.
(Elite) Throwing Axe Man range increased 4, 5 → 5, 6
Unique Tech Bearded Axe is removed.
New Unique Tech “Arbalatrier” is added.
Effect: Archer line +4 MA.
Cost: 275 Food and 275 Gold, 40 seconds
Villagers are 5%/10%/15%/20% cheaper in Dark/Feudal/Castle/Imperial Age → Villagers are 15% cheaper starting from Feudal Age.
Halberdier is added in the tech tree.
Military units cost 15%/20%/25%/30% less food in Dark/Feudal/Castle/Imperial Age → Military units cost 15%/20%/25% less food in Feudal/Castle/Imperial Age.
(Elite) Kamayuk gets +18 (+20) attack bonus vs Battle Elephant.
(Elite) Kamayuk gets +2 attack bonus vs Eagle.
(Elite) Genoese Crossbowman gets +5 (+7) attack bonus vs Battle Elephant.
Elite Genoese Crossbowman upgrade cost reduced 900 food and 750 gold → 800 food and 700 gold.
Condottiero gets +2 attack bonus vs Eagle.
(Elite) Samurai takes 50% less damage from UU.
Husbandry is removed from the tech tree.
Thumb Ring is added to the tech tree.
Team bonus Mangonel 1 less minimum range → Outposts provide +5 population space.
War Wagon +5 attack bonus vs standard building → War Wagon +2 attack bonus vs cavalry, +1 attack bonus vs Camel, +1 attack bonus vs Eagle.
Unique Tech Shinkichon reduces mangonel line minimum range by 1 in addition to increase mangonel line range by 1.
Battle Elephants are 30%/40% cheaper in Castle/Imperial Age → Battle Elephants are 25%/30% cheaper in Castle/Imperial Age.
Villagers drop of 15% more gold → Gold mining upgrades are free.
Foot archers (except Skirmishers) are 10%/20%/30% cheaper in Feudal/Castle/Imperial Age → Foot archers (except Skirmishers) are 10%/15%/20% cheaper in Feudal/Castle/Imperial Age.
Start with +50 food, +50 wood → Each Town Center provides 50 food, 50 wood.
Town Center and Dock 2X HP → Town Center and Dock 2X HP Starting from Feudal Age.
Unique Tech Mahouts is removed.
New Unique Tech Immortal is added.
Effect: Knight line regenerates at 15 HP/min.
Cost: 550 Food and 450 Gold, 45 seconds
(Elite) War Elephant speed increased 0.60 → 0.70 (0.75)
Organ Gun cost increased 80 wood, 70 (56) gold → 80 wood, 80 (60) gold
Start with +100 stone → Receive 75 stone when advancing to the next Age.
Donjon cost reduced 75 wood, 175 stone → 75 wood, 160 stone
Serjeant cost reduced 60 food, 35 gold → 55 food, 30 gold.
Light Cavalry and Hussar upgrade are free → Stable technologies cost 66% less gold.
Conscription is free → Archer line related technologies and upgrades are 50% faster