Over the course of the last I began a habit of playing with a notepad by my side to take notes during gameplay of those small, tiny, issues that aren’t worthy of making a whole topic upon each one, but should be addressed at some point. Without further ado, here’s my list:
BALANCE
- Livestock Pens should be cheaper than Markets.
- Scouts should be able to use the auto-scout feature.
- USA TEAM Lewis and Clark’s Expedition card is a little too good. It reveals the exact location of every resource, treasure and all enemy units and buildings at Age I and to top it all of, it still gives 100XP to everyone on your team. It’s not game breaking or anything, but it doesn’t need to be this useful this early in the game.
- USA Coffee Mill Grinders cards should also apply to Camel Gatling Guns.
- Haudenosaunee ‘TEAM Scout Infantry’ card should also give some scouts, merge it with ‘TEAM 2 Native Scouts’ card.
- Generals should at least bea physically near the place where they place their flags. Right now, you can place a flag anywhere in the map as long as it not close to a starting TC and you have LOS, it doesn’t matter if the General is nearby or at the other end of the map. Not a major thing, I just find it kinda odd.
- Chinese Hand Mortars are useless.
- Dutch envoys are still useless, give them a ‘Diplomatic Immunity’ ability, where they can walk past enemy units without being attacked for a period of time(as if it is in a treaty) or something.
- The Germans should start with 200 wood. It’s way too easy to get housed in the early game as Germany, they need an option to access a second house faster.
- The Germans need more XP in maps without trade, maybe a better church(?).
- German Settler Wagons and regular Settlers should be on the same count. You can currently have 99 settlers + 20 Settler Wagons simultaneously in the late game, which is ridiculous. The total number should be 99, so at best the Germans can have 20 Settler Wagons and 79 regular Setters.
- Portugal’s Town Center spam can get ridiculous. Portugal’s main unique feature is that it gets a free Covered Wagon everytime it ages up. So far so good. However, through their Home City, they can get up to 5 more Town Centers, reaching a possible maximum of 12! Why? When are you ever going to need that many TCs? Why these cards even exist for Portugal? It’s kinda fun to cheese it against the AI with an infinite voluntários da pátria spam, but c’mon… Just keep the Donatarios cards and remove the other 2 extra Covered Wagons cards.
BUGS/GLITCHES
- Non-Western civs can’t destroy dead players foundations. After you activate spies, you can see the foundations of buildings that your enemies planned, but never got to start. If you’re playing as any European or American civ, you can just destroy them, but not as any Native American, Asian or African civ. This can get annoying in situations where a dead player’s Trading Post foundation blocks you from building one yourself.
- That Tribal Market glitch that causes mines to be stuck at 1 for ever and not being removed from the map once completed.
- Saving a skirmish game and then loading it later and finishing it doesn’t award any XP to the Home City.
- Can’t use auto-scout feature on more than 1 unit at the same time. Not sure if a glitch or intended, but on civs that have 2 or more Heroes, only one can auto-scout at a time. The others will get a “red button” as if they are scouting, but clearly aren’t.
AESTHETIC
- USA troops final upgrade should be ‘Federal’ instead of ‘Imperial’.
- Aztecs Home City customizations are way too expensive, it costs over 100 points to research everything. It’s too excessive, most other civs only charge around 50 to get everything.
AI
- AI will often completely ignore treasures and resources right at their doorstep.(This has been improved over the last few patches.)