My own concept of balancing Ottomans, and other suggestions

Something I did mention a while back was maybe the Mosque should be nerfed to the same rate as the Church.

I could see reverting their ranged armor back to 10% as a better option. I’d also like to see Imams cost coin again. That’s an indirect nerf to both Sipahi and Mams.

I had also suggested the below: I actually don’t think massive nerfs are required to fix a lot of the issues. My suggestion on Mosque Construction basically nukes the Mosque FI, the card nerfs hit everything by 5% and their culvs by more (which would help other civs counter artillery masses). And very importantly I suggested nerfing their vill training rate which nerfs literally everything. If I was going for a more direct nerf of Abus gunners I’d actually consider nerfing their range. Currently their range is 18 → 19 → 20 → 22, but that could be reduced to 17 → 18 → 19 → 20.

Regarding French, I actually kinda like the idea of moving Wilderness warfare to Age 3. Mostly because of native builds. It’s also a 20% card on multiple units so I don’t think that’s unfair.

I wouldn’t move Old Guard to imperial however. I’d just nerf their armor a bit. They could have either 55% RR, 5% MR and 5% SR or 50% RR, 10% MR and 10% SR. You could also up their cost slightly.

Regarding TC and Estates, I like having both at 500w more than nerfing TCs, although if you got your way it’s help me personally as I’m a port main.

I don’t like the TP suggestion. I think it hurts a lot of civs and no other prerequisite building exists in the game. It’s more complexity and feels messy.

Please no. Please no. Please no. This card is super annoying. If anything I’d say +0.5 against vills (down from +1x) and deliver 5 Cav archers for free.

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