~theory crafting for a final balance patch

An updated list of what I think I’d probably d

General:

  • Smokeless Powder (Jesuits) reduced to +5% Gunpowder Infantry/Cav attack. +2% artillery attack. (Down from +10% and +5% respectively). Cost reduced to 125f, 125c (down from 250f 250c).
  • Revolt research time increased by 15 seconds.
  • Legendary Natives/Exalted Natives (V) now improves Mercenaries by 50%. Cost increased to 1500f, 1500w, 1500c (up from 1500f, 1500w).
  • “The Mercenary Contractor” (V) now reduces the cost of the Legendary Natives Technology by 50% (down from improving Mercenary hp/attack by 50%).
  • New “Legendary Natives Allies” (V) tech for Native Americans civilizations “Native Warriors gain +50% attack and hitpoints” cost of 1500f, 1500w (replacing the old one which costs more to improve mercenaries you don’t have. Uses existing artwork.)
  • Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
  • Town Ceremony (I) has a reduced impact on fort-type buildings (about half the impact of normal).

Maltese

  1. Incendiary Grenades now gives Sentinels 0.5 AoE on their standard ranged attack.
  2. Imperial Sentinels now adds +3 Range (16 (regular) and 18 (rocket). Up from 13 and 15 respectively).
  3. Sicilian Supplies (IV) - Food trickle of 2.75 removed and replaced with a 2.75 wood trickle (partial substitute for the lack of a second factory).
  4. Wall Guns (III) enables Sentinels to construct walls, hospitals, commanderies, and artillery foundries. Wall Guns range increase effect is changed to a flat +1 range on Sentinels.
  5. 2 Church Wagons (I) now arrives fast.
  6. 5 Order Hussars (New III) ships 5 Order Hussars. Costs 100f.

Italians

  1. Usury (IV) - Adds a trickle of 0.2f, 0.2w, 0.2c to Lombards.
  2. Alpine (IV) now adds +2 range on Musketeers.
  3. Papal Bombard pop reduced to 7 (down from 8).

USA

  • New York card “Infinite Zouaves” 1500c for 10 Zouaves + 1 for every type you’ve sent the card, max of 20 (down from unlimited).
  • Chinese Immigrants (I) now costs 50w (up from none).
  • New York Age Up (V) now reduces the cost of the Legendary Natives Technology by 25%.
  • Hamilton’s Own (New York V) no longer increases Mercenary Attack/hp (down from +25%), cost reduced to 2000c (from 2500c).

Inca

  1. Bolas Warrior speed increased to 4.5. Infantry tag removed. Heavy infantry tag removed. Ranged shock infantry tag added. Shock infantry tag added. Cost increased to 65f 65c (from 75f 45c).
  2. Jungle Bowman hp increased to 95 (up from 90)
  3. Curare (II) no longer doubles poison duration or increases poison damage. Jungle Bowmen gain +25% ranged attack damage (not “all actions damage”).

Mexico

  1. Bandido “Dynamite Demolition” charged ability now has 1.5 AoE (down from 3).
  2. Cuatrero “Big Game Hunting” charged ability now has 1 AoE (down from 2).
  3. Baja California and Central America revolts cost increased to 400f, 400w, 400c (up from 350f, 350w, 350c).
  4. Baja California no longer grants 200 pop space. Instead it researches Immigration for free.
  5. Soldier of Fortune (Baja) Coin returned reduced to 50% of xp earned from combat (down from 100%).

Swedes

  • Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
  • +50f to starting crates.
  • Carolean hp increased to 160 (from 150).

Russians

  • Strelet range increased to 15 (up from 14), hp increased to 76/95 (from 72/90).
  • Strelet cost increased to 355f, 120w (from 375f, 100w).
  • Veteran Strelet now adds +1 range.
  • Strelet Combat (III) - reduced to 15% attack and hp (down from +20%).
  • Strelet Horde (IV) - reduced to +5% hp on Strelets (down from +10%), Strelets now cost coin instead of wood.

British

  • Mannor House build time increased by 2 seconds.

Germans

  • No changes.

French

  • Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
  • Native Warrior Combat (II) removed.
  • Team French Auxiliaries Combat (I) improved to +10% native warrior attack and hitpoints, and an additional +5% attack and hitpoints for French players (up from +10% for the team).
  • Old Guard adds +5% to Old Guard armor (down from +10%).

Ethiopia

  • Age 3 Skirm shipments increased to 8 and 7 (from 7 and 6 respectively).

Japanese

  • Honored Flaming Arrows increases range by 2 (up from none).
  • Exalted Flaming Arrows no longer increases range (down from +2, total is still 30).

Indians

  • Tower of Victory: add new passive ability, +5% infantry speed.

Chinese

  • German Consulate food trickle improved to match the card. Cost increased by 20 export.

Ottomans

  • Mosque Construction (III) changed to “All unique Ottoman Mosque improvements cost less 25% less. Economic improvements cost an additional 25% less.” (Down from all costing 50% less.)
  • Topcular (III) increases Artillery Trooper, Grenade Trooper, Great Bombard, Falconet, and Horse Artillery attack and hp by 10%. (Down from all artillery as the third category and +15%)
  • Enderun School (III) improves Janissary, Azap, and Nizam Fusiliers attack and hitpoints by 15% (down from 20%).
  • Acemi Oglan School (IV) only applies to Janissaries and Nizam Fusiliers (down from all Ottoman heavy infantry).
  • Ottoman vills train 2 seconds slower.

Dutch

  • Food Trickle (I) increased to 1.5 food and 0.2 xp per second (up from 1.5f).
  • Envoys can now construct houses by default.

Portuguese

  • Artillery Hitpoints (III) - removed.
  • Grapeshot (IV) - renamed “Improved Artillery Chassis (IV)”
  • +15% hp on Culvs, Heavy Cannons, and Horse Artillery.
  • Removes Organ Guns pack-up animation.

Hausa

  • No changes.

Lakota

  • No changes.

Huad

  • No changes.

Aztecs

  • No changes.

Spanish

  • No changes.
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