My plenty of ideas for trying to correct 3 Asian civs

Continued.

New Monastery Mechanic

Now the monasteries are finally the religious buildings without outlaws and mercenaries, trickling XP just like European Church. The units here are similar to the native warriors shipped from Home City, upgraded automatically and having the limit to the number.

Japanese can train religious warriors fast in the regular way.
Chinese can levy religious warriors in group multiple times, and can assign Abbots and Disciples with Sādhanā, which is gathering around Monastery to improve the XP trickle of Monastery.
Indians can automatically train small group of religious warriors, similar to Dojo.

Japanese Units:

  • Monk
    Costs 50 coin. An ordinary healer trainable in any age with 100 HP only.

  • Sohei Naginata
    As same as the unit of Zen Temple, up to 16, trainable in the Commerce Age.

  • Sohei Archer
    New native warrior archer with the original module of hero Ikko-Ikki, able to regenerate, up to 10, trainable in the Commerce Age.

  • Yamabushi
    New powerful native warrior with the original module of Yamabushi, up to 12, trainable in the Commerce Age.

Japanese techs:

  • Ikki (一揆) (Big Button)
    Researchable multiple times starting in the Commerce Age. Costs 100 export, makes units at Monastery cost -5% and train time -5%, up to -50%.

  • Reiki
    Researchable in the Exploration Age. Monastery and Shrine can heal nearby friendly units slowly.

  • Shugendō (修験道)
    Researchable in the Fortress Age. Upgrades Yamabushi to Konsha Yamabushi, which gives him +10% HP, +10% attack, and a 20% chance to stun any enemies he attacked for 5 seconds.

  • Tariki-Hongan (他力本願)
    Researchable in the Fortress Age. Sohei Archer +6 limit, and get a 10% chance to instantly kill enemy units with lower than 30 HP when attacking.

  • Akunin-Shoki (悪人正機)
    Researchable in the Industrial Age. Monastery units +40% HP.

Chinese units:

  • Abbot
    Strong healer with the original module of Shaolin Master, trainable in the Commerce Age, up to 1. Able to melee combat decently, to fast heal, to build Monastery, to train Disciples, and to work efficiently as 3 times as Disciples at Monastery while Sādhanā.

  • Disciple
    Healer with the original module of Disciple, trainable in the Commerce Age. Able to melee combat and to work at Monastery while Sādhanā. Chinese Monastery can be gathered by up to 6 gatherers.

  • The North Shaolin Sangha
    Levies 13 Shaolin Stick Monks who are the speedy heavy infantry and native warriors of a new religious semi-civ, North Shaolin Temple. Available in the Fortress Age.

  • The South Shaolin Sangha
    Levies 16 Rattan Shields. Available in the Fortress Age.
    The original Shaolin Temple is renamed to South Shaolin Temple.

Chinese techs:

  • Transcendence (Big Button)
    As mentioned at the part of Minister of Revenue above.

  • The Five Precepts
    Researchable in the Commerce Age. Abbot and Disciple get +50% HP and attack.

  • Enlightenment
    Researchable in the Fortress Age. The cooldown of Sangha -25%.

  • Temple Expansion
    Researchable in the Fortress Age. Advances Monastery to Porcelain Pagoda, which improves its HP and raises the limit to the number of the gatherers from 6 to 12. The Sangha cost -15%.
    Porcelain Pagoda may use the original module of the wonder Porcelain Tower.

  • Warrior Monk Force
    Researchable in the Industrial Age. The content of each Sangha +10 units, but costs double.

Indian units:

  • Monk
    Costs 50 coin. An ordinary healer trainable in any age with 100 HP only.

  • Brahmin
    Expensive healer with the original module of hero Brahmin, trainable in the Commerce Age, up to 4. Able to trickle XP pretty well.

  • Bhakti Temple Support
    Automatically Trains 4 Tiger Claws at no cost if this option is chosen.
    Up to 18 and available in the Commerce Age.

  • Udasi Temple Support
    Automatically Trains 3 Chakrams at no cost if this option is chosen.
    Up to 12 and available in the Commerce Age.

  • Sufi Mosque Support
    Automatically Trains 2 War Elephants at no cost if this option is chosen.
    Up to 8 and available in the Fortress Age once Religious Tolerance is researched.

  • Theravada Temple Support
    Automatically Trains 2 Flail Elephants at no cost if this option is chosen.
    Up to 8 and available in the Fortress Age once Religious Tolerance is researched.

Techs:

  • Religious Tolerance (Big Button)
    The options of Support from Sufi Mosque and Support from Theravada Temple are able to be chosen.

  • Jainism
    Researchable in the Commerce Age. Gives 50 XP and 10 XP for every healer and Villager respectively, but they are no longer able to fight.

  • Diwali Festival
    Researchable in the Commerce Age. Monastery starts to trickle export too.

  • Maha Shivaratri
    Researchable in the Fortress Age. Brahmin trickle more XP by 50%.

  • Tapas
    Researchable in the Industrial Age. Monastery units train time -20%.

New Japanese Card

Remove all the current cards relating with wonders, monks, pets, religious warriors, outlaws, mercenaries, Daimyo, Shogun and Wokou Junks for redesign.
Ignore the normal shipment cards of new military units.
The mon cards cannot be sent again in the Imperial Age.

Exploration Age:

  • Ezochi Measures
    Replaces the card Mountain Warrior. Cartographer can use stealth mode, gets +50% hit points and attack, and doubles the resources or XP they acquired from treasures.

  • Dejima Trade
    Ships 1 Consulate Rickshaw, and Villagers gather export 10% faster.

  • Asian Architectural Wonder
    Replaces the card Advanced Wonders. Every building can trickle XP thinly.

Commerce Age:

  • Gouri Ni Karahana (五瓜に唐花)
    The mon of Oda clan. Daimyo increases the siege attack of friendly units in a radius of 24 around him by 10%.
    Ships 1 Daimyo if no Daimyo there. Redeems Daimyo if he collapses when this card arrives.

  • Hire Koga Ninja (500 coin)(Twice)
    Ships 4 Ninja. Shinobi and Ninja cannot be snared, and move at their normal speed in the stealth mode.

  • Recruit Wokou Fleet (500 coin)(Infinite)
    Ships 1 Wokou Junk and 4 Wokou.

Fortress Age:

  • Go Shichi Kiri (五七桐)
    The mon of Toyotomi clan. Replaces the card Stream of Enlightenment. Daimyo reduces the attack of enemy units in a radius of 24 around him by 10%.
    Ships 1 Daimyo if no Daimyo there. Redeems Daimyo if he collapses when this card arrives.

  • Jumonji Yari (十文字槍)
    Yari Ashigaru gets +20% attack.

  • Horo Cloak (母衣)
    Replaces the card Naginata Rider Hitpoints. Kibatai, Akazonae and Daimyo get +20% HP.

  • Hire Saika-shu Troop (1000 coin)(Twice)
    Ships 12 Saika-shu.

  • Hire Iga Ninja (1000 coin)(Twice)
    Ships 8 Ninja. Shinobi and Ninja can use Horoku-dama, an ability similar to the Sabotage, which causes 300 damage to an enemy building or ship from a range of 12, and needs 60 seconds cooldown.

Industrial Age:

  • Shigakukan Dojo (士学館道場)
    Ships 1 Dojo Rickshaw.

  • 8 Samurai (Twice)
    Replaced the card 7 Samurai. Ships 8 Samurai, and no longer improvement there.

  • Rokumonsen (六文銭)
    The mon of Sanada clan. Daimyo gets +200% HP and attack, +10% speed.
    Ships 1 Daimyo if no Daimyo there. Redeems Daimyo if he collapses when this card arrives.

  • Mitsuba Aoi (三つ葉葵)
    The mon of Tokugawa clan. Daimyo increases HP of friendly units in a radius of 24 around him by 10%.
    Ships 1 Daimyo if no Daimyo there. Redeems Daimyo if he collapses when this card arrives.

  • Take ni Suzume (竹に雀)
    The mon of Date clan. Ships 1 Daimyo, and Daimyo +1 limit. Daimyo can train artillery.
    Redeems Daimyo if he collapses when this card arrives.

  • Uma-mawari (馬廻)
    Means the Daimyo’s elite bodyguard. Samurai and Hatamoto get +15% HP and attack.

  • Oniwaban (御庭番) (1500 coin)(Twice)
    Ships 12 Ninja. Ninja uses -1 population, and Shinobi costs -25%.

  • Siege of Osaka (大坂の陣) (3000 coin)(Infinite)
    Ships 15 Ronin. Ronin can be trained at Inn.

  • Akō Incident (赤穂事件)
    Samurai, Hatamoto and Ronin use -1 population but reduce -15% HP. Ronin can be trained at Inn.

  • Recruit Ronin Fleet (1000 coin)(Infinite)
    Ships 1 Wokou Junk and 4 Ronin.

New Chinese Card

Remove all the current cards relating with wonders, monks, religious warriors, outlaws, mercenaries, special banner armies and Wokou Junks for redesign.
Ignore the normal shipment cards of new military units.
The new special banner armies cannot be sent again in the Imperial Age.

Exploration Age:

  • 1 Village Rickshaw
    Just renamed from the card Nomadic Settlement.

  • Minister of Rites (禮部尚書)
    Ships 1 Abbot and 1 Disciple, and their efficiency of Sādhanā at Monastery get +10%.

  • Asian Architectural Wonder
    Replaces the card Advanced Wonders. Every building can trickle XP thinly.

Commerce Age:

  • 2 Village Rickshaws
    Just renamed from the card Nomadic Expansion.

  • Escort Bureau (鏢局)
    Replaces the card Snatch the Pebble and the card 5 Disciples. Ships 5 Armed Caravan Member. Leader and Member get +50% HP and attack, and improve the chance of Critical Strike from 20% and 10% to 40% and 20% respectively. Leader can use Roundhouse Kick, and Member train limit +3.

  • Mongolian Scourge
    This is an existing card. In addition to the original effect, now Mongol Scout get +100% attack, and can be trained at TC, up to 5.

  • Mandarin Duck Squad (500 food)
    Ships 4 Langxian Spearmen and 8 Qiang Spearmen. This banner army can be trained at Frontier Town.

  • Divine Machine Battalion (500 food)
    Ships 8 Three-Eyed Gunners and 2 Flamethrowers. This banner army can be trained at Frontier Town.

  • Dashing King’s Rebels (500 coin)
    Ships 10 Liukou.

  • Recruit Wokou Fleet (500 coin)
    Ships 1 Wokou Junk and 4 Wokou.

Fortress Age:

  • Mabang (馬幫)
    Replaces the card Walk the Rice Paper. Ships a second Armed Caravan Leader and allows him to be retrained at TC. Leader and Member get +50% HP and attack, and Member train limit +6.

  • Green Standard Army (1000 food)
    Ships 10 Chu Ko Nu and 6 Jingals. This banner army can be trained at Frontier Town.

  • Iron Cap Princes’ Army (1000 food)
    Ships 5 Iron Flails and 3 Manchus. This banner army can be trained at Frontier Town.

  • White Lotus Rebellion (白蓮教亂) (1000 coin)
    Ships 13 Mountain Bandits.

  • Mongolian Support (1000 coin)(Infinite)
    Ships 8 Mongolian Horsemen.

  • Recruit Koxinga’s Fleet (1000 coin)
    Ships 1 Wokou Junk and 6 Iron Troops. Iron Troop can be trained at Inn and Wokou Junk.

Industrial Age:

  • Self-Strengthening Movement (2000 coin)
    At War Academic, the banner armies were changed into training single types of the units in group, similar to Russian Blockhouse.

  • Chahar Army (1500 food)
    Ships 15 Steppe Riders and 15 Keshiks. This banner army can be trained at Frontier Town. Keshik, Manchu and Mongolian Horseman reduces rate of fire by 15%.

  • Emperor’s Army (1500 food)
    Ships 22 Arquebusiers and 8 Hand Mortars. This banner army can be trained at Frontier Town. Hand Mortar gets +5% attack against artillery and +15% siege attack.

  • Yong Ying (勇營) (1500 food)
    Ships 8 Meteor Hammers and 14 Changdao Swordsmen. This banner army can be trained at Frontier Town. Changdao Swordsman gets +5% speed.

  • Ever Victorious Army (2000 food)
    Ships 15 New Army Regulars and 15 New Army Riflemen. This banner army can be trained at Frontier Town. Manila Musketeer can be trained at Inn.

  • Nian Rebellion (捻亂) (1500 coin)
    Ships 16 Mazei.

  • Taiping Rebellion (太平天國之亂) (2000 coin)
    Ships 30 Liukou.

  • Chinese Imperial Navy (500 coin)
    This is an existing card, but the effect is changed into shipping 2 Fuchuan at the price of 500 coin.

  • Beiyang Fleet (北洋艦隊) (2000 coin)
    Ships 2 Frigates and 4 Horse Artillery.

New Indian Card

Remove the card Grazing and all the current cards relating with wonders, monks, religious warriors, outlaws, mercenaries, Gurkhas, Flail Elephants and Maratha Catamarans for redesign.
Ignore the additional 1 Villagers and the normal shipment cards of new military units.
The original Mansabdar units in the current regiment cards are changed into 2 normal version units.

Exploration Age:

  • Kshatriya
    Replaces the card Favorable Karma. Zamindar get +50% hit points and attack, and can train Axehilt the Tame Tigers

  • The Raj (300 wood)
    This is an existing card but able to be sent in the Exploration Age now. In addition to the original effect, makes Sepoy, Camel Rider and Zamburak trainable in the Commerce Age.

  • Kolkata Merchant Guild (Team)
    Villagers gather export +10% faster.

  • Asian Architectural Wonder
    Replaces the card Advanced Wonders. Every building can trickle XP thinly.

Commerce Age:

  • Shatagni
    Banduqchis get +20% HP, and Mysorean Rocket train time -20%.

  • Dukkha Suffering
    This is an existing card, but the effect is changed into shipping 1 Brahmin and Brahmin reduces the speed of enemy units in a radius of 24 around him by 15%, unable to stack.

  • Battlefield Construction
    This is an existing card, but the effect is changed into that Banduqchis, Shamsherbaz and Sepoys can build Barracks, Stables, and Castles.

  • Recruit Thuggee Murderers (500 coin)
    Ships 10 Thuggees.

  • Recruit Dacoit Gangsters (500 coin)
    Ships 16 Dacoits.

  • Recruit 8 Bandit Catamarans (500 coin)
    Ships 8 Bandit Catamarans and 3 Thuggees.

  • Recruit 6 Bandit Catamarans (500 coin)
    Ships 6 Bandit Catamarans and 7 Dacoits.

Fortress Age:

  • Rajput Hill Fort (500 coin)
    Ships 1 Qila Richshaw and 4 Rajput Knights.

  • Terror Charge
    Cavalry train time -20%. Zamindar gets +5% speed, and increases the speed of elephant units in a radius of 24 around him by 5%.

  • Desert Terror
    This is an existing card, but postponed to the Fortress Age now.
    The original effect about original Sowars becomes about Camel Riders.

  • Cavalry Attack
    Replaces the card Camel Attack, and is postponed to the Fortress Age now.
    All Stable units get +30 attack instead of the original effect to camels only.

  • Iron-cased Rockets
    Mysorean Rockets gets +30% attack, +50% siege attack, and costs +15%.

  • British East India Company
    This is an existing card, but the effect is changed into that Sepoys, Sowars, and Zamburak get +10% hit points and attack.

  • Emperor’s Own Army (600 coin)
    Ships 30 Banduqchis, and Banduqchi gets +1.0x multiplier against infantry.

  • Incineration (500 coin)(Infinite)
    Ships 9 Arsonists.

  • Maratha Light Infantry Battalion (1000 coin)(Infinite)
    Ships 16 Maratha Light Infantry.

  • Gurkha Rifle Infantry (1000 coin)
    Ships 13 Gurkha Riflemen.

Industrial Age:

  • Red Fort (500 coin)
    Ships 1 Qila Richshaw, and Qila gets +50% HP and +1 build limit.
    Banduqchis, Shamsherbaz and Sepoys can build Qila.

  • Martial Race
    Gurkha Rifleman, Rajput Knight and Jat Lancer can be trained at Inn, and they get +10% HP and attack.

  • Bengal Jute Mill
    Villagers gather export 20% faster, and gather coin from Rice Paddies 10% faster.

  • European Artillery Foundry
    Ships 2 Mortars. Mortar can be trained at Castle.

  • Mechanized Tea Harvesting (Infinite)
    Gives 600 export, and contains +300 export once sent, up to 1500 export.

  • Princely states’ Army (1500 coin)
    Replaces Royal Green Jackets. Ships 2 Sepoys and 1 Sowar for each shipment sent thus far in a game, up to 30 Sepoys and 15 Sowar.

  • Maratha Light Infantry Regiment (1500 coin)
    Ships 26 Maratha Light Infantry.

  • Conflagration (1000 coin)
    Ships 19 Arsonists. Arsonist can use the stealth mode, and gets +10% siege attack.

  • The Jat Horse Yeomanry (1500 coin)
    Ships 8 Jat Lancers.

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You can see that while adding something new, I still try not to waste the assets created by developers in the past, and to maintain the entertainment as much as possible.

I spent a lot of time searching and reading the cultural and historical details of these 3 civs. However, due to language barriers, the part of the Indians may not be as accurate as the parts of the other two civs. If there is a better name to reflect its effects, comments are welcome.

Thank you for reading. :grinning_face_with_smiling_eyes:

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