let me preface this by saying i think balance is largely in a good spot, and so my changes will probably be relatively minor. not all changes were originally my idea but i like them
Generic Unit Balance Changes
Steppe Lancer - cost reduced to 60 food and 40 gold.
Militia line - Longswordsman speed increased to 0.95. +1 attack vs buildings. cost of tech and training time reduced to 150 food, 40 gold, and 40 seconds.
Two Handed Swordsman - upgrade time reduced to 60 seconds, speed increased to 1.0. +1 attack vs buildings.
Champion - upgrade time reduced to 80 seconds, speed increased to 1.0. +1 attack vs buildings.
Franks Chivalry and Bearded Axe swap locations.
Chinese CKN price increased by 5 gold.
Burgundians Economic Upgrades cost 33% less and research 33% Faster Revolution cost reduced - unlocks training of Flemish Militia at barracks and town center.
Sicilians Serjeant - Speed increased to 0.95 in castle age and beyond.
new civ bonus - hunted animals provide +20% food.
Infantry units gain +1/+1 armor in castle age.
age up is 75% faster. (debating this one)
Mameluke cost reduced to 55 food and 70 gold and training time reduced to 18/16 seconds.
Feitoria is removed as is, new feitoria replaces the market and it costs +50 wood, has more health, works 25% faster, and the commodity trading fee is only 20%. furthermore Guilds lowers this to 10%.
This is more a buff then a nerf. it removes the current dumb islands only feitoria and replaces it with a market that has more health (Better for walling), researches/builds trade carts faster (in team games), and gets better exchange rates for resources when buying/selling. if you think that last one isn’t important go look at Saracens.
they have tried this numerous times, including pretty much doubling the rates and it still doesn’t see much use except on islands.
that bonus still exists. this is just a bonus on hunting being added to give them a little extra early game umph to get up faster.
I much prefer to have the Fetoria as is than this replacement. The Fetoria is just better than this new building would be. Especially as the +50 wood means an already slow civ gets an even slower uptime to castle.
and that is fine, its like war elephants dont see much use except late TG.
then thats fine I guess, wouldn’t that duplicate the hunting of mongols already has, though there are no rules of similar bonuses/tech buffs, since we already got chinese farm and the new civ farm bonus, already overlapping somewhat.
that should be okay because of the lower cav armor. infact mongol’s hp boost will give them a stronger steppe lancer in early stage than all 3 other civs which mongol can use in castle age, more choice than the mangudai meta then they got right now.
would they be best in late imp due to lack of last armor? we probably wouldn’t know until someone test this, it feels they’d get rekt by cav archers even with more hp.
btw, does anyone ever research that saracen UT which buffs monk’s armor? i havent seen much or hear much of it tbh. i guess with their market buff, gold comes easier early game so they could do a monk strat?
working faster is very cool, but only useful in TG, so that part is 1v1 nerf. For better rates, yes also cool, but it’s basically replicating what the Fetoria does, but with extra steps. I’d much rather just have the Fetoria then.
if you target most balance towards early game, then game would become boring in a way that its only designed for competitive gaming, and thats probably not how they want their game to be.
though competition is important and viewership for them is important i dont see they’d sacrifice this aspect to have less variety. otherwise we’d argue that a lot of late imp stuff should be totally removed since most games are 1v1/2v2 conquest in competitive scenes.