My proposed balance changes (for whenever we get a patch)

or something they could try is a special market with very slow trickling of resources, with the buff you mentioned.

slower than what’d get for relic/bungudian’s farmer, and make it so the trickling of res dont come till imp. a mix of feitoria/market, with a limit?

nah the point was to get away from the resource trickle.

then what do u think of the farmer generating gold other than food thing?

are you talking about a farm that makes gold instead of food? or are you talking about burgundian vineyards?

yea talking about that new tech, farmers not farm generate gold while farming

that’s balanced because you’re still talking 40+ supply to get basically one relics worth of gold.

I don’t think the civ really needs that much of a redesign. The Fetoria is fine, it can sometimes just cause opponents to make bad decisions, because they think too much into the infinite resources thing, which is actually kind of stronger than the resource tickle itself. I don’t think the Fetoria is OP, it’s not even viable at all on open maps where games end early.

a building that is used only in the mass minority of games is not fine.

There’s much bigger eyesores than the Fetoria… let’s call the elephant in the room: the Indian UU.

naw indian UU is fine. i like it, its quite powerful if used right.

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Yeah, it’s one of the best ways to 105 your opponent, literally never worth making for any serious game plans.

here is the thing. Indians are in an al right spot in most games.
Portuguese are not.

Why give them a nerf then 11

YOU view it as a nerf. i do not. and clearly others do not either. if the Feitoria is SO DANG GOOD, why do we bloody never see it except on Islands?

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Did I say anywhere that it’s the best thing ever? I just don’t think that removing this building is going to make Portuguese win rates better. It’ll just make it worse, because they’ll be a less of a go-to choice on the few maps where they currently excel.

Just give them an obvious buff if the civ feels underwhelming in the general case.

which happen in less then 2% of games. i on the other hand have given them a better market trade rates (see what that did for saracens), and a way to get their trade up faster in team games.

Players playing nothing but one map is not really the civ’s fault, but I also get the point that you’re making of course.

Isn’t this basically the Saracens bonus? I think this is a nerf but I’m not sure. Definitely hurts their bombard tower/castle abilities in team games (and of course 1v1 islands 11). I do like the rest of your balance changes though.

Have to mention Byzantines free town patrol since that’s standard in balance discussions.

Burmese should get a buff. That arambai change was a huge nerf not a wash as we can see in the stats. Give arambai more slightly more attack is the obvious answer.

Spanish should also get a minor buff. I like seeing the donkeys get more use. Allow them to pick up relics. I also like the idea of building houses and walls 2x faster.

Vietnamese should get both their UT buffed or tweaked. Maybe people would actually make elephants at least in TG and maybe in 1v1 arena or fortress. Or maybe people still won’t make elephants because they have better, more viable options even with buffing Chatras. I still think they should buff chatras for strategies that can catch your opponent off guard like Hera did with Celt paladin or if you’re a pocket in team games. Paper money should allow you to research it more than once but there is a time interval like 10 minutes before you can research it again.

its a combination of a few different things. and no. not as good as saracens. furthermore how often do you actually see games where portuguese can get to the point where the feitoria is paying off to the tune of spamming BBT/Castles?

these 3 are civs i’d like to buff but not sure how to go about it.

the devs have made it clear elephants are supposed to be a team game unit.

Good one. I would also give them bonus against spears (something like +4 maybe). Goal would be to make them as good vs Spear-line as Knight, but for smaller price.

Speed incrase is good, also faster upgrades are good. But buffing their antibuilding potential - no. Goth Span would be even more cancerous than is now.

Also, from me:
Hand Cannon -5F -5G, Acc +5%

+1

+1

Dont know, just unlocking units is to little as UT. I would rather go for little twist - Flemish Revolution changes every Lumberjacks and Idles to Flemish Militia. This simple change would allow player to control how many of eco wants to change to military (Wants to change all Eco? - select all Vills and send to wood. Two clicks. Wants to have less Militia? Just send Lumberjacs to something else for 2 sec). This would also allow opponent to potentialy scout FR and prepare - see more on wood - F, he goes for Revolution. Also have mind-games potential.
+1 for faster upgrades.

I dnot think Thumbring is good idea - their Archers and Skirms are less vulnerable to enemy Skirms. But I think they need Watch Tower, and Donjon should be cheaper in Stone (maybe 165)
+1 to speed boost.

+1

6PA Karambits? And 2HTrashman? No, thanks. Karambits had 1 more PA, and this was nerfed.
Also, Malay used to have +80% faster up-time. This was nerfed too.

+1 Not sure of those numbers, but cost reduction is needet.
Also, UT Madrasah need to be changed. Just change effect to straight Monk cost reduction, like 25% maybe.

Im with @anon45959656 This is nerf for their late game, as well as for early game. No. I would rather change their TB to:

  • Docks provide 5 population.
    And give them Gilnets free. This would cement them as Water Civ.

OMG, NO
But I dont have idea what give them.

Or give them +1 CavArcher Armor.
And Give Burmese SO or SR.

Similar to Arambai, we can give Conqs +1 CavArcher armor. Remove Heavy CavArcher. Give them Crossbow. (I know, I know… Idntity, bla, bla, bla… They arent unique with this anymore)

+1, but Byz also need early game bonus. I was thinking about

  • Houses cost only 10 wood.
    Gain Heavy Scorpion.

My propositions:

  • change Team Bonus to “Enemy TCs visible for team from the start”
  • Imperial Skirm as Unique Upgrade for them, maybe also for some other Civs.
  • Chatras - chage effect to "Elephant Trample Damage +10% (from 25% to 35%) - Eles have plenty of HP regardless, and VietEles lack punch
  • Paper Money gives VietPlayer better price for selling wood in Market (from 17/100 to 21/100 - like Saracens, but only for wood)

Also, another Civs:

Persians

  • Mahouts removed, change Eles stats to match this.
  • Change Mahouts to “Composite Bows” - CavArchers gain +2 range
  • Remove Squires

Teutons

  • Ironclad changed effect to Knights and Champions +2 MA, Halbs and Scouts +1 MA
  • Siege gain +4 MA as Civ Bonus.