I know. I’m saying maybe make their bonus not apply to their unique units? Also, as for the point about reducing their Siege Workshop costs, that can push their Siege almost to top tier.
True. We need playtesting to see how it goes.
They’ll become OP if you give them all those changes.
Janissaries have their high attack balanced out by lower accuracy but even this is nowhere as extreme as giving them Elite Skirmisher and gold that is not only mined 20% faster but also lasts 20% longer.
The Turks were given the faster gold mining because they lack good trash besides Hussar. It was given so that they can make the best use of their gold until it runs out. In other words, they got the gold bonus because of their reliance on gold. If you give them Elite Skirmisher, it kinda removes that reliance on gold… if you do both, it removes their reliance on gold and also increases the amount of gold they have.
If you give them ALL these changes, you might make them A tier… or almost S tier.
fair point
kinda true and they got bonus vs Siege.
It’s not just the resources saved, mate. You might also end up ageing faster. For example, what the Saracen market discount does is it lets you get your first market out sooner. Now, when you apply that to ageing up, you will age up before your opponents as you require fewer resources (exceptions of course are Byzantines for Imperial age and if your opponents got better skill).
That would be the Chinese, Aztecs, Mayans and Persians. Franks are good. I don’t know about them dominating that much, though.
@MatCauthon3 Also add Silk Armor +1/+1 armor instead of only +1 P armor, seems almost everyone agrees, explanation below.
Poor Tatars, always overlooked.
Yes and they also have +1 range, +1 melee armor and +6 HP. At longer ranges, the accuracy is meant to reduce. Janissaries Vs Hand Cannoneers? Janissaries are better if you are fighting a wide range of units. Hand Cannoneers are better against exclusively infantry armies… which I don’t think is very common. While it is true that Hand Cannoneers do 5 more damage vs Infantry, sending an army of infantry to fight Janissaries is suicide unless they’re Huskarls/Eagle Warriors/Condotierri… or maybe Samurai. These are all exclusive/unique units.
You’re more likely to have an enemy send Skirmishers, Paladins, Onagers to fight Janissaries. In all these situations, the Janissary outperforms the Hand Cannoneer. Onagers are tough but at least you are not outranged as a Janisssary.
maybe the devs will consider ONE of the proposals.
Maybe - I mean they already have the best CAs alongside the Turks. That being said, they have consistently been bottom five in win rate the last few patches I believe so think they need a bit more love than many of the other civs on some of these balance changes. If the frame delay changes makes that big of a difference then there are going to be larger issues with civs that have better win rates that use FU CAs
Like Byzantines need no buff tbh - though I don’t think free town patrol is super meaningful either
haha! i didn’t see to much of these balance changes forums, so i was compiling my own stuff, i don’t wat to clutter the forums though so i’ll say some thigs
portugese team bonus is too classic to remove
koreans are bad partially because you don’t know how to play them, i don’t know korea history, but buff one section of units and the koreans should slightly improve
also, finally someone brings up the franks!
top tier civ that has been ignored for ages
Wouldn’t be easier just a pure land buff to fix land game only? Like free archer armors, or -50w for military buildings. I also proposed to change the fishing ship discount (currently-11w) to: archers and fishing ships-10w. Btw 20% cheap age up from 15% is almost negligible on land…
Maybe all, but one of them is necessary. Either turks get a trash unit or a different gold access. Maybe both is too much… I would like to see a market bonus, like +5g per selling…
I do agree with @MatCauthon3 that active abilities would make AOE2 less enjoyable, if that’s what he meant to say (it’s not what he said). I like AOE because most of the units still fight somewhat well even when they’re not being microd (leaving more room to focus on other things).
Exactly. Unlike other rts games, aoe2 has never had those type of abilities like you see in warcraft or starcraft. And despite that its still a great game and this is a huge deviation from tgat. I understand some may like the idea but I can’t see much of the playerbase being excited about drastic changss to the game.balance changes and new content is one thing. Entire design overhaul? Not so much.
If I wanted to play a game with those types of things I can aby time I want. There is no reason to go changing aoe2 into warcraft3 or starcraft 2.