It is not. In this case, a big buff is really warranted, and soon
This will also partially fix the Turks, the Italians on land, and the currently theoretical but impractical Indian EA+HC “deathball”
While also pegging the sharply risen Goths and Teutons to their place
and also opening up another option for the bottom of the barrel Portos
For the GC the critical thing is the TT. I would reduce the TT even more by letting 6 the attack. This makes sense for a counter unit.
I would stay free archer armors, it is still a modest buff. The other option is +1 PA for archers.
turks do need a buff. I agree that scouts is not the best thing, but it is difficult to find a good buff. I would like to see a gold trickle for them, but people are scared of that.
2PA is still not much for heavy Cav, give Byz reason to make Catas before Cavaliers (slightly better resistance to archers, 3 shots) and Catas will not take 2dmg from Skirms anymore, as they now.
maa rush is already super strong vs scout rush civs. dealing with maa with scouts in early feudal is already a nightmare for scout civs and needs alot of micro to kill the 3 maa with even 4 scouts
now giving them a bonus damage vs scouts?! then you have to ALWAYS go for archers regardless of your civ if you wanna deal with 3 maa play
i can see your point for making militia line a true trash killer and i like it, but it really weakens the scout rush civs. what if we implement the bonus from castle age onward? just to keep the feudal age balance as it is, dealing with maa with scouts is already micro intensive even with more numbers
On other post u said longsword and champs serve a purpose that is killing trash. HC serve purpose too to counter infantry. U literally need infantry to make anti-infantry units. U don’t wanna buff infantry but complain why we don’t see anti-infantry units. It makes zero sense really.
I will put lith on speculation. Right now only thing going for them is leitis just like mong got mangudai but mang needs thumb ring, parthian, chem and big numbers to be effective while leitis is dirt cheap. Lets wait and watch.
not a fan of this. nothing has shown lithuanians to be OP even post buff to the unit.
Lithuanians rarely see Tournament use. they rarely see 1v1 use at the highest level, and their winrate is below average too.
why should a civ that has literally never been OP, and never broken 50% winrate have to spend another couple months being even more subpar?
team games is where Lithuanians excel. it’s literally the best they ever will get.
they managed to get a 44% winrate and were picked 27 times. only 10 civs had a lower pickrate then they did. if you consider that a lot…
good luck obtaining this without completely redesigning the game from the ground up.
how would you balance a civ like Persians with WE as their UU vs a civ like Malay with Karambit as their UU?