My Proposed Changes

Yeah.

Disagree.

But reducing extra food to 100 will be too big nerf for that. A mid game eco bonus will be needed for land maps then. Start with 50 less wood seems better to me but that will remove the 3 minute DRUSH strategy.

Makes much more sense to just give them cheaper feudal age if you want to keep their odentity as the fast and agressive civilization. Your change basically makes them more generic and slower

Nah in itself the bonus is okay. The problem is that the civ qlready gets those crazy knights

Just removing hauberk would be the easiest thing to do.

Will it be OP if starting with a lama is the new team bonus?

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Yeah we already had this discussion:
Imagine this in combination with a britons or tatars teammate.

Can also revert back to AoC knights only and maybe give them Hussar. But either way, it won’t make that much difference in TG.

Not so easy as you are describing. You have to pay almost the price of 2 scouts as well as stable time. 2 extra scouts even with 45 HP can be better in a lot of situations.

Even without hauberk, their castle age knights are insane. Going mass archer or knight against Sicilians Knight is better than pikeman and camel which is stupid. Nerfing 50% attack bonus reduction to 40% is necessary. In return, barrack technologies are 15/30/45% cheaper in Feudal/Castle/Imperial Age and barrack technologies are available one Age earlier than other civilizations bonus is my proposal. Also Serjeant cost decreased to 50 food 35 gold and remove +100 stone bonus.

Dear God the civ is already very strong as is and doesn’t need that much if any compensation for such a minor nerf to its bonus damage.

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Sicilians problem is imho First Crusade, and maybe a bit the bonus damage, but surely not Hauberk, which comes into play way too late to be decisive for the game.

First Crusade is a total mess because:

  1. Disincentivizes the regular training of Serjeants, what’s the point? You can summon them from thin air with a button for a THIRD/FOURTH of the price.
  2. Makes strong castle age Knights even stronger with Serjeants backup and conversion resistance.
  3. Encourages turtling without a tradeoff => you can boom with 4-5TC and still have an army ready with a button and 60 seconds of time.

First Crusade should be reworked, and Serjeant training should be more viable and useful, you have a civ that has not only a unique unit available from feudal age, but even a unique building, and yet most of the games are just about skirms/scouts->knights with some castle drop.

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Did you even thought that through? In exchange of an inconsequential nerf that doesn’t even change what you don’t like you give them dark age m@a and feudal longswords. Which is not only OP but gives even less reason for feudal age serjeants to exist.

Yes

Wrong. It’s not rare to see people queue hauberk and plate barding the second they reach imp and suddenly their knights just deny arbs as if they were feudal archers 11

True (even if I suspect the feudal UU is here just for the sake of having a “one age earlier” bonus for the civ, like why would they nerf Incas and then add a better tower rushing unit)

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I’m not saying Hauberk is useless, but you need a good number of knights surviving castle age plus a good position in the game to effectively use it. First Crusade on the other hand it’s way more abusable, even more thanks to the reversed food/gold cost.
To be clear, what I say is that it’s rare imho that you’re just struggling until Hauberk then magically activate it and reverse the game (but First Crusade can 11).
When you can effectively afford it, you might be winning already, and seeing how good is skirm+knight combination from Sicilians in castle age, it seems the case for me vs archer civs.

This is unreasonable, Many other civs can research bloodline and beat frank scout in your case, not to mention frank is not the only civ got scout advantage.

You shouldnt nerf every advantage of Mayan. It is already hard enough to research elite eagle and EL Dorado together in early Imperial. Mayan eagle upgrades should not be more expensive than paladin.

Only Cataphract need buff, but bloodline shouldnt be the option or it will make camel too strong.

Feitoria will be too OP because Portuguese can max out population in mid castle age.

Frank’s berry bonus is too iconic. It will ruin the feels if you remove it.

Seriously Frank cav can be beat. But the problem is they have a backup army of axemen from cheaper castles that’s the problem. Being great in 1 thing is ok. Being great in the thing that counters your one big this is not ok.

Frank castle bonus has to go. Or maybe you get a discount for only your first castle. Maybe also losing the last infantry armour so the axe man become more of a glass cannon

Goths need an early game eco bonus and plate boarding armour. Maybe hunt don’t need to be returned to Tc. Kinda like the Khmer farm bonus but for hunt.

Or maybe give Goths Paladin without plate barding armour. It was historically accurate since Gothic armies had good heavy cav and they are the ancestors of the Spanish and Portugese. Plus it would give Goths another option in team games and the pro scene.

What other civs? Magyars? Zero Eco bonus. Turks? Same.

I’m not nerfing every advantage.
And considering how strong their eagles are and how cheap eagles are and how much they save on archers making their eagle upgrades expensive isn’t an issue.

The only buff cataphracts potentially need is a potential price reduction. As for their camels, berbers camels exist.

I dont see that happening. Even civs with insane ecos aren’t pulling this off.

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The problem with Byz camels wouldnt be imperialge, it would be castle age imo

Also Byz tech tree is good enough

Byzantine cataphract doesn’t need any buff. You would severely imbalance some matchups like byz vs infantry civs if you buff it. Already its borderline OP when it can trade well with mass halbs after logistica

Hauberk can reverse games against archer civs. It also makes you win if you are on an equal footing against those. It can even allow to do dumb stuff like taking on a mass of arbs thighly packed in a small space without needing siege. You need to be massively behind for hauberk to not give you the win against archer masses. And you seem to think hauberk is expensive, but it truely isn’t, you can afford it early in imperial age cuz it’s only 900 res. As a matter of fact, it has the exact same cost and research time as scutage used to have, which is just wild. You would think they would change the cost of the tech upon giving it such a much superior effect but nope.

It’s not that big an advantage.

How about Serjeant can’t build Donjon until First Crusade is researched replacing the summoning of 35 Serjeants? Serjeant cost needs to reduce and maybe First Crusade too. I think 50f/30g and 300f/300g should be the cost for Serjeant and First Crusade. Will this change make Feudal Serjeant even less viable?