This post is dedicated to ideas about a DLC geared entirely towards Native American civilizations. my idea would be to bring two North American civilizations and one (at least one) South American civilization. so that it would close two North American civilizations, two from Central America (the already existing Aztecs and Mayans) and two South Americans (to make a duo with the Incas). totaling six civilizations. at first I would add: Mapuche, Mississippians and Iroquois. but I accept suggestions, but I would like it to be in this proportion of division (two North Americans and one South American).
and two new architectural sets (one for Native Americans and one for South Americans).
now I will move on to my concepts.
Monastery and monks available in feudal age.
Unique Unit: warrior priest Unit with ability to heal allied and own units. Instead of convert ability it has melee attack. Conversation resistant.
Age of castles: heals allied and own units that are close to the monastery. Imperial age: warrior priest restores his health (HP) when killing enemy unit.
Iroquois Single unit: mantlet: hybrid infantry and siege unit. with attack bonus against buildings and archers. With high anti-piercing armor. Semi-distant melee attack, with a double fire rate (with a short interval between shots). Throwing axes.
Unique Building: long house or big house: building available to Iroquois civilization and its allies, capable of training unique units from all teams that are allied with the Iroquois and vice versa.
Age of castles: ???
Imperial age: contact with the new world: enables (unlocks) gunpowder units: hand cannonner and bombard cannon (but these should have characteristics of native american peoples like american monks.
mapuche South American civilization. I would give them: Two units found in AoE3: DE Two unique units:
Ironwood clubman: infantry unit carrying a large club, whose special ability would be area damage, with a strong and powerful attack, but slow to execute the next blow.
Bolas warrior: infantry unit similar to the slingshot of the Incas (distance attack), but armed with a bola, which when launched had the ability to “cut” the movement for a few seconds. This unit must have attack bonus against cavalry.
Age of Castles: Horse Stealing: Enables training mounted unit on horseback after destroying an enemy stable.
Imperial age: toqui, special units gain more HP and more attack strength.