I’ve been making a mod for myself and my friends to play with and sometimes some randoms as well.
Tried to add the text to modded strings text files does nothing looked around the web found nothing, can someone please help me out for the love of god, trying to add text to my custom tech mod for almost a month now.
Hopefully I can help, I made a bunch of custom unit names, tech descriptions, and civ overviews for a mod I’m working on; it’s a little confusing but pretty simple once you figure it out.
What exactly are you trying to make, and how are you doing it?
Did you define the numbers correctly? Did you make sure to attach the numbers correctly in AGE, or are they still using the original numbers?
Did you save the modded strings file to the correct folder in your mod, or is it only in the base game files?
At first, it was blank just saying the cost of the upgrade and nothing else.
When i lowered the number of ide to be beetween 7k to 8k, 12k to 15 and so on, only thing i manage to get to work is upgrades are saying percent_chance and iff and such still no text tho.
want me to send a file so u can take a look at it yourself ?
Yeah, that’d help. I had a lot of problems when I first started that I figured out, but I don’t know how to explain the solutions very well.
Here is a google drive link don’t know where to upload it.
Seprated the folder by resources and resources 2 for you to navigate.
Resources folder contains the data mod
Resources 2 contains strings.
Thx for the help.
If that’s how you have them arranged in the folder, there’s your problem. The files go in the same mod, and the folder names are important.
They should be arranged as “/resources/_common/dat” and “/resources/en/strings/key-value” respectively.
You have them in two different resource folders, so the game’s not going to know that the strings go with the dataset.
Your strings file is all good, you just need to hook them correctly in AGE; looking at your dataset, most of your added techs still have their default numbers to them.
But as far as things like “Infantry Blessing Tier 3,” etc, you’ve got them right, you just need to put the string file in the right place.
folder names and such i know
i renamed the resource folder as resource 2 to divide so you can take a look without it being confusing.
both my data mod and strings mod is up but only thing i can get it work so far is percent_chance and #if texts on the upgrades.
As for putting the string file to right place, what do you mean ?
I meant that you need to have the file in the correct location or the game won’t be able to read it. If you have it in the same folder as the mod, at the correct file path, it should be able to read it.
The data set you provided had no issues reading the strings when I loaded it; the names such as “Infantry Blessing” showed up as they were supposed to in both AGE and AOEII.
folder names and location that i know.
but it doesn’t show up in game for the tho.
maybe it’s on my end but some people that i’ve played with also says that text doesn’t work, gotta reintall then and try it again.
thx for thelp.