Man the game is missing some shabang, and this is just gonna be some general thoughts →
need more civs. like now, should be first priority. 8 civs is just not enough because they’re all too generic. why didnt u include vikings turning into early sweden lategame? age 1 dark age viking rush would’ve been epic. why no spanish ??? it’s one of the most prominent medieval civs with rich history?? why not just something like “Iberian civ” bc its multi cultural and then u can go Andalusian or spanish or portuguese as u age u choose?? HRE is great, but what about polish-lithuania?? the civs, they’re played differently, yes, but they don’t feel that unique. they all share the same units even if they look different, what i mean is–>
Not enough unit bonus variations/tech variations. if i play mongol full light cav vs say HRE full light cav, it’s literally the same thing. maybe i have a different eco, but the units is the same, a light horsemen is a light horsemen. mongols get the bit extra HP from the stone tech but not enough to justify "oh this civ is completely different: —> why not adding unique abilities??
spearmen bracing and knight charge are fantastic abilities, as are the longbows pikes, but thats what u need to add of more! im not saying turn this into league, but unit smashing where units are EXACTLY the same, is beyond boring.
“Age of mythology only had 9 civs on release” → k, but lets look at aom units:
Greek
-infantry – hoppolite, hypastist
-archer-- toxote, peltast
-cav – hippiikon, pret-something cant recall
Eggy
-inf-axemen,spearman,1 more
-archer-slinger,cav charrior archer
cav-cammel, war ele
norse
-ulfsark, huscarl, axemen
-archer-none, ballista(used this way at least)
-cav – raider, jarl,
and EACH unit from the 3 different culture groups, felt unique. so while say if ur greek vs greek ok it feels the same, even if ur one God worshiper and the other greek worships another god, the moment u encounter a norse, or egyptian, bam ur facing an entire new world.
not to mention aom didnt just have the infantry → cav → archer counters, they also had the
myth unit → soldiers → heroes → myth units counter, like counters inside counters it was beyond unique. Plus the different abilites that myth units and/or heroes brought, no civ felt the same. NONE.
Right now, i can’t feel any major difference when playing france, hre, or england. they’ve almost the same eco, even if aquired differently, sure, but the units are identical. some are aquired sooner in age, but thats it. and some have maybe better stats. it doesn’t feel like, omg wow. maybe longbows, perhaps thats the only one.
additionally, and hopefully someone will interpret cause idk how to really explain it, but civs feel like they’re either forced to be played one way, and/or sometimes they dont have enough flexibility.
additionally, the units responsiveness feels clunky. ik they used their own engine for this game, but i would’ve preferred even if the game were more cartoonish but polished, it’s hard to explain but unit responsiveness is clunky compared to aoe3 /aom.
lastly, why is the game so dark?? like brighten it up i feel im playing at sunset every time on even map, please put the light like right at center 12 noon. specially on those “reddish” dessert terrain map, i feel im looking at planet mars.
and lastly, retouching the civs not being unique, upon aging, some buildings give u either a specific tech, buff, but none give u a bit of each. make it so! going a certain building should give u perhaps an entirely unique unit, and then really force u to choose, “man, idk!”
why not for england, that useless healing building thing make it a “norseman invasion building”, when u build it u get access to unique huscarl or something, representing wessex getting invaded, and then now THAT is a huge decision → do u get the good viking-anglo infantry, or get the instant longbow + archery. boom!
the french trade house that no one uses in land maps → why not a continuous buff to passive income or something, then ur eally have to choose man do i get the early knight or maybe hyper eco late game !?
what of the HRE, that uselss palace thing that no one goes cause the relic gameplay too stronk? how about, going that building grants unique idk polish winged hussar mercenaries, light cavalry that doesn’t get affected by spearman brace pog! like make the buildings /ageup really give players a headache when it comes to decision makiing, thats what makes it fun. right now it’s too straightforward and no distringuishment
stuff like that, would really make civs feel unique even while going against other same civs, bc the buildings /ageup completely change them.
atm i honestly i dont feel i can play as much aoe4 as i could aoe3/aom, or other rts D: and im a huge gamer nerd.
overall, i think aoe3/aom had more of a “culture” influence, either through techs/unique units that atm aoe4 doesnt have, but i think u could add it.
in aoe4english playing english feels like a complete mirror.
per comparison,
in aoe3, english facing english feels like facing a complete diffierent civ bc of the unique cards,
in aom, say Ra vs. Ra or zeus vs zeus feels like facing a complete different civ too because of the different paths aging up takes u to.