Some of you might have seen me here on these forums, being headstrong against any nerfs to the Indian civ. I truly believed I was in the right. However, after recent discussions with ‘nonbiased’ pro players, who have attained true mastery over all the civs and other mid-high level players has led me to the realisation that perhaps I may have become the very thing I swore to destroy, a Gollum that had been deformed and twisted in body and mind by the corruption of the Ring (Gatekeeping your ‘Main Squeeze’ to be impervious to nerfs among other balanced civs only - not you Swe, Brits, Otto’s Delis).
Without further ado here are the proposed nerfs for supremacy games only:
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Otto con’s Bashibozuk: I see absolutely no reason why these units need 1.5x ranged and 1.25x melee multipliers vs infantry. Militiamen, that they replaced had none of that, please revert them, and instead, give them +20hp and +2 attack so they are similar to the Militiamen barring the obvious name and appearance.
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Karni Mata: While I welcome the +10 radius of sphere, the +5% increase in gather rates to 15% however is overkill. Please tone it down to 12% pending further tests. India is a slow civ to get going but surely for supremacy games it was always vulnerable to classic ff timings from Spain, Otto, Haud and the like. This 5% increase helped them negate that.
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Delis: Delis aren’t just an India problem, they are unbalanced for Ottomans but can be oppressive in the hands of an India player thanks to the 10% buff that consulate units get over their regular counterparts. Deli’s are basically Hussars with lower rof. Add the +10% attack and hp that consulate units get, it is a problem that is now a beefy Hussar with 346hp with a lower rof advantage.
Solution: Make Delis more like hussars but with higher rof. -
Infinite Rockets: There are a few other nerfs that should be looked at, such as India being able to send the 2 infinite rockets that outperform their British counterparts. Bring them on par with them wrt to the age they are at.
Note: Siege Elephants for treaty games have approx 1.4k hp 30 range and 40% rr which make them almost unkillable. However, I will not wade into a treaty matter but is something to consider for the devs.
Now, onto the Nerfs that I am Strongly Against:
- +5w for houses: As stated earlier, India is a slow civ, especially at the starting few minutes in the commerce age. They rely heavily on wood for vill production, houses, market-ups, and a consulate. Hitting them where they already are at a disadvantage to most other civs is a sure-shot way to demonise the civ to a near unplayable state. Please refrain from making this a folly.
To conclude, I’m confident that with these proposed nerfs, India should go from sleeper OP (among the balanced civs) to being a strong civ with good matchups and bad as before. Thankfully, I did not have to jump into the Fires of Mount Doom to let go of my Precious!
Thank you for reading,
Cheers to more ggs!