New abilities for 'stealth' units and rework the improvements 'spies' and 'metropolis blockade'

But it would be nice to extend the usefulness of this skill. Having information from the enemy would be good. Many rts rely on espionage to counter or prepare for what the enemy is doing. For example in SC-2 you can see what units / technologies the enemy creates / investigates and many times it is decisive. We give more value to units such as the hot air balloon that is hardly used.

The idea came to me when I read this forum: Scoutable TC Glow For Aging Up, No TC Building Restriction

I also like it, but in team games it is usually too expensive. If it becomes a skill it will drastically reduce costs and it would be temporary, but it would be more feasible.

I did not understand well, could you explain better?

I’m just trying to make the ‘metropolis blockade’ useful, but maybe there’s no interesting way to implement it. Maybe it is best to remove it from the game.

1 Like