I am writing everything I remember here:
General:
- Cannon Galleon researched automatically after researching Chemistry (huge nerf to Cumans, Huns and meso civs)
- Steppe Lancers cost -5G (I wished another -5G)
Sicilians:
- Receive Siege Onagers
- Feudal Age Serjeant +1 melee armor.
- Castle Age Serjeant +5 HP.
- Elite Serjeant +10 HP.
- First Crusade has a secondary effect - Teuton team bonus or Half Faith.
Burgandians:
- Burgandian Vineyards - still converts food at 2:1 ratio but only half of the food is converted. That is earlier 1000F changes to 500G, now it will change to 500F 250G.
- Gold generation of Farmers buffed by 33%.
- Food generation of relics buffed by 50%.
- Flemish Militia bonus damage (all) reduced by 33%.
Malay:
- Fish traps do not provide unlimited food. They provide 2100F. (Normal 700F)
- Battle Elephants in Imperial Age now even cheaper. Cost -40% of original.
- Karambit Warrior (both) +1 attack. They cost 25F 15G.
Franks:
- Bearded Axe - available in Castle Age. Costs 300F 300G.
- Chivalry - available in Imperial Age. Costs 600W 500G.
Incas: Villager Blacksmith bonus does not apply before Castle Age.
Cumans: team bonus gives +33% HP instead of +50%.