New balance changes revealed

I am writing everything I remember here:

General:

  1. Cannon Galleon researched automatically after researching Chemistry (huge nerf to Cumans, Huns and meso civs)
  2. Steppe Lancers cost -5G (I wished another -5G)

Sicilians:

  1. Receive Siege Onagers
  2. Feudal Age Serjeant +1 melee armor.
  3. Castle Age Serjeant +5 HP.
  4. Elite Serjeant +10 HP.
  5. First Crusade has a secondary effect - Teuton team bonus or Half Faith.

Burgandians:

  1. Burgandian Vineyards - still converts food at 2:1 ratio but only half of the food is converted. That is earlier 1000F changes to 500G, now it will change to 500F 250G.
  2. Gold generation of Farmers buffed by 33%.
  3. Food generation of relics buffed by 50%.
  4. Flemish Militia bonus damage (all) reduced by 33%.

Malay:

  1. Fish traps do not provide unlimited food. They provide 2100F. (Normal 700F)
  2. Battle Elephants in Imperial Age now even cheaper. Cost -40% of original.
  3. Karambit Warrior (both) +1 attack. They cost 25F 15G.

Franks:

  1. Bearded Axe - available in Castle Age. Costs 300F 300G.
  2. Chivalry - available in Imperial Age. Costs 600W 500G.

Incas: Villager Blacksmith bonus does not apply before Castle Age.

Cumans: team bonus gives +33% HP instead of +50%.

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