Sadly that might be the truth. The DLC could infuriate 10% of the playerbase but also attract 70% among the rest. That’s why MS/World’s Edge has the audacity of “I sell whatever the fuck I want”.
Let’s see how will the reviews of this DLC go.
Sadly that might be the truth. The DLC could infuriate 10% of the playerbase but also attract 70% among the rest. That’s why MS/World’s Edge has the audacity of “I sell whatever the fuck I want”.
Let’s see how will the reviews of this DLC go.
I guess other content creators on YT are going to straight up speak positively about this DLC. Funny that even people are complaining about it, they’ll still buy it, same as with RoR or MR, even in other games like LoL. Preserving your money is the only way to make sellers listen.
I enjoy ROR a lot. AOE1:de was just not cutting it for me anymore. It’s nice to play an old style game that has a good collection of updates.
You guys are a hard room.
I’ve already pre-ordered.
Thankfully for me, I am currently living on my own and haven’t found a job yet, so I have a good reason not to buy it.
I meant, $12 is not a extreme price that no one can have. What matters is whether you give in or not. Me? I quit SC2 and LoL after they became monetization beasts and made fools out of players. I don’t want AoE will slowly turning into one.
I’m sure people who say good things about it, or will do so in the future, have no idea that 75% of these “new” scenarios are actually rehashed old levels that you can download for free right now. They are selling content that is currently free for 13 bucks, it’s madness.
Do you have some spare copium?
I feel good price if the contents are original and really good. If not…
I’ve not bought anything since DOI and RoR itself felt like a ripoff. Mountain royals having mulecart with fortified church felt like pay to win. But didn’t win atleast by stats feel like shit civs. Now recycled content packages as DLC @ higher price than DLCs. I’m out.
They need a different mechanism for monetisation.
I mean not like one couldn’t imagine whole campaigns about eastern and western rome, or rus (with nevsky in the game already), or andalusia, or Charlemagne, or khazars, or abbasids as you defend baghdad (biggest town in the early medieval world is currently in only one campaign mission “Scourge of the Levant” and looks like a minor fort).
No, we sail to vinland. It’s what the paying target audience wants i guess^^
Is there any new unit and building?
From SOTL’s video, I saw one of the mod scenario that will be official has 48000+ download.
The price is 11.5 euros for multiple scenarios from mod creators. I understand that they want the creators to be rewarded for their work. That’s fine.
But this is definitely not a campaign dlc. Plus the fact that there are no new civs means I’ll buy it later on when it’s discounted.
In fact, I think they’re well aware even now. But so far my friends have said they would buy for the achievement-grinding purpose, voice-acting, and as I said, the price is not a problem, what matters is we want to give in to this kind of work or not. That’s just who I know, I don’t know about other people here tho. Honestly I’m taking a break from AoE2 after all its going-on issues and stress. I just hope they won’t #### ## AoM Retold which is my last hope.
But to be fair, given all of this have been done free before, they can do this as a way for us to support the creator, but if so just reduce the cost.
On ‘Victors and Vanquished’ Steam product page, the word ‘campaign’ is not written once, and I don’t recall it being there first time I saw it.
Looks like a careless word choice and/or misunderstanding between developers and marketing team in charge of this event.
The above posts make it seem like these will be an exact carbon copy of past scenarios. But I just saw this teaser video for the first time and there is more to it…
At 1m 13s mark, he mentions several noteworthy things (https://youtu.be/2E721-vptOo&t=73)
I’m sure making new music, fixing hundreds of bugs, and other stuff isn’t free to do. So it isn’t just the voice acting you’re paying for. What if the bug fixes and QoL improvements also help other campaigns and/or SP skirmishes, in general? I get the negativity, but I just wonder if enough info is out yet to fully warrant it?
If “campaigns” were originally marketed for this, that doesn’t seem too incorrect. After all, you do have to go to the “Campaigns” area of the game to play them, I think. Plus, campaign defined in dictionary is:
Seems valid enough to me But I haven’t played very many campaigns before and I’ve never played these ones… so maybe ignorance is bliss. But also, isn’t it possible that they genuinely accidentally called it Campaign(s) originally and meant no harm by it (i.e., semantics)?
I hope so, and hopefully the backlash and negativity in this thread doesn’t change any minds at Microsoft or the devs. The community is trying pretty hard, though, it seems.
I’ve never played these scenarios before. After seeing the video, I’ve changed my mind from week(s) ago about this DLC being campaign-/scenario-related. I’m now intrigued. Something about bite-sized chunks (scenarios) like this sounds pretty appealing to me… a lower barrier to entry compared to long multi-match campaign endeavors that I’ve barely bothered to start. If the scenarios are good, it may motivate me to actually play some campaigns. And if there are new assets we can pull from them for our own random map scripts, that could be cool.
That’s good. Seems nice that they maybe listened and recognized the confusion and fixed it. It hasn’t launched yet, so it’s not like they made millions at the expense of unsuspecting players. Everyone here knows, so there are at least like 25 people who didn’t buy yet… and probably never will, apparently
I am not into this topic, as I wasnt really looking forward to the DLC ( I didnt even finish the base game campaigns and historical battles yet ), but I find many complains in this topic very understandable, as it is entirely fair and warranted to expect a better communication/marketing.
In the DLC business, there should always be the question of investment versus returns. How much happiness does it bring to players to have additional music, probaby at the adfitional price of 3 to 4$ ?
What are the QoL improvements and bug fixes worth ? Well I dont because I didnt play the fanmade scenarios, but be sure that many people here played them. If they enjoyed the game without feeling the lack of QoL or being annoyed by bugs, then most arent big deal. Otherwise there would be people speculating about well known bugs which get fixed, and which parts of scenarios need QoL.
But many people seem to think “nice stories, nothing to complain about in terms or bugs/gameplay”.
And people are right to complain about poor marketing. If the QoL improvements help other parts of the game, they should just say it. A very very common thing that even I know is that when marketing people omit a potential benefit, it surely means that the said benefit is not there. Many players in the aoe2 community know their stuff and know how to read between the line.
If they say “hundreds of bug fixes”, some players are nerdy enough and have enough free time to search and count… And the result will probably be “They lied to make it look bigger than it is” because they do not understand what this part of the community want.
Then this is another marketing mistake: you do not use the dictionary definition to tease and sell when there is an internal definition (of the word “campaigns”).
I can tell you “lets have a Feudal army fight 10 units vs 10 units”, then come with 10 knights and say “well historically the era of knights was during the feudal era”…
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But in the end, I am kind of like you in the sense that I am not the targeted audiance (I was the targeted audiance for RoR and enjoy the mod a lot). And I didnt watch the video yesterday. So there was no hype for me anyways.
But many people here are the targeted playerbase who gets hyped by videos and teasers. So I think a good business calk is to make them happy. And the aoe2 community (or at least all loud voices who get hyped by teasers and actually watch videos like yesterday) hate misinformation and feeling that the DLC arent worth the money. And this is easy to ficx in the future: double check the wording by a community member/expert and think about the investment vs cost of what they develop.
As you said, many players will still probably like it, but there is surely a missed opportunity of gains (DLC bought by now disappointed fans) if they instead took 2 or 3 scenarios from the fanmade mod and remadevit into campaigns as sequence of 4 or 5 interconnected scenarios.
Am I the only one to think the development cycle is rushed? That could explain the content of the DLC.
In a row, we are having the 3rd content in 10 months (since ROR: May 16th 2023-march 14th 2024), that it to say 1 every 5 months.
I personally don’t ask for it. I would rather wait between 6 and 12 months between each release to have fully fleshed out campaigns…
I think there are still going to be a few new scenarios which are not from custom.
I hate this lazy way of trying to get some sales with minimal content addition as well. Hope they do some proper multi-scenario campaigns based DLC in the future.
none were shown from what I’ve seen. maybe they added a few. still nothing comparable to a new civ content-wise