Start the game with a Monk instead a Scout.
Start the game with a part of the map already explored.
Monastery and Monks are avaible in the Feudal Age.
Villagers and Monks can garrison in Monasteries.
Monks provide a 5% buff in gathering and attack speed to units in healing range. Every Relic collected grants an additional 1% to this buff
Bishop (enanched version of Monk) avaible in the Monastery
Excommunication: enemy Monks have lower healing and conversion speed
Compagnie di Ventura: can choose an Unique Unit to train in Castles between the Christian-affiliated civ (Britons, Byzantines, Franks, Teutons, Spanish, Italians, Slavs, Portuguese, Sicilians) or allied civ
The state had its origins in the rise of Christianity throughout Italy, and with it the rising influence of the Christian Church. By the mid-8th century, with the decline of the Byzantine Empire in Italy, the Papacy became effectively sovereign. Several Christian rulers - including the Frankish kings Charlemagne and Pepin the Short - further donated lands to be governed by the Church.
For this reason, the civ starts with a Monk instead of a Scout, and the part of the map already explored rapresents the donations. It focus on Monks and have an upgraded version of it.
The State of the Church has tried to defend territorial integrity, and its own religious autonomy, resorting, in the first instance, to religious power, especially that of excommunication. But, when this was not enough, more rarely, also to the use of weapons.
This in rapresented by the Castle Age Unique Technology and by the versatile tech tree.
The policy most followed by the Popes was to involve in their own interests another state, usually neighboring, which with its army would defend the territorial and political integrity of the papal state, receiving in exchange honors, money, legitimacy of its political conduct and religious condemnation of his enemies.
For this reason, Monks can directly influence the economy and the military, the civ can select the Unique Unit to train and share the upgraded version of the Monk with the allies.
Roman Catholic leaders believed a consecrated church was protected space. It would be inappropriate in the extreme to carry weapons into the church or to arrest someone or to exercise force within the church.
For this reason, Villagers and Monks can garrison in the Monasteries and get protection.
In the Dark Age, the already explored map compensates for the absence of the Scout in finding resources. Anyway, the player may struggle finding the opponent, and this may drastically reduce the chances to succeffuly rush in the early game.
The player may focus on a defensive approach, using the Monk to buff the gathering speed of the Villagers. The Monk could even bring Relics near the Town Center to grant a bigger bonus in the future, as Monasteries could be build in the Feudal Age. This could be risky because of enemy Scouts, so the player must act carefully.
In the Feudal Age they can train more Monks and gather the Relics to boost the economy buff. They can even perform an Early Monk Rush, but this could not be the better option because of the low value of feudal units and the risk rapresented by enemy Scout. Maybe a defensive approach could be better: Monks, supporting economy and military, can help reaching the next age with an advantage, and Monasteries can give them repair from enemy rushes.
In the Castle Age there is one of the main differences: they cannot train an Unique Unit from the Castle. They can train a versatile troop anyway, and give them the support of Monks, healing and granting attack speed bonus. The Unique Technology can help, lowering the efficacy of enemy Monks.
In the Imperial Age the player can choose the Unique Unit to trian in the Castles, giving the possibility to create peculiar combination, such as Cataphracts with Bloodlines but without Logistica, ora Teutonic Knights without the extra meele armor bonus.
The very Unique Unit, the Bishop, is now avaible to the player and his allies as an upgrade for the Monk, granting more HP, conversion and healing range.
Champion and Helberdier avaible
Can research Squires and Arson, not Supplies
Crossbowman and Elite Skirmisher avaible
Can research Thumb Ring
Light Cavalry and Cavalier avaible
Can research Bloodlines and Husbandry
Capped Ram, Oneger, Scorpion, Siege Tower and Bombard Cannon
Fire Ship, Demolition Ship, Galleon and Cannon Galleon
Cannot research Dry Dock and Shipwright
All tech avaible.
All tech avaible
All tech avaible
All tech avaible except Crop Rotation and Stone Shaft Mining