Earlier I made a civ concept about the Nanzhao ( Civ Proposal: Nanzhao - Age of Empires II: DE / II - Discussion - Age of Empires Forum, but now I decided to remake another civ concept based on the Nanzhao one, and rename the civ as the Dians. I decided to change its name for 2 reasons: first is that Nanzhao was a kingdom’s name not a people’s name, whereas “Dian” could refer to both the ancient kingdom in Yunnan and its people, hence more suitable according to the civ naming convention of AOE2. Secondly, I want this civ to not only cover the kingdoms of Nanzhao and Dali, but also other Non-Sinitic tribes or ethnic groups that had inhabited this region, such as the Bo or Pu, the Raeu or Kleu, the Li, the Yue, the Nanman, the Dong, etc. I’ve seen some other civ concepts for this region that use the name “South Chinese”, but that is both anachronistic and absurd, “Dian” is much more suitable. Without further ado, let’s begin introducing the civ.
The Dians
Time: 3rd century BC to 1253 (I selected 3rd century BC as its start date because that was around the first time when Dian and other Non-Sinitic tribes in the south started to appear in Chinese records, and 1253 as the end date because that was when the Dali kingdom got conquered by the Mongols and much of Yunnan ceased to be an independent polity, with the exception of the Jinglong Tai Kingdom in the Sipsong Panna region who still maintained some form of autonomy)
Language: Chinese (other Asian languages such as Tai or Burmese could work, but to keep it safe it’s best to use Chinese)
Architecture: Generic East Asian with distinct castle (this topic deserves its own thread, but Generic East Asian could be a new architectural style for Chinese, Dians, Jurchens, Koreans, and Vietnamese, whereas the current East Asian style could be reserved for the Japanese only, since it’s largely based on the Japanese style, and the Mongols could have a new nomadic Inner Asian style shared with Tanguts/Tibetans)
The castle could be based on the ruined Hailong Fortress in Guizhou. Granted it was a 14th or 15th century fortress built in the Ming era, similar styles had been in use in this part of China since at least the Song Dynasty. It has a lot more stones and isn’t similar to the in-game East Asian castle at all. In fact it gives me a vague Andean vibe.
Ruins of the Hailong Fortress
Wonder: the three pagodas of the Chongsheng temple, built in the early 9th century during the Nanzhao period
Civ Type
Archer and Monk
Civ Bonuses:
Mills can train water buffaloes that cost no pop space for 50 food each, starting from the Feudal Age
Gains +10 gold for each successful conversion (pushes for aggressive monk play in the Castle Age)
Foot archers move 5%/10%/15% faster in Feudal/Castle/Imperial Age (only applies to the archer line and not to skirmishers. The base speed for an archer is 0.96, and after speed boosts in the Imperial Age it will have a speed around 1.1, but judging by the fact that we have some infantry units going 1.2 and 1.3, I don’t think this will break the meta)
Have access to the unique production/defensive building called a Zhai (will elaborate on this later)
Team Bonus:
Team monks gain +1 pierce armor (with Slavs unique tech being changed from Orthodoxy to Detinets, the monk armor bonus can be given to a new civ)
Unique Techs:
Castle Age:
Lacquered Leather Armor
Team unique units +1 melee armor (Food 200 Gold 250)
Imperial Age:
Tea and Horse Road
Team players can train trash Knights at their markets for 120 Food and 0 Gold (Food 700 Gold 750, can only train Knights at their markets and not Cavaliers or Paladins, and the Knights trained at the markets have basic stats and are not affected by Blacksmith upgrades, so don’t expect to defend your trade lines with these trash Knights only)
Unique Units
Castle Unique Unit: Luojuzi, a skirmisher with the speed akin to an Eagle Warrior and with a small bonus attack against cavalry, and unlike normal skirmishers this one costs gold to train.
Stats
Cost: 40 Wood 30 Gold
HP: 35 / 40 (elite)
Attack: 4 / 5 (elite) pierce
Attack bonuses:
+2 vs Archer
+3 vs Cavalry Archer
+2 / +3 (elite) vs Cavalry
+1 / +2 (elite) vs Camel
Rate of fire: 3.05
Frame delay: 20
Range: 5
Minimum range: 1
Accuracy: 95%
Projectile speed: 7
Melee armor: 0 / 1 (elite)
Pierce armor: 4
Armor classes: Archer, Unique Unit
Speed: 1.2 (not affected by the civ bonus as it is a skirmisher)
The appearance of the Luojuzi skirmisher could be based on the traditional war attire of the ethnic Yi people, as we have evidence from ancient paintings to show that such armor styles were in use during the Nanzhao/Dali period
Barracks Unique Unit: Raeu Tribesman, trained at the Barracks when Castle Age is reached, and has no elite upgrade. It attacks 20% faster on elevated and marshy terrains (such as hills, shallows, or mangroves, etc.), and can be used to guard choke points with shallows. It can also be trained in the Zhai.
Stats
Cost: 40 Food 25 Gold
HP: 60
Attack: 8 melee
Attack bonuses:
+6 vs Cavalry
+5 vs Camel
+3 vs Ship
+3 vs Fishing Ship
+2 vs Eagle Warrior
+1 vs Standard Building
Rate of fire: 2.0 / 1.6 (on elevated and marshy terrains)
Melee armor: 1
Pierce armor: 2
Armor classes: Infantry, Unique Unit
Speed: 1.15
The appearance of the Raeu Tribesman could be based on these Bouyei warriors wearing rattan armor. Bouyei and neighboring Kam-Sui minorities in Southern China are thought to be the descendants of the Raeu or Kleu.
And instead of using a normal spear or sword, it could use the trident. Though not a common weapon, tridents had been used in Southern China, SE Asia, and India for hunting and warfare. Since we still lack a unit that uses the trident, this one could be it. Here’s a picture of a Southern Chinese trident.
Now onto the Zhai. The best English translation for this word would be a “fortified settlement”, and it was quite common in the southern parts of China in the past. I envision it to be a production/defensive building akin to the Blockhouse in AOE3, which combines the function of a Barracks and a Watch Tower, though obviously would have a lower range than the tower. Like the Watch Tower, it only shoots out one arrow each time, but unlike the tower the garrisoned units cannot make it to shoot out more arrows. This would make it different enough from the Krepost and the Donjon, which are more Castle-like in nature. The Zhai is able to train Raeu Tribesman and Villagers, and can only be built by Villagers, but only the Raeu Tribesman is able to garrison inside it to heal. I haven’t really think of the stats and the cost of such a building, does anyone have any suggestions?
To sum things up a bit, the Zhai is a production/defensive building that is able to train the unique unit Raeu Tribesman and also the Villagers, and shoots out one arrow each time at an enemy unit within range. Only the Raeu Tribesmen are able to garrison inside it and it will heal them automatically when garrisoned, but unlike garrisoning in towers or castles, this will not make the Zhai to shoot out more arrows. Basically an adequate building to start a forward base with, more offensive than defensive in nature I would say. And in case you’re wondering, nope it cannot be used as a drop site for resources like a Town Center, it simply trains Villagers.
To keep the game balanced, only 2 Zhais are allowed to be built in each game. However, if one or both of the Zhais got destroyed by the enemy, they can be rebuilt. A Zhai costs 200 Wood and 200 Stone to be built, has a HP of 2,500, and has a range of 6.
The appearance of the Zhai could be modeled based on the Diaojiao Lou or stilted house, the traditional style of residence of the Tai-Kradai and Hmong-Mien people in Southern China
Tech Tree
Barracks: missing Eagles and the Halberdier upgrade (since they have the Luojuzi to counter cavalry giving them Halbs would be overkill)
Archery Range: missing Hand Cannoneers, Elephant Archers, and Parthian Tactics
Stable: missing Steppe Lancer, Paladin, and Camel Rider; have access to Battle Elephant, but without the elite upgrade
Siege Workshop: missing Siege Onager, Armored Elephant, and Bombard Cannon
Castle: missing Hoardings
Dock: missing Shipwright, Fast Fire Ship, Elite Cannon Galleon, and Heavy Demo Ship
Blacksmith: missing the last archer armor upgrade
Monastery: missing Heresy and Redemption
Market: full
University: missing Siege Engineers, Bombard Tower, and Treadmill Crane
Mining Camp: missing Gold Shaft Mining
Mill: full