Well, i would like a lot this civ, but the problem is that they weren’t an organizated state until XIX century. Here we go:
Infantry and Mercenaries civilization:
- Pikemen upgrade available 1 age earlier (i was thinking to do the same with Halbs, but might be too OP)
They were one of the first civilizations on the world using freely the pike and the halberd
- Mercenaries train 20% faster (See the concept below)
Their mercenary armies served along all Europe. Either they recruit armies very fast.
- Miners don’t need to drop off the gold on mining camp
(Great production of resources in a small territory, specially clocks, etc.)
- Fortifications built 20% faster, +10% HP
Lots of powerful forts across the territory, mostly great castles.
UU: Swiss Pikeman
Powerful, but slow pikeman with a little range that can get +5 hp for every relic garrisoned and returns some gold when dies (Max 4, total +20hp), strong vs cavalry and gunpowder, weak vs archers and champions
UT 1: Confederation: Allied Monks +1 Range
(The Swiss states were ruled by a Confederation where the catholic curchs had a lot of influence)
UT 2: Phalanx formartion: Halberdiers and Swiss pikeman +1 range
(Swiss infantry were known by their compacted formation of units with large Spears, Pikes, and Halberds.)
UB: Tavern: Building that allow hire mercenaries. Available for Swiss and their allies. Only 1 per castle. Can be built from Castle Age. Cost: 200w 75g
TB: Allies can build taverns to hire mercenaries (Swiss pikeman, mercenary units in game. Eg Condottieri.)
Mercenaries unit list:
Lansquenets: Unit with a big sword that can charge its attack. (Similar to AoE3 concept) Weak vs cavalry, good vs infantry
Condottieri: It’s the same italian unit
Hungarian Huszár: same as Magyar UU, costing even more gold
Elmeti: Cavalry from Italy that have a good melee armor.
To be expanded
Wonder: Grossmünster (Zúrich cathedral)
Barrack: Loses arson, eagles.
Archery Range: HCA, Parthian Tactics.
Stable: Paladin, Camels, Husbandry.
Siege Workshop: SO, SR.
University: Might Red Shot, unsure about this techs.
Dock: Fast fire ship, Hvy demo ship.
Blacksmith: Last archer armor
Eco: Crop rotation, last gold tech.
Im not expert at creating civ concepts. Any help to improve this topic would be highly grateful.