New Civ concept: the Venetians

What about this build?

Venetians

CivIcon-Venetians

Bonus:

  • Get +50 gold each time a technology is researched (including age ups).
  • Archery range units are 5/10% faster in feudal/castle age.
  • Docks and barracks cost -50 wood.

Team Bonus:

  • Guilds is 80% cheaper and available in the feudal age.

Unique Technologies:

  • III - Schole: all economic units passively generate +10% gold when dropping resources on buildings nearby monasteries.
    Cost: 300 wood 300 stone, 30 sec

  • IV - Schiavona: infantry units have +30 HP
    Cost: 600 food and 300 gold, 40 sec

Unique Units:

  • C - Stradiots: Light and fast cavalry that can stun enemy units (a stunned enemy can’t neither attack or move). Each unit killed by a stradiot tribute you +1 gold.
    Cost: 80 gold, 14 sec

  • D - Galeass: Heavy ships with high HP and a short gunpowder attack (similar to an hussite wagon) , that can also ram enemy ships. If the ship survive there is a 25% chance of converting that ship. (the ram mechanic is similar to the coustilier).
    Cost: 120 wood 80 gold, 40 sec

Tech Tree:
Barracks: FU champ, halb and condo
Ranges: FU arbs, skirms and HC missing CA and PT
Stables: bloodlines, paladin and hussars missing
Siege: *siege rams and heavy scorps missing’
Dock: demo-line completely missing
Blacksmith: FU
University: FU
Monastery: heresy missing and atonement
Castle: FU
General Eco: gold shaft mining missing

Icon provided by @Seicing.

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