What about this build?
Venetians
Bonus:
- Get +50 gold each time a technology is researched (including age ups).
- Archery range units are 5/10% faster in feudal/castle age.
- Docks and barracks cost -50 wood.
Team Bonus:
- Guilds is 80% cheaper and available in the feudal age.
Unique Technologies:
-
III - Schole: all economic units passively generate +10% gold when dropping resources on buildings nearby monasteries.
Cost: 300 wood 300 stone, 30 sec -
IV - Schiavona: infantry units have +30 HP
Cost: 600 food and 300 gold, 40 sec
Unique Units:
-
C - Stradiots: Light and fast cavalry that can stun enemy units (a stunned enemy can’t neither attack or move). Each unit killed by a stradiot tribute you +1 gold.
Cost: 80 gold, 14 sec -
D - Galeass: Heavy ships with high HP and a short gunpowder attack (similar to an hussite wagon) , that can also ram enemy ships. If the ship survive there is a 25% chance of converting that ship. (the ram mechanic is similar to the coustilier).
Cost: 120 wood 80 gold, 40 sec
Tech Tree:
Barracks: FU champ, halb and condo
Ranges: FU arbs, skirms and HC missing CA and PT
Stables: bloodlines, paladin and hussars missing
Siege: *siege rams and heavy scorps missing’
Dock: demo-line completely missing
Blacksmith: FU
University: FU
Monastery: heresy missing and atonement
Castle: FU
General Eco: gold shaft mining missing
Icon provided by @Seicing.