Having both options would be pretty interesting.
Also a military unit with tunable cost sounds a very cool concept
Having both options would be pretty interesting.
Also a military unit with tunable cost sounds a very cool concept
Tbh not sure how you could make the military units with tunable cost but yes would be interesting
Well, not if you close the game fast. Consider that you can sustain vill production with just 6 vills on gold (less if you have their special building). Then after having 4 on wood, all other vills can gather food.
If your aim is to age up, you need to gather just 500f, which is about the 2 boars or the 6 sheeps (the slower gathering rate also means more decay) so basically you can age up pretty fast with no worries of maintaining vill production.
In the late game also, after the imp UT, their special building can buff the relic gold generation more than an Indian player with an aztecs ally.
Exactly, or scouts with just a few farms, but you burn you long game possibilities, since except archers, all their good soldiers (champs like infantry and knights) costs only gold, and a lot of it.
After a castle, the castle age UT restore the vill cost to food.
If there is water also, shore fish give a trickle of gold other than food.
It could be a toggle key on the Fondaco (TW) but yes I see as too strong.
Being able to need less food (the most difficult resource to gather in the early game) should be balanced by a weak late game.
Another option, could be just an FC, since you would need about just 1300 food, and about another 200 food for eco upgrades. You could even wait to get heavy plow before placing farms.
You missed albania again.
Perfectly said,this concept is something some people here can hardly understand.
Name recognition, everyone knows about the swiss pikes or mercenaries. A medieval game without swiss pikes is like not having crusades in game.
On to the civi design
Having a worse villager which cost more dont seem like a good idea,maybe you can have a second villager type like the dwarfs in AoM.
Does it give 26% boost to gold mining regardless where you build it?
Canon ship line is used to bombard shores and take out buildings would this be useful for people to use?
This confuses me again why would you want to remove the thing that made the villagers different back to normal? it breaks how the player is gathering resources up to the castle age.
Overall this design is too much on gold both uus villagers all need gold, if you run out of gold how will you manage the economy?
Being able to need less food (the most difficult resource to gather in the early game) should be balanced by a weak late game.
might be hard to gather initially but you still need to age up before gold comes in to play.
Itās not worse, the slow food gathering rate is only for dark age, and it was so because otherwise you would just need to gather from 5 sheep to age up, potentially with just 16 vills (6 on gold, 6 on food, and 4 on wood roughly) and go for archers by then switching the 6 on food on wood and gold.
At least now it takes some time to get that 500 food.
The main idea is that in the first 2 ages is easier to collect the food to age up, since gold is easily accessible (itās unlikely that your mines are rushed in the dark age) and you donāt have to worry to collect food for both the age up and vill production, because they come from different sources.
This potentially leads to very fast age ups.
Yes, but working as a gathering point too, after building at least one lumber camp, one mining camp and one mill, you might want to use it on new resources, so at least to save a bit of wood.
Also, itās more than 26%, the progression is 10%, 18%, 24%, 28%, 30%, 32% and so on adding just 2%.
It seems crazi, but consider that they donāt have the gold upgrades (maybe Iāll give them the first, I still donāt know).
They donāt have the galleon upgrade. Meaning that they need to use FFS backed up by those new UU.
Basically, this cannon galleon can both bombard the shore, and give fire support on your FFS, with their secondary attack (arrows move faster than the cannonball, for as much crazy as it sounds).
They are also way less vulnerable than standard ECG, so they can tank a bit of fire.
Because in the castle age gold become more rare and requested on other sources, also if the games goes in post imp, you need to train vills even when gold isnāt available.
This is also historically accurate. Venice worked around merchants, and most of their economy came from privates. The arsenal thought was the first state assembly line, where the state provided for their workers on every aspect.
The idea is for them to age up fast to feudal. Then they can go for archers with few vills on food (to get the 800f) or scouts, again with lass vills on food than usual. Itās very likely that you can close the game on early to mid castle age, when there is still gold.
Of that isnāt the case, you have FU halbs, skirms and good arbs. You also have a bonus that boost your gold generated by relics, so you arenāt powerless, but of course you are weaker.
Yeah but think of how much time do you need to gather food from 6 sheeps or 2 boars. Then itās roughly the double of that.
Of course percentages need testing and probably adjustments, but itās still easier to manage the vill production and the stockpiling food for age ups with 2 different resources.
And think about maps where there is fish, when they need to gather 500 food with FS and all vills can stay on gold and wood for all dark age.
Even if I get to castle age, most likely you still have enough gold, usually itās more than enough to get a standard player to imp.
Venetians civ and Serbs civ can represent Albanians in AoE 2 very good.
Stradiot - regional unit for this two civs.
Definitely better option for civ to AoE 2 is Bavarians - south German umbrella.
Landsknecht & Swiss pikeman - Unique Units of Bavarians
Bavaria is in one or two scenarios so who knows it might come.
Bavarians civ could appear on the following missions:
Holy Roman Emperor
Bavaria - Enemy
Henry the Lion
Bavaria - Ally
The Lombard League
Henry the Lion - Ally > Enemy
The Best Laid Plans
Holy Roman Empire - Enemy
Enemy Trade Route - Enemy
Blood for Blood and A New Home
Austrians - Ally > Enemy
A Kingdom Divided
The Duke of Bavaria - Ally
Unholy Marriage
The Duke of Bavaria - Ally
Wonder of the World
Emp. Lothair III - Enemy
Holy Roman Emperor
Austria - Enemy
Potentially the Barbarossa campaign would become the Bavarians civ campaign. A DLC adding Bavarians civ would add a new campaign for Teutons civ (e.g. about Teutonic Knights), instead of a new campaign for Bavarians civ.
Sorry guys, I donāt want to be a pain it the ***, but this topic is specifically for discussion the potential introduction of a specific civ based on a specific design.
I donāt have anything against Bavarians or other cultures or civ, but if everyone starts to post itās own design of other cultures, this get out of hands and out of topic.
If you want to discuss which civ should take priority, there are already topics dedicated to that. If instead you want to post of potential new civ designs, I ask you to make your own topic. Iāll be happy to go there and to read it and leave my feedback there.
Thanks for the attention.
Theres not enough reasons to add Venice to make it a possible civ for the last 9
Sure they do, they hit all the boxes name recognition,cool uu,interesting story to tell, can use current building set etc.
Apart from the leader names current italians are based off genoa civi icon wonder uu all are genoa.
What interesting UU?
Theres plenty of interesting civs to add that are recognizable and have more to do than to be the third identical water, archer and gunpowder civ from southern Europe region.
And Italians are really close to what Venetians would be. Also just a not very āimperialā civ I would say, yes theres plenty of better civs with name recognition from less represented regions left to be added. Leave Europe alone.
Heck, even in Europe theres more interesting stuff to do.
What interesting UU?
Venitian galleys.gives devs the chance to try out a unique mechanic ship.we already have foot cavalry and siege uus with the dlcsās.
I dont see how it would be more than any possible new naval unit? And the current post doesnt help that much to justify your point either