New Civ Idea - Assamese

FIrst your artwork is amazing.
Really nice with a lot of details. I like it very much.

I think you could have posted your Civs one by one so there’s more time to enjoy and discuss each of them.

If you like you can also insert your Civ Concept in the [HUB] . When all new civ creators do this, the hub works as intended and interested people can use it to look up older civ concepts they might be interested in.

Your bonusses are sometimes a bit over the top though imo. You don’t need to add completely new mechanics just for the sake of it. Most intended design effects can be achieved by traditional design means. So I will try to take your bonusses and tranlate them into more traditional ones that give similar effects.
Also if I see weaknesse or overwhealming bonusses I will try to adjust them.

Just make this the standard UU. Commander/Hero units aren’t a part of the ranked play so far and also aren’t neccesary. One big part of the franchise is that there aren’t these super overwhealmingly strong individual units, instead you have to care about all your army and eco to get the victory. Most Army comps work usually as 2 base unit lines that synergize well with each other + some siege. It’s already hard enough to manage these effectively.

Healing is ok (like monks), but “aura” type boosts aren’t part of the franchise so far. Part of that is also to ensure the units always feel the same to play with and against. This reliability is an important part of AoE2. You see an archer, you know how it interacts.

So instead the ###### could just be able to heal like monks. And to separate it from Archers it could just have higher speed and damage output. A bonus against UUs isn’t really a good idea for ranged units imo. This would immediately make a lot of melee UUs completely unusable what would be terrible for TGs.

It’s a bit too strong first, but also the effect is just basically a Damage boost. Ofc we already have effects like this in the game with Aztecs, Burmese, Japanese… What could be interesting is a bonus against Archers though. The civ as it is currently designed is quite weak to skirmishers. And they could possibly use the Swordsman line against skirns. Ofc they would also need Plate Mail Armor against the skirms to be effective. The Tech could be quite cheap and/or add an extra pierce armor to the swordsman line aswell.

Give it 10 garrison Space and the ability to fire arrows once garrisoned. Cost could be something like 50 S 100 W. Then it would make sense in various maps and/or situations to make use of it.

That’s too much.Maybe 50 % of the Gold cost replaced with wood or something like this. It could have the secondary effect to make the cannons garrisonable.

Nice, Quite unique bonus that doesn’t change much. Would be very strong when the civ had strong cavalry, but as it hasn’t it’s probably most useful in TGs as support against certain infantry specialist civs.

Make it the ranged can be garrisoned and fire arrows, otherwise ungarrisoning them could be double painful.

Easy economic pickup, quite similar to the hindustani bonus though. But otherwise nothing wrong with that.

Interesting TB. Why not Coinage? Guilds isn’t available to all civs but Coinage is. Also coinage is the Tech that applies to TGs. Free guilds could be a normal Civ Bonus.
(BTW shouldn’t there also some civs missing Banking? For balance reasons some eco powerhouses like Poles or Portuguese could miss it.)

All in all the Assamese are probably with a generally slower start. They have their extra garrison spaces to protect their units at home a bit better. In the lategame they would have access to FU Arbs, EA and their UU paired with the Champs and BBC to deal with Skirmishers. They would probably fit best in the “Defensive” category civ. But instead of having answers to everything they would try to build up their own very strong army to crush the opponents in the lategame.

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