New Civ Ideas?

I was thinking about it and want to hear ur opinion.I havent tought deeply.I am going to cite my ideas here superficially.Maybe I think about the details in the future and write again in a new heading.I want to hear your opinions and would love to discuss.

Spain:
Colonization:Building a new tc and barracks far from your first tc is cheaper
Spanish gold:You gain gold from destroying town centers,wonders and trade centers.
Tercio Pikemen:Better Pikemen with longer spears
Tercio Musketeers:Lower healt than other musks. but more range
Conquistadores:Cavalry that gets stronger when he is far from town centers.It gets stronger the more they are far from town centers enemy centers are counted too.They could be like in the Medieval 2 total war
Missioneries:Healer units mounted on donkeys.Heals units and makes them faster.They can be like in Aoe 3

Denmark
Raiding:Killing villagers,caravans and destroying eco buildings with infantry gives gold more if you do it with vikings you gain more

Vikings:Replaces men at arms have more attack and throw axe or javelin before encountering in melee but has less armor.This skill has a cooldown also the range is too short so you cant hunt any ranged unit from far.
Jarls:Works like japanese retainers.Rises the attack and speed of the units nearby for a short time they can be trained from castle.
Housecarls:They can be called from town centers for a short time to defend your town centers.Housecarls were the bodyguards of the kings and lords so it is better them to be used as a militia force to defend town centers.Or they can be called just like Jean darc’s troops.But then there has to be a hero like jean darc.

Poland
I dont have much knowledge about poland so I really want to hear ur opinionn about this civ.

Winged Hussars:Replaces Knights charges deals more damage than other knights

Genoa

Lombards,banks:In age of empires 3 there is an Italian civ which has lombards.Lombards works like a bank, you store some resources then the lombard multiplies it with interets in time.Lets say you put 1000 gold in lombard,it becomes 1000-2000 food or wood in some time.

Genoese Crossbowmen:Replaces crossbowmen,stronger than the normal onew also they have huge shields which makes them stronger against ranged attacks.Works similar to french crossbowmen.

Papal guards:A halberdier unit good against armored infantries,not bad against cavalry,expensive unit.Weaker against ranged units.

Condottieri:Replaces men at arms they get stronger near town center

Carroccio Tower:It is a wagon that carries a bell and the symbol of the city.Heals some units around it when units are idle.Cant heal in combat,cant transport units.
Stradiots:Venetian cavalry unit irl.Replaces horsemen they attack faster than other horsemens

Timurids
Variant civ to the mongols

Elephants:Same as Delhi
Elephant Artillery:Slow unit that carries a small artillery on its back.Has short range.I saw this unit in Medieval 2 total war and age of empires 3 so why not.Good against infantries and other artilleries except culverins and springald.Their range is shorter than every other artilleries.Culverins and cavalries can counter it
Tatar Horse Archers:Can not attack automatically like mangudai but do better against armored units.Also decent in melee.

Elephant units can be trained from age 4 wonder
Timur cant use hwacha and hui poei mongolian trebuchet

Aztecs
They have no cavalry but they have a variety of infantry

Jaguar Warriors:Replaces men at arm slow health but strong attack and fast attack rate
Jackal Runners: works like cavalry
Bone knight:High stat unit expensive
Eagle warrior:Javelineer good against armoured units and replaces handcannoneer

These are the ideas I thought while I was in a bus.They are not detailed I would like to hear yours to make a more detailed civ idea.

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Does anyone know anything about a new small studio that is emerging for Age of Empires IV?

The name of this studio is “Future Kingdoms Studio”.
And they will dedicate themselves to making a large Pack, which will have 4 new civilizations (they recently announced that they will add 2 more extra new civilizations), which are the following:

  • Poland
  • Scandinavians
  • Vietnamese
  • Persians
    and 2 more extras, which are:
  • Berber
  • Lithuania

I don’t know if I understood correctly…

Maybe the idea is to become an official studio in the long term, just like “The Forgotten Empires” did… where they also worked on a large DLC Mod, until they were later incorporated and became official developers.


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Okay, I’ll start:


Spain

Well, the enthusiasm is admired but the build has many problems with historical representation:

  • First of all, it is an idea of ​​Spain from 1500-1700 instead of the Spain of the game era (800-1650).

  • The thing about Spanish gold destroying historical sites sounds more like the mechanics of the Mongols and Black Legend than a real mechanic. Historically: the Spanish kept several of the landmarks of the cities they conquered both in the Iberian Peninsula and in the New World, otherwise we would not have the Cathedral of Seville, the Mansion of Moctezuma II (converted into a royal palace), the Muslim Alcazars, the Alhambra, Saccayhuaman, Cuzco itself with the shape of its houses in the form of a court.

  • The pikemen of Tercio and Arquebusiers of Tercio would be for the Imperial Age (IV) but for the Spain of Europe.

  • The missionaries are something from the Conquest, not from Medieval Europe in the Reconquista.

  • About the conquerors, the thing about becoming stronger away from the urban center is interesting. However, the unit itself did not exist, it was a term to refer to all the Spanish conquering soldiers, and among them there were both infantry and cavalry, siege, monks, etc. Heavy cavalry of the New World would be the “Cuirassiers”, light the Horsemen. There were mounted arquebusiers, but not many, and they later evolved to be known as “leather soldiers.”

  • Of course, there could be a variant to represent the Army in America, like “The Conquistadors,” that could have Missionaries as a religious unit, or even Native American mercenaries.

  • I suggest you read about Spain in the Medieval Age: The Kingdoms of Castile, Leon and Aragon, The Reconquest, Mesnada, Tribunal of Mesna, Religious Orders (Santiago, Calatrava, Alcantara), Hidalgos, El Cid, Alfonso the Battler, The Caliphate of Cordoba (their enemies), Almogavares, so you can see that Spain already had a very rich history before the era of the American Conquest.

I actually made a concept but I haven’t posted it yet because I’m in doubt if Aragon deserves to be the Spain variant rather than Conquistadores, but with the latest devs reveal that a civ could have 2 or 3 variants, I’ll easily make a concept for Aragon as well, mainly to represent the Catalan Grand Company and their Conquests in Italy and Greece.



Denmark

I know that many want there to be Vikings, but I think that then they should go by the name “Nordics” or “Scandinavians”, rather than Danes, Swedes and Norwegians.

I say this because Viking societies had a very extreme change when they became Christian, and I know this because I researched for a concept:

  • They lost the Longhouses, Viking temples, Trelleborg etc.

  • They adopted the 6-unit rule: Spearmans, Men-at-arms, Horsemans, Knights, Archers and Crossbowmans.

  • They banned Berserkers.

  • They gave up the life of pillage.

Now, that transition was not so immediate and in fact the Danes are the most recognized as the most problematic during the final periods of “Vikingdom” (900-1000), raiding England, creating the Normans, and even conquering Norway (The North Sea Empire of Canuto):

So I understand the use of them to represent them. In any case I would accept them as Danes if certain conditions were met:

  • That they went head-to-head with Christianity in the Castle Age, with monasteries and monks.

  • Without stone walls, just like Rus, and the dThey are especially blocked in Imperial Age (IV). Instead they have a super-stockade called “Danevirk”.

  • In the English campaign they actually have a unique unit of their own, the “Danish Raider”. It could be renamed to “Danish Axeman” so that veteran and elite versions exist. Let’s avoid using the term “Viking” for units because this term means “Robber”, and was more of an exonym to these Scandinavian raiders than their actual name or the unit itself.

To represent the Danes already in their later years, when they started selling the kingdom to the HRE, there could be the civ “Kalmar Union”, a Danish variant. Although honestly, they wouldn’t have many unique units and their mechanics would be more about “Renting buildings” like “Timeshares” to get money, that would be funny.


Genoa

I actually made a concept for Genoa:

The Republic of Genoa: Civilization Concept

  • The Genoese Crossbowmens, of course that has to be their unique unit. and of course, he should be an early crossbowman (II). Other units that come to mind would be pavisieres, perhaps a special type of spearman (although in my model I made them men-at-arms), or Master Crossbowmans, like a super-crossbowman for the Imperial Age.

  • I think the Papal Guard is better for the Papal States themselves.

  • The condottiero weren’t really “soldiers” as AoE2 makes them seem but “Generals”. Those who were soldiers were the “Condotta” of the condottiero. so it would be more or less: “Condotta men-at-arm” or “Condota Broken Lance”.

  • The idea of ​​the chariot, although it was Italian, I think it was not used much in Genoa, it was more from Milan or Florence (other possible Italian civ), although these could also enter with the names of Lombardy and Tuscany.

Timurids

After reading a lot about the Timurids, I am quite convinced that they should be a Mongol variant. At least for the following:

  • Troops: According to all the old descriptions, they dressed, acted and fought LIKE the previous Mongols, so when describing them they often refer you to read other books about how the classic Mongols of Genghis Khan fought. Of course, they did incorporate some new and different units:
    – Vassals: Unlike the classic Mongols, they depended a lot on the vassal system, of the forcibly incorporated peoples, these including: Persians (kwarasmian), Armenians, Indians (Delhi, Rajputs).
    – Dromedary Raider: Soldier on a 2-humped camel. Has the ability to use a suicide attack by setting the camel on fire and throwing it at enemy troops. Extra bonus against “Elephants”.

  • Persian Architecture: While the classic Mongols have several Landmarks and buildings with Chinese architecture, the Timurids would have it with Persian, although with their own style.

  • Islam: Goodbye Ovoo, hello Mosques

  • Sedentary: Hello houses, of Persian-Timurid architecture. Buildings in general would change their architecture to Persian and would no longer be mobile. At least the upcoming New Expansion confirmed that certain Variants can have different architecture than their parent civ, so I’m encouraged to propose it.

  • Stone: Now the need to pick them like any other civs, and have walls.

  • About the Elephant Artillery, it was more of a Babur and Mughal unique unit than a Timurid, although Total War Kingdom II has it as one, it’s more of a creative license than a real unit. In Humankind is a Mughal unique unit.


Aztecs

I made an Aztec concept myself.

Aztecs Civilization Concept for AoEIV_ by GoldenArmorX

Now, I have to say that after reaching Diamond, I now see some flaws in my own concept:

  • The ritual skills: It can be very cumbersome if they have more than 2 effects. It would be better to give only 1 effect to each ritual and also, every time you use a ritual you have an agriculture bonus (Because apparently all Aztec gods always influence agriculture in some way).

  • Capturing soldiers: It could be cumbersome to activate the capture ability with each of your units, so it could actually be “Automatic”, and be percentage-based, like the Aztec Mod from Age of Mythology, or with all enemy units with low health. If not, at least one that work without penalties, but with a time limit (1 minute of capture mode or similar).

  • More unique units: Nahuatl Archer and Nahuatl Spearman, with less stats than the base units but cheaper (I was inspired by the Japanese Yumi Ashigaru), to represent that their weapons were weaker than the European ones.

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Great post thank you for replying.I was expecting others to widen the information, add more info.Since there was no single strong Italian kingdom I couldn’t decide which Italian city state to choose.So I just used Genoa for Genoese crossbowmen.Other city states might be variant civs for genoa idk.I like the lombard sytem in age of 3 de .In reality some famous Italian city states did bankery so this sytem have to be a part of an Italian civ.

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Thanks.

And yes, the problem with Italian representation as a Civ was actually discussed quite a bit on the forum several times.

One of the biggest complications is that during the Middle Ages, there was no Italian kingdom with united characteristics, but rather Dispersed City States, descendants of the Romans who remained in Italy, and who had to endure foreign rule by barbarian rulers, such as the Ostrogoths (493-553) or the Lombards (568-774, 891-c. 965), or the Byzantines of the Eastern Roman Empire.

It was not until Charlemagne reconquered Italy that the Italian city states became his vassal states, and then part of the Holy Roman Empire by inheritance of one of his sons.

And there were quite a few of them, from Pisa, Lucca, Genoa, Padua, Pavia, Bologna, Perugia, Milan, Florence, etc.

The detail is that although they were part of the Holy Roman Empire in name (Kingdom of Italy: 774-962), in practice they “administered themselves” and only paid tribute to the emperor every few years.

Among the important events:

  • Many of these cities sent soldiers for the Crusades (1000-1200)

  • They fought each other several times, both against the Holy Roman Empire in an event called the “Lombard League”, or even against the Pope, in the events known as the “War of the Guelphs and Guivelines”.

  • They also fought each other during the Black Plague, so much so that they would even unleash the so-called “Condottieri Wars” (1250-1500), where the cities that hired the best mercenaries for the longest time would be the ones that would obtain more neighboring territories.

  • Finally, everything would lead to an international war known as the “Italian Wars” (1494-1559), where France, after WINNING the 100-year war, decided to invade Italy, and begin to destroy all the Italian city states with cannon fire and professional armies. This war included the participation of Spain, England, the HRE, the Papacy, and the city states.

On the other hand, 4 special groups were created within them, which due to their unique units and their own mechanics, would be good as Civ for AoE IV:

Genoa

  • Genoa / The Republic of Genoa: Since it could not expand further to the sides, it expanded by sea invading several coasts of Africa, islands of the Mediterranean, and even islands of the Byzantine Empire. It was very helpful to the Crusaders, one of the best friends of the Byzantine Empire, and enemy of the Ottoman Turks, as well as Venice. –

Venice

  • Venice / The Republic of Venice: Thalassocratic naval power, which began to conquer the entire east, taking territory from the Byzantine Empire and expanding by sea. They were rivals of Genoa, and enemies of the Byzantines.
    –

Milan

  • Milan / The Lombard League: An attempt to break away from the Holy Roman Empire, led by Milan. After their breakup, Milan would begin to invade all of its former members, creating the Milanese Empire in Lombardy (Northern Italy). They were archenemies of Florence, which they were never able to conquer, of Genoa, which was well fortified by a mountain range, and of the Papal States, since they even tried to invade them and were excommunicated by them.
    –

Florence

  • Florence / Tuscany: Below Lombardy and the Alps lies the Tuscan Marche, fertile land for farming and home to several Italian city states. The most prominent during the late Middle Ages was Florence, cradle of the Italian Renaissance, and one of the strongest powers during the Italian Wars, relying on its economy to hire the most expensive mercenary army that a city-state-empire could afford. They changed their name to Duchy of Tuscany after the Italian Wars.
    –

The rest of the city states either fell in with one of these 4, or did not have enough unique attributes to hold their own during the Italian Wars.

  • Southern Italy, under the Papal States, Naples and Sicily, often acted as a “colony-viceroyalty” of several kingdoms, without an identity of their own, being part of the: Fatimid Caliphate, Normans, French Angevin Crown and Spain on the part of Aragon.

  • The Papal States could also be another civ, but it would perhaps be better to save them for when there are not enough civs, or campaigns are made that force the creation of models for the Vatican guard.

  • About Pisa, The problem is that they didn’t survive the Condottieri Wars, they were defeated by Genoa, all their possessions were taken from them, they never recovered and on top of that their only notable landmark would be the Tower of Pisa, which is actually a bell tower of a super massive cathedral. On the other hand, I can’t find any unique mechanics or unique units to represent it, which is the case with the examples above. Maybe for campaigns they could come out, but as a campaign variant.

Yes, it is a system that could be an interesting and fresh mechanic for AoE IV.

Lombard (Milan).- Just by its name, it would be good for Milan, maximum representative of Lombardy, and usury either. It would changes 100 of food, wook or stone for a better ammount of Gold (150 or 125) in a long time (2 o 3 minutes). Would have technologies to improve the ammount that you earn:
– Loan penalties.- increase in 20% the ammount of gold your lombard generate.

Medici Bank (Florence).- About Florence, they would have Medici Bank, the first banks ruled by a family. They would increase the money that miners get from mines passively, and make changes of money for food, wood or stone.

Casa delle Compere e dei Banchi di San Giorgio (Genoa).- About Genoa, well, they make money for another ways (in my concept is more detailed), also they fund the first True National Bank, will could work as a Landmarks, so it´s not neccesary for them the lombard system (informal) when they invent the “formal” national bank. Would make interchanges.

Mount of Piety* (Papal States).- Convert exactly 100 of any resources to another resources. Charity organization, believers of equivalent interchange (similar to Full Metal Alchemist), enemies of usury.

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A new varriant to ottonman could be seljjuk empire, since roman and byzantine was in the same side.

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Yes probably the only option for a variant civ of Ottoman.But Seljuks shouldn’t be able to recruit grand bombards and janissaries.Their military consisted of 3 parts.Hassa Askerleri,Tımar Askerleri and Support units.Hassa soldiers are raised from youth,timar soldiers are raised by iqta,timar owners and they were cavalries,support units are hired tribal warrior like turkomans.Hassa soldiers can replace men at arms,timarlı sipahis can replace knights.

As a Turk I would love to play this faction

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The berbers gotta make the list too!

Very interesting! I didn’t know about this mod! If it’s well done, they could add it to the main game. In fact, if some mods like this were incorporated into the game, it would be a great way to add new content to the game.

Hi, I hope you are doing very well :smiley: I really like your ideas.

I know the Community wants very much to see Vikings in the game but there is a lot of discussion about how they should be represented. The Viking age didn’t last long. For me a possible solution would be to use a mechanic where the player must choose whether to remain pagans or adopt the new faith. It would be something like this:

If you choose the pagan temple it will give you a military boost: looting, taking prisoners, bonuses for killing economic units, etc. You will have access to unique units such as: Viking Raiders, Huskarl, Norse Axemen, Jarl and the Drakka. If on the other hand you choose the Christian monastery you will boost the economy and unlock unique units such as: Sword Militia, Pavise Hook Gunners, Mounted Crossbowmen, Norse War Clerics, Norse War Cleric Cavalry and the Obudshaer, greetings.

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