NEW DIY II The Byzantine Empire 拜占庭帝国

ICO- 佣兵会所
Mercenary
雇佣兵营地


拜占庭的特色之一就是他们能花金子产佣兵。
One of the peculiarities of the Byzantines was their ability to spend gold to produce mercenaries.

拜占庭能在封建时代建造特殊的建筑:雇佣兵营地(需要150木材)。以此来获取雇佣兵增加战斗力。
Byzantines were able to build special structures in feudal times: mercenary camps(150 Wood). To gain mercenaries to increase their fighting power.

雇佣兵的训练时间比正规部队更短,也更加有效率。
The training time of mercenaries is shorter than that of the regular army.

所有的雇佣兵都不需要另外升级。
No additional upgrades are required for all mercenaries.

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UI-雇佣兵-加泰罗尼亚人
封建时代能雇的就是加泰罗尼亚人,虽然历史上为拜占庭服务的时间较晚,名声也不咋样,但他们服役的数量极多,主要以轻装部队为主,大部分士兵是标枪手长枪兵,以及轻骑兵。
The Catalans could be employed in feudal times, and although they were relatively late in the history of Byzantium’s service and had a less than great reputation, they served with a very large number of soldiers, mainly light troops, mostly harpooneers and spearmen, and light cavalry.

雇佣加泰罗尼亚人会给予3名骑手和3名拥有方阵科技升级的长矛手。
Hiring Catalans grants 3 Horsemans and 3 Pikemen with Phalanx tech upgrades.

UI-雇佣兵-土库曼人

另外一种能在封建时代获取的是土库曼人部队。历史上,佩切涅格人刚迁移到黑海北岸的时候,曾和拜占庭帝国结盟。后来他们背叛了盟约与拜占庭交战,以此拜占庭雇佣了大量的土库曼人,最终击败了佩切涅格人。
Another type available in feudal times was the Turkmen army. Historically, when the Pechenegs first moved to the northern shores of the Black Sea, they were allied with the Byzantine Empire. Then they broke the pact and fought Byzantium, and Byzantium hired a lot of Turkmen, and they defeated the Pechenegs.
雇佣土库曼人将会得到3名突厥骑射而不是骑手。同时给予三名步弓手。
Hiring Turkmen will give you 3 Sipahi instead of Horseman. It’s given to 3 archers at once.

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感觉很有3星难度的潜力。说说我的看法:
我很喜欢自动生产村民的机制,有点像帝国3的奥斯曼,虽然比起其他阵营,25秒的生产速度差了些,但感觉对经常忘记生产村民的玩家很友好,同时也意味着玩家在游戏早期可以投入更多的精力干其他事情。
感觉印花税有很大的开发空间,在大后期的100食物/10黄金的交易比率下依然能比其他阵营多出10黄金,这放在帝国2就是很有压迫感的经济机制,希望在市场(或者大学)会有相关科技完善这个特色。
虽然我能想象这个阵营出色的中后期表现,但还是希望在升级时代2时可以选择防御地标,以保护早期孱弱的经济。

总之很看好这个阵营概念,要是这能成为正式阵营就更好了 :+1:

哈哈哈是啊,所以我在地标这块也是想过很多方案,从经济和军力,宗教上强化拜占庭的发展,有些机制和群友激烈讨论过最后才拍板。晚上会放出,不要错过哦。

UI-雇佣兵-保加利亚人

堡垒时代可以雇佣的热那亚人和保加利亚人,对应了骑兵部队和反装甲部队,公元1018年,第一保加利亚王国为拜占庭帝国所灭,此后保加利亚进入了被拜占庭统治的历史时期,巴列奥略王朝统治期间保加利亚也是拜占庭重要的骑兵佣兵的来源之一。
The armies available for hire during the fortress era were Genoese and Bulgarians, corresponding to anti-armor and cavalry mobile units. After the fall of the first Bulgarian Kingdom to the Byzantine Empire in 1018 AD, Bulgaria entered a period of Byzantine rule. Bulgaria was also an important source of cavalry mercenaries for the Byzantines during the rule of the Vareolio dynasty.

雇佣保加利亚人将会获得2名升级过贵族铁骑坚毅和战斧科技的骑士以及2名升级了射击训练的骑射手。
Hiring Bulgarians will earn you two knights of Boyar’s Fortitude Technology and Tomahawk Technology and two Horse archers of Mounted Precision technology.

UI-雇佣兵-热那亚人
意大利人为拜占庭提供了重要的步兵来源,其中包括擅长使用弩弓的热那亚人和使用早期火枪的威尼斯人。在1453年君士坦丁堡围城战中,装备精良的意大利佣兵成为防御中坚力量。
这其中,热那亚提供的弩手起到了很重要的作用,甚至最后也参与了保卫君士坦丁堡的最后战斗。
The Italians provided the Byzantines with an important source of infantry, including the Genoese, who were skilled with crossbows, and the Venetians, who used early muskets. During the siege of Constantinople in 1453, well-armed Italian mercenaries formed the backbone of the defense.
Crossbowmen provided by Genoa played an important role in this and even ended up taking part in the final battle to defend Constantinople.

雇佣热那亚人将会获得2名武士与3名弓弩手。并且完全升级了弩手马镫和软甲科技。
Hiring a Genoese will earn you 2 men at Arms and 3 Arbaletriers. And fully upgraded Crossbow Stirrups and Gambesons technology.

UI-雇佣兵-威尼斯人
帝王时代可以雇佣的部队是威尼斯人,在当时来说,威尼斯军队拥有着相当精良的武装,并且能提供重要的火药单位,而君士坦丁堡最后的战斗中也记载了这些意大利人使用火铳向奥斯曼军队还击的场面。
The only army available for hire in imperial times was the Venetian, which for its time was well armed and provided important units of gunpowder. The final battle of Constantinople recorded the Italians using their early blunderbuss to fight back against the Ottomans.

雇佣威尼斯人将会获得完全升级了化学科技的1门手推炮和2名火枪手。
Hiring Venetian will receive a fully upgraded Chemistry Tech with 1 Clocktower Bombard and 2 Handcannoneers.

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Wharf
码头

拜占庭的早期海军延续了罗马海军的强大底蕴,查士丁尼一时时期,重新建立的常备舰队及引入的德罗蒙战舰也标志着拜占庭海军开始与其罗马晚期的前身分道扬镳并发展出自身的特点。
The early Byzantine navy continued the strength of the Roman navy, and the re-establishment of the standing fleet and the introduction of the Dromon warships in Justinian’s time marked the beginning of the separation of the Byzantine navy from its late Roman predecessors and the development of its own characteristics.

拜占庭海军的后勤能力比较优秀,在游戏中表现为,他们的渔船能比别的国家的渔船更快的修复能力。同时造船技艺也很出色,能免费升级造船匠科技。
The Byzantine navy has better logistics, as shown in the game, their fishing boats can repair faster than other countries’ fishing boats. The ship building is also excellent and you can upgrade Shipwrights technology for free.

拜占庭的战船主要分为:德罗蒙箭船,德罗蒙喷火船,德罗蒙战舰。
Byzantine ships are mainly divided into: Dromon arrow ship, Fire Dromon, Dromon battle ship.

堡垒时代可以造著名的德罗蒙火舰。船头和两侧均配备了喷火器用来高效的摧毁近距离的敌人。
In the days of the fortress, the famous Dromond fireships could be built. The bow and sides are equipped with flamethrowers to efficiently destroy enemies at close range.

升级“高压喷射器”科技。能让喷火船的射程进一步提升。减少接近敌人的风险。
Upgrade the high pressure ejector technology. It gives the fire-spitfire more range. Reduce the risk of approaching the enemy.
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德罗蒙战船则配有弩炮,如果升级了舰载投石机(舰载加农炮的替代科技)那么一样可以作为攻城船只使用。
Dromon battle ship is equipped with a balbow and can also be used as a siege ship if upgraded with “carrier-mounted trebuchet” technology (an alternative to the carrier-mounted cannon).
ICO- 舰载投石机

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Landmark
地标


这是我花费了最多的心血的内容,我和不少爱好游戏的网友在论坛做了讨论,也翻阅了不少相关的古建筑资料。最终选择了这些保持至今拜占庭建筑作为游戏内的阵营地标建筑。
This is the content I spent the most effort on. I discussed with many netizens who love games in the forum, and also read a lot of relevant ancient architecture materials. These Byzantine buildings, which remain to this day, were chosen as the in-game camp landmarks.

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AGE II
封建时代


集会中心
Assembly center

可作为城镇中心使用,解决早期拜占庭缓慢的生产村民效率问题,同时可以减少被偷袭造成的损失。
It can be used as a town center to solve the problem of slow production efficiency of early Byzantium villagers, while reducing the damage caused by surprise attacks.

同时这个地标可以提升产生村民的效率。赶上其他国家的正常效率水平。
At the same time, this landmark can improve the efficiency of generating villagers. Catch up with normal efficiency levels in other countries.

Architecture in reality:Hosios Loukas Monastery 胡西奥斯卢卡斯修道院

位于希腊,拜占庭艺术黄金时代的代表性建筑之一。包含一座八角型的教堂、一条从正面贯穿修道院的长廊以及圆形屋顶。修道院的墙壁上都绘有精美的绘画及用马赛克装饰成的图案画,1990年被联合国教科文组织世界遗产委员会批准作为文化遗产列入《世界遗产名录》。
Located in Greece, one of the landmarks of the Golden Age of Byzantine art. It contains an octagonal church, a gallery that runs through the front of the monastery, and a rounded roof. The walls of the monastery are decorated with exquisite paintings and mosaics. In 1990, the UNESCO World Heritage Committee approved the monastery as a cultural heritage on the World Heritage List.
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艺术宫殿
Palace of Fine Arts

特殊的学院式地标,有几乎全部的拜占庭科技可以在其中研发。
Special collegiate landmark, containing almost all technology, can be developed in it.

并且每一个科技在研发完成的时候会触发一个奖励,一段时间内给予玩家黄金奖励。时代越往后,科技研发带来的奖励越丰厚。
A bonus is triggered when each piece of technology is completed, giving the player a golden reward over a period of time. The more time goes on, the more gold is given.

就意味着可以靠研发林业这样的小科技来更快的回本,并且用来填充军力或者研发更多科技。
This means that some less resource-intensive technology can be relied upon to obtain additional gold, thereby increasing the variation in resource conversion.

Architecture in reality:Basilica of San Vitale 圣维塔教堂

位于意大利城市拉文纳的一座天主教堂,始建于527年,548年完工。因典型的拜占庭风格而闻名于世。是早期拜占庭艺术在建筑方面的代表作。教堂里保存有一幅著名的马赛克镶嵌画。
A Catholic church in Ravenna, Italy, started in 527 and completed in 548. It is famous for its typical Byzantine style. It is a representative work of early Byzantine art in architecture. One of the most famous paintings kept in the church is a Mosaic of Justinian I.
Constantinople Chora Church

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AGE III
堡垒时代

堡垒时代的地标更侧重于附加的功能,为玩家添加一个全新的阵营能力。比如战场上的群体恢复和哨塔的防御强化。
Landmarks of the fortress era were more focused on additional features, adding a whole new faction ability to the player. Such as group restoration on the battlefield and guard tower fortification.


军政区要塞
Military district fort
可以作为城堡大型箭塔使用,并提供影响力光环。
Can be used as a castle, and provides influence ability.
影响力范围内的哨塔可以在近距离发动喷火攻击。(相当于缩小版的沸油科技)
The Outpost can launch a fire-breathing attack when an enemy is close by.(Similar to boiling oil technology)

Architecture in reality:Ksar Lemsa 卡萨里穆萨城堡

位于突尼斯,6世纪时修建的拜占庭城堡,可能由查士丁尼时代的追随者所罗门建造。目前已经损毁,仅剩下四边的四角塔楼还是保存完整。
Located in Tunis, this 6th century Byzantine castle has been destroyed, with only the quadrangular towers on four sides still intact.

圣母教堂
Maria church

宗教地标,我希望有一个类帝国时代3中流放亲王这样的升级选项,让拜占庭能更快度过封建时代缺少重型单位的孱弱发展期。
Religious landmark,This landmark was built faster than the others,I wish there was an upgrade option like the Exiles in Age of Empires 3, so that Byzantium could get over the weak development period of feudal times and lack of heavy units faster.
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另外就是附加能力:神圣治疗。
And then there’s the added power: Divine healing.

拜占庭的宗教单位名称为牧首,本身和其他宗教单位区别不大。
The Byzantine religious unit was called the Patriarch, which itself was not very different from the religious monks of other countries。

该地标可以为牧首增加一个特殊能力,使得他们使用圣物对敌人进行转化的时候还能持续的治疗周围的友军。
This landmark gives the Patriarch a special ability that allows them to continuously heal nearby Allies while transforming enemies with sacred objects.

PS: It could also be a church.(这个地标也是个教堂)

Architecture in reality:Kapnikarea 卡普尼克教堂

位于希腊雅典,建造于1050年,在德墨忒尔神庙上改建而成,教堂是按照十字形结构建造,门上绘有一副金马赛克圣母画像,是雅典最古老的东正教堂之一。
Located in Athens, Greece, it was built in 1050 and rebuilt on the temple of Demeter. The church is built in the shape of a cross structure, and the door is painted with a golden Mosaic of the Madonna. It is one of the oldest Orthodox churches in Athens.

300
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AGE IV
帝王时代

骑士礼拜堂
Knight’s chapel

强化雇佣兵方面能力的地标,可以作为佣兵营地使用,并且让所有佣兵价格下降,建造速度变的非常快。
Improved mercenary landmarks that can be used as mercenary camps, and made all mercenaries cheaper and faster to build.
Reduce the price by 20% and increase the training speed by 50%.

只要你有足够的黄金,那么完全可以用雇佣兵代替正规军。
As long as you have deep pockets of gold, you can even replace the regular army with an army of mercenaries.

这个特色主要也是基于拜占庭帝国在后期逐渐处于衰落,无法维持常规部队,只能以雇佣兵代替的历史改编而来。
This feature is also based on the fact that the Byzantine Empire was in decline in its later years and could not maintain conventional forces, which had to be replaced by mercenaries.

Architecture in reality:The Church of the Holy Saviour in Chora 乔拉乔什教堂

位于君士坦丁的教堂。建于1316年,君士坦丁堡城墙外的修道院综合体的一部分,所以又叫城外教堂。占地742.5平方米,属于同地域相对较小的教堂典范。内部的装饰保存的极为完好,宏伟的马赛克和壁画描绘了耶稣和他的母亲玛丽的生活,知名度仅次于圣索菲亚教堂。在奥斯曼帝国时期被改造为清真寺。
The church in Constantine. Built in 1316, it is part of the monastery complex outside the walls of Constantinople, so it is also called the Church outside the city. Covering 742.5 square meters, it is an example of a relatively small church in its area. The interior is remarkably well preserved, with magnificent mosaics and frescoes depicting the life of Jesus and his mother Mary, second only to Hagia Sophia.It was converted into a mosque after the establishment of the Ottoman Empire.
Chora


要塞城门
Fortress gate

城门地标,类似于中国的长城门楼,集防御和进攻于一体。
Defensive gate landmarks, similar to the Great Wall gatehouse in China, combine defense and offense.

城门装备有两门带有穿透能力的重型弩炮。
Two Springald doors are equipped on either side.

建造完成后的所有城墙城门都会提升120%的生命值。
All completed wall gates will increase health by 120%.

“I have to admit: This landmark still doesn’t look imposing.” :joy:

Architecture in reality:Constantinople wall Gate 君士坦丁堡城门

由君士坦丁一世在位时兴建,全方位地环绕着新都,防御来自陆路及海路的攻击。在奥斯曼帝国统治时期,君士坦丁堡城墙还能维持原状。直至十九世纪,城市的发展已超出中世纪时的城界,部分城墙才被移除。
Built during the reign of Constantine I, it encircles the new capital in all directions, defending it from land and sea attacks. Under the Ottoman Empire, the walls of Constantinople remained intact. It was not until the 19th century, when the city had grown beyond its medieval boundaries, that parts of the wall were removed.

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Wonder
奇观

UI-奇观 - 副本

圣斯菲亚大教堂
Sancta Sophia

终于来到了最后,拜占庭的世界奇观,这个倒是没有什么可以多说的。
At last, the Byzantine wonder of the world, which is not much to say. :smile:

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我很喜欢你的设计!非常有趣。但是我感觉从数值上看,拜占庭的雇佣兵营地有点过于强了。和马里的三本地标死士驻军作对比:死士驻军花费360黄金用24秒可以生产5个步弓手;雇佣兵营地花费280黄金用18秒就能生产3个突厥骑射和3个步弓手。而且死士驻军是城堡时代的地标,而雇佣兵营地只需要150木材,在封建时代就能建造,还没有建造数量限制(感觉哪怕限制只能造一个,也很强很强了)。

I really enjoy those illustrations! Great job!

1 Like

你说的也有道理,不过相对于马里的黄金产能来说,我觉的拜占庭的黄金产能还是比较低的,前期能快速获得黄金的途径除了早期市场外就是二本的地标科技。并且如果升级了艺术宫作为地标,村民的产能还是会比其他国家慢,所以我的意图是从经济上限制了前期的雇佣兵产能。不过你的顾虑是有道理的,所以早期佣兵稍微再提升一点价格也可以。

Wow I am in awe of all the work you put into this, especially the illustrations and the GUI symbols. Great job!! And as somebody that has included Mercenary camp in most of my civ designs, I like that part of the civ the best I think. It would be a great way to include things like units from Genoese, Venetian, Bulgarian, etc civs without actually having the civs in the game (which I don’t think they will be). I admit I have not gone very carefully over the balance and mechanics yet, but simply from a aesthetic/design point of view I think this is the best Byzantine civ design I’ve seen (of which there have been a lot!)

Mercenary Nation is just a code name. It was a plausible way of giving the Byzantines their existing conventional arms. :joy:
If I have the ability to make a real model, I will try my best to restore the characteristic shapes of each ethnic group.

Congratulations, it is a very good civilization design, greetings.

Congratulations, beautiful artwork!

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I love this! Your system for integrating mercenaries is super cool. I hope the devs are taking notes!

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Please stay tuned. :grinning:

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